Halo: Reach Forum
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Subject: Why do people want classes so much
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It's all crazy, It's all false, It's all a dream, It's alright

Posted by: L3377MA573R
We don't necessarily want it, we just expect Christian Allen to do what he does best.


He doesn't necessarily have to be making a class based shooter, he could be broadening his horizons for all you know, or it might be just for the campaign, where you swap from being every Spartan in your squad.

  • 11.01.2009 7:41 AM PDT

Look out.... -boom- (headshot)
I told you to look out, but know, you got in my way, was going to shoot that splaser....

Posted by: everyone chill
I posted this in another thread a while back but anyway...

IF Halo Reach does have classes (i hope not) it will be like this:

You wouldn't play as a "Class" in MM, you would play as one of the Spartans in the campaign, such as John, Fred, Kelly, Linda, Sam, James etc.

Each Character would have its own attributes, This makes a lot more sense in the Halo universe, because Spartans didn't have Classes, But each one was better at certain things than others.

OR.... Bungie will make MM sorta like a RPG, not leveling up thing, but let you make your own Spartan & Choose your Stats.
However I think that may be too much like COD for Bungie's taste.

agreed

  • 11.01.2009 7:59 AM PDT
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It's all crazy, It's all false, It's all a dream, It's alright

Posted by: Cynisperer
Posted by: everyone chill
I posted this in another thread a while back but anyway...

IF Halo Reach does have classes (i hope not) it will be like this:

You wouldn't play as a "Class" in MM, you would play as one of the Spartans in the campaign, such as John, Fred, Kelly, Linda, Sam, James etc.

Each Character would have its own attributes, This makes a lot more sense in the Halo universe, because Spartans didn't have Classes, But each one was better at certain things than others.

OR.... Bungie will make MM sorta like a RPG, not leveling up thing, but let you make your own Spartan & Choose your Stats.
However I think that may be too much like COD for Bungie's taste.

agreed


Thank you :)

  • 11.01.2009 8:08 AM PDT

Posted by: Dallas Green
I make a legitimate thread on the most logical choice for the next Bond actor, and you take that away from me by creating a parody thread indirectly connecting my thread to yours.

I hope your kids have bad influences and develop bad personalities. I wish this with all my heart.

I'm just saying, GRAW influences are likely, considering...you know...

  • 11.01.2009 8:15 AM PDT

BOOM DEAD!!!!!!!!!!!!!!!

Posted by: Groovinator57
If there were classes most games would end up just having loads of power weapons such as snipers or rockets.

I would prefer it if you all started with the same weapons like in all the other halo games with guns such as AR's and BR's so then it would be equal.

Also then when you do pick up a power weapon you will actually have an advantage where in a class game you wouldn't.

If it was a class game though I think in Matchmaking it would need limits for particular weapons. E.G. If it was a 10 v 10 only two sniper spaces per team and one Heavy weapons space.
In CoD, your weapons actually show some skill because you have to earn them.

  • 11.01.2009 10:28 AM PDT
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Posted by: Crowgarno
Posted by: Groovinator57
If there were classes most games would end up just having loads of power weapons such as snipers or rockets.

I would prefer it if you all started with the same weapons like in all the other halo games with guns such as AR's and BR's so then it would be equal.

Also then when you do pick up a power weapon you will actually have an advantage where in a class game you wouldn't.

If it was a class game though I think in Matchmaking it would need limits for particular weapons. E.G. If it was a 10 v 10 only two sniper spaces per team and one Heavy weapons space.
In CoD, your weapons actually show some skill because you have to earn them.
But the fact that both COD with that feature also happen to have very easy to use guns unlocked early on.

I.E MP40, M16, M40A3, G43.

Honestly, COD's unlock system is not based on skill, nor is it meant to be. It's meant to show how long you've played for, and hopefully you've built up sufficient skill by then.

  • 11.01.2009 10:32 AM PDT

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