Halo: Reach Forum
This topic has moved here: Subject: Remove the Laser, Bring back the homing rocket.
  • Subject: Remove the Laser, Bring back the homing rocket.
Subject: Remove the Laser, Bring back the homing rocket.
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The homing rocket launcher was the most balanced antivehicle weapon in the Halo series.

The splaser ruins vehicle oriented maps. It's too easy to use and can 1 hit kill from anywhere.

The homing rocket however, could be avoided and dodged, if skilled enough.

  • 11.01.2009 9:16 PM PDT

I think they should just change the Spartan laser instead of completely scrap it. It was pretty fun to use, even though it ruined all the fun of vehicles.

  • 11.01.2009 9:17 PM PDT

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They should only place lasers on maps without vehicles being big focuses. Like Construct and High Ground.

Or maybe just make it so the laser stuns vehicles like the plasma pistol.

  • 11.01.2009 9:25 PM PDT
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I still think the homing rocket is the best one.

Right now there are too many anti-vehicle weapons.

There's the P-pistol and Powerdrain, Laser, Rockets, Misslepod, Trip Mine, Hammer, Brute Shot, and Sticky grenades.

It should be P-Pistol, Homing Rockets, and Sticky grenades.

Also, improve vehicle physics. I hate how a BR bullet can flip a warthog if its in the air...

  • 11.01.2009 9:31 PM PDT
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Posted by: A27Topgun
The homing rocket launcher was the most balanced antivehicle weapon in the Halo series.

The splaser ruins vehicle oriented maps. It's too easy to use and can 1 hit kill from anywhere.

The homing rocket however, could be avoided and dodged, if skilled enough.

Splaser can be avoided and dodged too, if skilled enough.

  • 11.02.2009 3:34 AM PDT
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I agree. The Laser should be scrapped. It's too effective at everything. It's way too effective at anti-personnel roles, it's too effective at anti-vehicle roles, and it's too effective at anti-air roles.

Everybody bashes the BR because it's a Jack-of-all-trades weapon against infantry. Why doesn't anyone do the same to the Laser? It's overpowered and should be removed.

  • 11.02.2009 3:38 AM PDT
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or have them both, just no splazor in MP, only in forge and campaign.

  • 11.02.2009 4:03 AM PDT

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Posted by: tsassi2

Posted by: A27Topgun
The homing rocket launcher was the most balanced antivehicle weapon in the Halo series.

The splaser ruins vehicle oriented maps. It's too easy to use and can 1 hit kill from anywhere.

The homing rocket however, could be avoided and dodged, if skilled enough.

Splaser can be avoided and dodged too, if skilled enough.

The Splaser can be avoided and dodged if the person aiming it can keep a steady shot / if you hide behind a wall and wait for someone to kill the guy / wait for the guy with Splaser runs out of ammo.

  • 11.02.2009 4:07 AM PDT
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The laser is a bit overpowered, bungie should make it a 2shot kill on vehicles, or delete it.

  • 11.02.2009 4:16 AM PDT
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  • 11.02.2009 4:18 AM PDT

Laser isn't overpowered..
IF there is any change, make it only 2-3 shots.

  • 11.02.2009 4:23 AM PDT
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I think that the Laser should be replaced by a Gauss Rifle of some kind - make it so that you have to lead your shot on far away enemies. Make it take two shots to take a Hog out.

  • 11.02.2009 4:25 AM PDT

I agree that the laser should be removed, even though I love that weapon, only because it wasn't around at Reach, I think. That the Missile Pod should be able to do the job just fine.

  • 11.02.2009 4:26 AM PDT

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I agree it ruins vehicle oriented maps, but I like the laser for the smaller maps, like Construct. They need to just stick with rockets, missile pod, and stickies for anti-vehicle weapons.

  • 11.02.2009 4:28 AM PDT
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Posted by: Pokeh
I think that the Laser should be replaced by a Gauss Rifle of some kind - make it so that you have to lead your shot on far away enemies. Make it take two shots to take a Hog out.


Then the Gauss Rifle would be stronger than the Gausshog's turret, better make it 3-4 shots, depending on the reload time.

  • 11.02.2009 4:30 AM PDT

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I think that if all weapons were reverted back to there original state, everything would be fine. No more whiners about how old weapons were better. That, and some of the weapons would actually be useful again, thus, multiplayer wouldn't be dominated by about three weapons.

  • 11.02.2009 4:34 AM PDT

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Scrap the Laser. Keep the Homing Rockets out. Keep the Missile Pod, and add a new anti-vehicle power weapon to replace the Laser. The Gauss Rifle (the one Johnson used in Contact Harvest).

Same power (can kill most vehicles in one hit), firing rate, but you would actually need to lead with it, unlike the laser, so it would take skill, unlike the laser.

To balance it against infantry since it wouldn't have a charge rate, it could drain your shield generators in order to accelerate the slug... in other words, you pull the trigger, your shields are gone.

  • 11.02.2009 6:21 AM PDT
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just make a longer charge time, make it have less battery and change the laser from red to pink!!

  • 11.02.2009 6:38 AM PDT

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I think they should keep the missile pod on turrets loike in ODST, but when detached make it much less accurate even if it still homes.

Otherwise, I think the OP is on to something.

Halo: CE did so well because it had all the weapon archetypes plus odd weapons (covvies) and while Halo 2 added vehicle functions, It was fixed by making the rocket home. H3 just has one bajilion things all at the same time and that makes it confusing.

  • 11.02.2009 7:20 AM PDT

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I say Keep the lazer and bring the Homing-Rockets!

  • 11.02.2009 7:32 AM PDT

For every action, there is an equal and opposite airstrike.

I'd solve the crisis by including all variants of all weapons and tweaking some existing ones, like so:

Anti-armour Rocket Launcher - what we have in Halo 3. Large warhead, but no guidance systems.

Homing Rocket Launcher - what we had in Halo 2. Smaller warhead (so if the charges hit the Wraith's nose/ Scorpion's turret, it would survive just about), and requires a manual lock-on. In the event a locked rocket is sent off-course (eg. gravity pulse) it would make a new course and swing around to re-engage its target. It would still head straight towards the target and so terrain can still be an issue.

Laser - 3.5 second charge, whoosh. No changes, save a Forge update which lets you adjust the battery % (20, 40, 60, 80, 100). I would however take more time with how damage is applied under heavy latency situations, but this is more an overall netcode problem.

Missile Pod - support weapon (though remove the speed penalty as it's pretty ridiculous to expect a super soldier to slow down carrying his own body weight, yet be able to flip a 66 tonne tank with ease), rest of the attributes are the same as they are in Halo 3.

Missile Turret - what you get in Halo 3 and ODST campaign modes. Only affective against vehicles, infinite ammo, can be broken off to create the Missile Pod. Both this and the Pod would be available in Forge (4 Turrets, 8 Pods).

Fuel Rod Gun - pretty much the same as it is, though the reflection shots should only work on smooth surfaces, such as concrete walls and the material Forerunner buildings tend to be made out of, but if it impacts with dirt, grass or a rough surface, it would detonate.

Brute Shot - raise the damage considerably (3-shot kill on players, 6-8 shot kill on Warthogs etc). Also increase max ammo to at least 24 rounds (as was in the beta, as right now it's hard to hoover up ammo for it unless you spend time reloading. No other magazine weapons has this problem as they can carry more than a handful of spare bullets). In addition, holding down the trigger enables the bouncing shot from Halo 2, while rapid fire mode would be like Halo 3 (look at the Plasma Pistol for how you'd change firing modes).

With this way, everyone gets what they want to help balance their map, and the Covenant get some fairly mean anti-vehicle stuff for once.

[Edited on 11.02.2009 7:50 AM PST]

  • 11.02.2009 7:41 AM PDT

"Government big enough to supply everything you need is big enough to take everything you have ... The course of history shows that as a government grows, liberty decreases." -Thomas Jefferson

Make lasers n frags flip over hogs/ghosts, destroy geese, 3 shot tanks, and 2 shot flying stuff.

[Edited on 11.02.2009 10:24 AM PST]

  • 11.02.2009 9:51 AM PDT

this fourm needs a poll I will go make one

  • 11.02.2009 10:02 AM PDT
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Posted by: MLG Cheehwawa
The Gauss Rifle (the one Johnson used in Contact Harvest). Same power, firing rate, but you would need to lead it.

To balance it against infantry since it wouldn't have a charge rate, it could drain your shield generators in order to accelerate the slug... in other words, you pull the trigger, your shields are gone.
I like the idea of shields lowering however, I'm not so sure of having to lead shots (due to latency). I think instead that vehicles should have spots where they are most vulnerable (namely where the driver is seated or the location of the engine).

I am thinking along the lines of the laser on the wraith and scorpion (it takes 2 shots unless you target the region in front of the driver). If this idea was expanded it so that only direct hits on all vehicles reward kills and there is lower splash damage with smaller "slugs" (hit on drivers side of warthog may still keep vehicle intact but will kill driver for example) I believe the weapon would be effective, take some form of skill, be fun to use and not 'kill' vehicle combat entirely.

  • 11.02.2009 10:09 AM PDT

Yeah the laser is annoying. The homing rocket was a lot of fun to use

  • 11.02.2009 10:14 AM PDT