Halo: Reach Forum
This topic has moved here: Subject: Halo Reach map ideas
  • Subject: Halo Reach map ideas
Subject: Halo Reach map ideas

Powerhouse
players, 2-6
Design- Covenant Base
Vehicles- No
Gametypes- Slayer, Team Slayer, Oddball

Reserve
players. 4-10
Design- Water Dam
Vehicles- Yes
Gametypes- Team Slayer, CTF, Assualt

Snowtrap (Sandtrap Remake?)
players, 6-16
Design- Snow/Ice
Vehicles- Yes
Gametypes- Big Team Slayer, CTF, Assualt

Silo
players, 2-8
Design- Rocket Lab
Vehicles- No
Gametypes- Team Slayer, Slayer, CTF

Downfall
players, 6-16
Design- Huge City Block
Vehicles- Yes
Gametypes- Big Team Slayer, CTF, Territories

Armory
players, 2-6
Design- Human Armory
Vehicles- No
Gametypes- Slayer, Oddball

Mausoleum
players, 2-8
Design- Elite Ship
Vehicles- No
Gametypes- Team Slayer, Slayer, Assualt

Docks (Longshore Remake?)
players, 4-12
Design- Shipyard
Vehicles- Yes
Gametypes- Big Team Slayer, CTF

Temple
players, 4-10
Design- Jungle Ruins/Waterfalls
Vehicles-Yes
Gametypes- Team Slayer, Assault, Territories

Empty Quarter
players, 8-16
Design, Huge Desert Evironment
Vehicles-Yes
Gametypes- Any

Infestation
players, 4-10
Design, Medium Sized Flood Environment
Vehicles- Yes
Gametypes- Team Slayer, CTF, Territories



well, these are the maps i came up with. Ill have more

whadya think?

EDIT:Docks/Temple, Added Gametypes

[Edited on 11.15.2009 4:49 PM PST]

  • 10.31.2009 3:54 PM PDT

Posted by: HundredJono
Powerhouse
players, 2-8
Design- Covenant Cruiser
Vehicles- No


Posted by: HundredJono
Mausoleum
players, 2-8
Design- Elite Ship
Vehicles- No

You basicly described the same thing, twice.

  • 10.31.2009 3:56 PM PDT

i fixed it

  • 10.31.2009 3:57 PM PDT
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(-_-) Bored Face

I like them. How about some larger ones with 30-60 players, and more detailed maps?

  • 10.31.2009 3:58 PM PDT

Posted by: UNSC Spartan360
I like them. How about some larger ones with 30-60 players, and more detailed maps?


there would be so much lag going on

  • 10.31.2009 3:59 PM PDT
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(-_-) Bored Face

Posted by: HundredJono
Posted by: UNSC Spartan360
I like them. How about some larger ones with 30-60 players, and more detailed maps?


there would be so much lag going on


You're right, but what if they could do it without lag? You can still imagine.

  • 10.31.2009 4:05 PM PDT

Posted by: UNSC Spartan360
Posted by: HundredJono
Posted by: UNSC Spartan360
I like them. How about some larger ones with 30-60 players, and more detailed maps?


there would be so much lag going on


You're right, but what if they could do it without lag? You can still imagine.


didn't think about that

  • 10.31.2009 4:07 PM PDT

___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"

they must do a server for reach

  • 10.31.2009 4:32 PM PDT

Posted by: Bryan51
they must do a server for reach

Server lags just as bad.

  • 10.31.2009 4:37 PM PDT
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  • Noble Heroic Member

Farmlands
16-28 players
Vehicles: Yes (Warthog, Scorpion, Banshee, Longsword, Spectre, Ghost, Wraith)
Variations: Spring, Winter, Night, Winter Night

[Edited on 10.31.2009 4:42 PM PDT]

  • 10.31.2009 4:42 PM PDT

One nation, under God I 2012 NBA Champions Miami Heat
1/20/2017 Four more years of hell
___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"

They have to remake Lockout. And I mean just like in Halo 2.

  • 10.31.2009 4:44 PM PDT
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remake of terminal because i want to see myself get crushed by the passing traing in theater or it could be covenant themed anyway... i like this idea
Posted by: CorvetteHalo3
They have to remake Lockout. And I mean just like in Halo 2.


[Edited on 10.31.2009 4:55 PM PDT]

  • 10.31.2009 4:55 PM PDT

Online ID: GriffGraff15

I think it would be cool to have a level in a Covenant Cruiser's biodome or whatever you call it. It would mix forest and Covenant scenery and be sort of like Gemini from H2 but with more trees and grass

  • 10.31.2009 4:59 PM PDT

Posted by: GBF7
Farmlands
16-28 players
Vehicles: Yes (Warthog, Scorpion, Banshee, Longsword, Spectre, Ghost, Wraith)
Variations: Spring, Winter, Night, Winter Night


awesome idea

  • 10.31.2009 7:00 PM PDT

Map Name: Insurrection

Map Size: Big [16-28 players]

Map Orientation: Asymmetrical. 1 Sided Gametypes [Capture the Flag, VIP, Assault]

Description: After the capture of Colonel Watts, the Insurrectionists have elected a new traitor to lead their campaign against the U.N.S.C.D.F..

Environment: Rebel Base, Surrounding Forests, Garages, Multi-level and roomed buildings, Secret spots such as underground sewers and building vents, Snow [Winter] or Dry Dirt [Summer] Terrain and finally, Landing Pads on the roof.

Interactive Objects:
- Defending Team has active security cameras.
- Offensive Team has grapple hooks and silenced coms.
- Defensive Turrets to either be used manually or automatically.

Vehicles:
- Pelican to drop offensive team in.
- Warthogs [both civilian and military]
- Hornet

Map Specific Gametypes:
- Escort: Sneak into the facility and stay fairly undetected. Kidnap the newly elected Rebel Leader. Escort him or her back to your first drop spot. One Sided.
- Intel: Move fairly undetected through the entire map and locate all of the enemies computers. Move to a set up friendly computer outside of the facility and upload the information either in bulk or one at a time. If in posession of information when killed and information was not uploaded, you have to restart your computer searching.

Thoughts? Suggestions?


[Edited on 10.31.2009 7:39 PM PDT]

  • 10.31.2009 7:36 PM PDT

Posted by: CrippleFox
Map Name: Insurrection

Map Size: Big [16-28 players]

Map Orientation: Asymmetrical. 1 Sided Gametypes [Capture the Flag, VIP, Assault]

Description: After the capture of Colonel Watts, the Insurrectionists have elected a new traitor to lead their campaign against the U.N.S.C.D.F..

Environment: Rebel Base, Surrounding Forests, Garages, Multi-level and roomed buildings, Secret spots such as underground sewers and building vents, Snow [Winter] or Dry Dirt [Summer] Terrain and finally, Landing Pads on the roof.

Interactive Objects:
- Defending Team has active security cameras.
- Offensive Team has grapple hooks and silenced coms.
- Defensive Turrets to either be used manually or automatically.

Vehicles:
- Pelican to drop offensive team in.
- Warthogs [both civilian and military]
- Hornet

Map Specific Gametypes:
- Escort: Sneak into the facility and stay fairly undetected. Kidnap the newly elected Rebel Leader. Escort him or her back to your first drop spot. One Sided.
- Intel: Move fairly undetected through the entire map and locate all of the enemies computers. Move to a set up friendly computer outside of the facility and upload the information either in bulk or one at a time. If in posession of information when killed and information was not uploaded, you have to restart your computer searching.

Thoughts? Suggestions?


nice

  • 10.31.2009 7:43 PM PDT

Also, the majority of your maps are stolen from other Halo games or other games in general. Try originality.
Anyone else?

[Edited on 10.31.2009 9:46 PM PDT]

  • 10.31.2009 9:39 PM PDT

Posted by: CrippleFox
Also, the majority of your maps are stolen from other Halo games or other games in general. Try originality.
Anyone else?


no there not

  • 11.15.2009 4:49 PM PDT

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Posted by: HundredJono
Design- Water Dam
I have to admit that that sort of map design would have some major potential. I think that Halo 3's "Construct" has the absolute best design and artistic work of any map that I've played on to date. The huge display of the ark, and the extremely large waterfalls all add to the entire Forerunner feel that it has to offer. I would be extremely pleased if that were to come back.

  • 11.15.2009 4:51 PM PDT

Posted by: Screecherz
Posted by: HundredJono
Design- Water Dam
I have to admit that that sort of map design would have some major potential. I think that Halo 3's "Construct" has the absolute best design and artistic work of any map that I've played on to date. The huge display of the ark, and the extremely large waterfalls all add to the entire Forerunner feel that it has to offer. I would be extremely pleased if that were to come back.


i hope so too

  • 11.15.2009 4:56 PM PDT