Halo: Reach Forum
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  • Subject: Let's say that Reach will have have a full map/gametype editor...
Subject: Let's say that Reach will have have a full map/gametype editor...

poop

What will you create?


I would make an Infection gametype which takes place in a forest where the humans looks like mooses and the zombie has a snipARZ and it would be like duck hunt, but insted of ducks there will be mooses, like moose-hunt or something xD


EDIT: Use your IMAGINATION !

[Edited on 11.01.2009 2:37 PM PST]

  • 11.01.2009 2:33 PM PDT

inb4awesomethread

thats an AWUESOMEEZZ IDEAZZ

srsly

  • 11.01.2009 2:34 PM PDT

One does not simply walk into Halo.

I would make Death Island, except it's floating. The only way up is through an elevator with 16 live tigers.

  • 11.01.2009 2:37 PM PDT

poop

Posted by: Meteor78
I would make a big circle where zombies are in a big line and mongooses try to splatter them.

OMfG! vehicular manslaughter x7!!

  • 11.01.2009 2:51 PM PDT
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Posted by: DK daze
Dude I don't care and my grammer is perfect.I used "Big", as you recall it to mak is specific."to not do...",is incorrect beause "do" is present tense/perfect(or future) when it was a past tense.

I will make the map I tried to make several times in forge to no avail.

  • 11.01.2009 3:29 PM PDT

i would make it in a pink skyish area with floaty bases and banshee fights

  • 11.01.2009 3:31 PM PDT

Hmm, a Dark forest with a house in the middle as a base would be a fun zombie map.

  • 11.01.2009 3:35 PM PDT

poop

Posted by: N1SS3 200
Hmm, a Dark forest with a house in the middle as a base would be a fun zombie map.

yeah, i thought about that too, that's where I got the idea of a moose-hunt infection game xD

  • 11.01.2009 3:44 PM PDT

I would make Halo.

  • 11.01.2009 6:46 PM PDT

I would make the scariest map ever, using lights to create shadows, closing doors, and zombies that pop out of nowhere...

  • 11.01.2009 7:09 PM PDT
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Posted by: Sp4rt4n119
Thank you sir, that was an epic rendition of this topic.


Posted by: Xx KNOX xX
and how!

Let's not and say we didn't. "Full" map editors are not user friendly at all, and take far too long to create anything substantial. Exactly what most Halo players aren't looking to do. I've spent COUNTLESS hours on forge making set after set for machinima, but not even I am willing to spend that much time on a map.

Why not just have more options for forge and a Sandbox-esque map allowing for large open spaces, but with FX spheres for weather and time of day?

[Edited on 11.01.2009 7:21 PM PST]

  • 11.01.2009 7:16 PM PDT

i would make a map that if you betray a teamate you spawn in a hellish envirnment with horrible creturs that try to kill you and the only way to make it stop is kill an enemy of coars the person you betrayed would have to boot you there but still it would make people betray less maby

[Edited on 11.01.2009 7:19 PM PST]

  • 11.01.2009 7:17 PM PDT

I'd make a big map with vehicle fighting here and there as well as ground fighting. There would be several island's connected by destructible bridges that can be destroyed after enough damage has been done to it.(that is how the ground units get to the enemy locations) While they have Air support and transportation.

  • 11.01.2009 7:43 PM PDT