Halo: Reach Forum
This topic has moved here: Subject: The BR is Overused not Overpowered, and I have a solution.
  • Subject: The BR is Overused not Overpowered, and I have a solution.

Posted by: C05ta WiNs93
The br is overused because it is the only mid-ranged weapon that is placed on every map. The pistol is useless and the carbine is only on 2 or three maps. It is one of the most effective weapons when used by a skilled player, as it should be. It is because of this that the br is overused.

People think it is overpowered because skilled players use it, so when they are getting spawn trapped, it is by the br or possibly the sniper. When's the last time anyone set up a spawn trap using the pistol?

My solution, add more mid ranged skill based weapons. Use the carbine as a starting weapon or place it on every map that the br is placed on. Bring back the HCE pistol and make it the most effective mid ranged weapon. 3 shots to the head for a kill. With this variance of mid ranged weapons the br will not be as overused so it will not seem overpowered to the lesser skilled players.

Its not the br that is broken its the lack of other effective mid-ranged weapons. And the br WILL be in HR so don't even argue about it.


Shut up scrub. your just mad because you cant use it right, plus a lot of people get good with the battle rifle and it is useful for many different things. Just explore and find out about different things before you complain about them

  • 11.01.2009 4:10 PM PDT
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Posted by: WTF Shadow
The BR should have no close range ability...

DONe

/so easy


that doesnt make sense though. it will kill u if ur far away but if i shoot you point blank ur all good. WTF?!?!

  • 11.01.2009 4:28 PM PDT
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When I spawn under a base with an AR and theres a guy top mid and pink 3 with BRs im like so happy because it gives me a chance to adapt and play for fun.

Posted by: ericstifer
winning an encounter should not come down to who can "Out BR" who....

i recently played a local system link game with a couple of buddies of mine. now granted im a lot better then any of them so I attempted to not use a BR the entire time and tried to use other weapons such as carbine, pistol, brute shot, and others. Let me say, that was the most fun ive had playing halo in a long time!

if i did pick up a BR...its was just too easy to kill them...and got a lot less fun so id put it back down. people like the BR so much because it gives them easy kills with out having to get close. i'd rather use strategy and tactics to out maneuver my enemies to win over relying on a single weapon for easy kills because thats MORE FUN!


You forgot the ever so important IMO. I would not find that fun at all.

  • 11.01.2009 4:31 PM PDT

Like the guy said before we should use the mark 1 br that would have been used at this time. However we should make it modified like the slienced weapons in odst.

It will be a excellent midranged weapon (with a added scope), but will be killed by ars, plasma rifles, etc at close range and killed longe range by snipers.

It will be good for enemies that are charging towards you to take you out close range. It will still be used commonly and if you wanted you could give it's previous role to a pistol with alot less ammo.

  • 11.01.2009 4:38 PM PDT
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When I spawn under a base with an AR and theres a guy top mid and pink 3 with BRs im like so happy because it gives me a chance to adapt and play for fun.

Posted by: ZylEr L0re
Like the guy said before we should use the mark 1 br that would have been used at this time. However we should make it modified like the slienced weapons in odst.

It will be a excellent midranged weapon (with a added scope), but will be killed by ars, plasma rifles, etc at close range and killed longe range by snipers.

It will be good for enemies that are charging towards you to take you out close range. It will still be used commonly and if you wanted you could give it's previous role to a pistol with alot less ammo.


Dumb idea, skill based weapons should trump non skill based weapons.

  • 11.01.2009 4:50 PM PDT

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The BR shouldn't be the default starting weapon in H:R.

The BR was only in Prototype stage during the Battle of Reach, so we can expect that it isn't as powerful and deadly as it's H3 and H2 versions

  • 11.01.2009 4:51 PM PDT
Subject: The BR is Overused not Overpowered, and I have a solution.
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Posted by: Meteor78
Posted by: WTF Shadow
The BR should have no close range ability...

DONe

/so easy

And make it a 5-shot.


Are you suggesting that it can't be fired while it is in close range? Besides that, it is pretty much unusable in close range, at least by that I mean there's no close range weapon that can't out perform a Br, unless the person using the CQC weapon is retarded.

And the Br already is 5-shot. Rarely outside of the MLG playlist do you see perfect 4-shots, it's usually 5-6 shot.

  • 11.01.2009 4:57 PM PDT

hola!

Posted by: ericstifer
winning an encounter should not come down to who can "Out BR" who....

i recently played a local system link game with a couple of buddies of mine. now granted im a lot better then any of them so I attempted to not use a BR the entire time and tried to use other weapons such as carbine, pistol, brute shot, and others. Let me say, that was the most fun ive had playing halo in a long time!

if i did pick up a BR...its was just too easy to kill them...and got a lot less fun so id put it back down. people like the BR so much because it gives them easy kills with out having to get close. i'd rather use strategy and tactics to out maneuver my enemies to win over relying on a single weapon for easy kills because thats MORE FUN!


yes

  • 11.01.2009 5:15 PM PDT
Subject: What can be done to make the br less used without changing it?

For every action, there is an equal and opposite airstrike.

Not reading the thread, and as much as I'm sure there are good ideas here, there is probably a lot of filler too.

However, taken from the OP

-Yes, more Carbines, less BRs, same number of midrifles. I would have thought they could have at least got it right on Assembly; 2 BRs by the rockets, 4 carbines on the 4 catwalks leading to the AC, but not so apperently.

-No, not that badly coded waste of data. The M6D was balanced well vs. Grunts, Elites and basic infantry, but against everything else it was very overpowered including multiplayer Spartans. It needs to be made slightly weaker than the M6G (Halo 3 pistol), but it'd make up for this with the x2 scope and the extended magazine. If the M6G takes 5 rounds (indling headshot), then the M6D would have to take 6 or 7 due to the weaker hammer.

How I wouuld go about solving the BR spam problem is thus: update the Assault Rifle and other automatics.

Assault Rifle - spread tightened to that of the Carbine on the first 3-5 rounds, after that its spread widens, promoting burst firing. It would keep the same damage and fire rate as that is quite respectable and has earnt me many kills at short range.

It would also have its spare ammo cut down by a lot. 7 clips included the loaded one would be enough for a prolonged firefight (assuming the BR does well off one full load itself). Ammo would not be a problem as you could find spare mags easily enough (10 second spawns, dead enemies). The AR does not need 12 magazines. Now, a crucial point, enable headshots.

SMG - decrease spread to that of the current Assault Rifle. As the SMG has quite a short barrel, lightweight casing and high ROF, it should still be fairly spammy and recoil-generating. It, however, still shoots bullets. I would also enable headshots on this, but require 3-5 rounds to impact the head. Current health status would determine the amount of bullets, and so could be lower. Due to sheer output yet a small round, this would be fine.

Plasma Rifle - much more damage to health than it does currently. It'll still be the best bet for cutting through shields, and still not be able to penetrate armour very well, but the gun is supposed firing superheated gas - that should be able to melt quite a bit. I'd also give it a bonus effect of hampering healt regeneration for a little while - and additional 5 seconds until health starts regenerating assuming the unshielded target was hit by at least 3 bolts.

Spiker - Upgun the damage a bit, enable headshots, requires 1 spike in the brain to kill. Considering the Brutes made it, it should be extremely powerful, not this meh alternative to the SMG. Melee damage would also rocket up due to the TWO FLIPPING SWORDS ON THE FRONT.

I'd go on further, but that's for another time.

  • 11.01.2009 5:41 PM PDT
Subject: What can be done to make the br less used without changing it?

Imitate Halo 2's use of the battle rifle. Less weapon spawns for the BR would be a good start, considering the fact that most people who lie in wait for a power weapon (i.e. rocket launcher either end up falling behind in kills, or end up dead using it. Another important point: the battle rifle does not make a player invincible. Just as a sniper rifle or a rocket launcher doesn't. Sure, it may make them good, but they can still be killed with a good weapon. Also, less ammo equals less kills. Rocket Launcher = usually 2-4 rounds. That usually means either 0-2 kills or 0-4 kills. (Except for Vehicle multi-kills, or aligning enemies.) A Battle Rifle usually has 2 full clips, giving ample room for kills. However, that doesn't nessecarily mean the player will use the 72 rounds successfully. Situations in gameplay make it so that a player will use about 75% of the ammo successfully. In short, reducing weapon spawns for the BR would be the best place to start; at least in the context of this thread.

  • 11.01.2009 6:19 PM PDT

For every action, there is an equal and opposite airstrike.

Posted by: Meteor78
I would think that my idea of making the BR work better by adding damage as it goes farther, but at close range it does not do much damage would help a bit.


Then what we have is a sniper rifle; great at long range, terrible at short range.

  • 11.01.2009 6:33 PM PDT