- Random Elite
- |
- Fabled Mythic Member
For every action, there is an equal and opposite airstrike.
I'd solve the crisis by including all variants of all weapons and tweaking some existing ones, like so:
Anti-armour Rocket Launcher - what we have in Halo 3. Large warhead, but no guidance systems.
Homing Rocket Launcher - what we had in Halo 2. Smaller warhead (so if the charges hit the Wraith's nose/ Scorpion's turret, it would survive just about), and requires a manual lock-on. In the event a locked rocket is sent off-course (eg. gravity pulse) it would make a new course and swing around to re-engage its target. It would still head straight towards the target and so terrain can still be an issue.
Laser - 3.5 second charge, whoosh. No changes, save a Forge update which lets you adjust the battery % (20, 40, 60, 80, 100). I would however take more time with how damage is applied under heavy latency situations, but this is more an overall netcode problem.
Missile Pod - support weapon (though remove the speed penalty as it's pretty ridiculous to expect a super soldier to slow down carrying his own body weight, yet be able to flip a 66 tonne tank with ease), rest of the attributes are the same as they are in Halo 3.
Missile Turret - what you get in Halo 3 and ODST campaign modes. Only affective against vehicles, infinite ammo, can be broken off to create the Missile Pod. Both this and the Pod would be available in Forge (4 Turrets, 8 Pods).
Fuel Rod Gun - pretty much the same as it is, though the reflection shots should only work on smooth surfaces, such as concrete walls and the material Forerunner buildings tend to be made out of, but if it impacts with dirt, grass or a rough surface, it would detonate.
Brute Shot - raise the damage considerably (3-shot kill on players, 6-8 shot kill on Warthogs etc). Also increase max ammo to at least 24 rounds (as was in the beta, as right now it's hard to hoover up ammo for it unless you spend time reloading. No other magazine weapons has this problem as they can carry more than a handful of spare bullets). In addition, holding down the trigger enables the bouncing shot from Halo 2, while rapid fire mode would be like Halo 3 (look at the Plasma Pistol for how you'd change firing modes).
With this way, everyone gets what they want to help balance their map, and the Covenant get some fairly mean anti-vehicle stuff for once.
[Edited on 11.02.2009 7:50 AM PST]