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This topic has moved here: Subject: Skulls in Reach Multiplayer? (Player versus Player)
  • Subject: Skulls in Reach Multiplayer? (Player versus Player)
Subject: Skulls in Reach Multiplayer? (Player versus Player)

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Wouldn't it be awesome if we could use skulls in multiplayer?

As opposed to campaign and firefight, where skulls affects NPC behavior and whatnot, multiplayer skulls would change game mechanics in certain ways.

Obviously it's not doable for ranked games, but I think it could add flavor to social matches.

Here's a list of what it could be like:

Iron: Teammates share the same health pool (equal to the total of the team's health) and it does not regenerate. Games with this skull would play in rounds. Obviously, you can't make your whole team die if one guy dies in the same round; that would be Extermination spam. Dying all at the same time like this could work if it doesn't give a medal every time.

Black Eye: Melee someone to regenerate shields. Players have a higher than normal damage resistance.

Tough Luck: Reduces the size of player damage boxes. (Obviously, you can't add "dodge" abilities to players)

Catch: Players have infinite grenades. Which grenades are unlimited would be determined either at random, depending on game type, depending on map, or simply all grenade types.

Fog: Motion tracker becomes off by default, friendly tags and names are removed as well as enemy tags and names. Your crosshair still indicates which character is allied and which is not though. (And obviously, your team has a specific color).

Famine: There are less weapons, grenades and equipment overall on the map and all weapons (both on the ground or which you start with) have less ammunition.

Thunderstorm: All game objectives increase holder's damage resistance and shield regeneration rate. In Slayer, increases all players' shield regeneration rate period. (Obviously, "promoting" a player during a game only would have no effect.)

Tilt: Players with shields become immune to ballistic weapons, and players with no more shields become immune to plasma weapons, making ballistic only usable versus unshielded players and plasma only usable versus shielded players. "Middle-ground" weapons would be removed from the map.

Mythic: Two ideas here.

A) All players have their health and shields doubled.

OR

B) A player can only be killed by headshot.



Anyway, these are my ideas. I think if you can make Firefight with skulls, this is feasible too. And think of all the wacky videos and screenshots Bungie!

Kthx.

[Edited on 11.02.2009 11:36 AM PST]

  • 11.02.2009 10:58 AM PDT
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  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

hum... what's the use since you can pretty much do all that using the game options already?

I dunno, the concept could be fun, needs better idea for each skull though.

  • 11.02.2009 11:04 AM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.

Idea B for mythic is not very good unless all weapons are headshot capable.
Another idea is that during the pre-game lobby one skull is turned on and players can veto it for a different one.
One more thing is you could add the silver skulls to.
Grunt B-Day:Headshot causes confetti to fly out.
Blind:HUD gone.
Cowbell: Bigger explosions.
IWHBYD:Players shout random lines of text. By that I mean the game says the phrase not the person.

[Edited on 11.02.2009 11:12 AM PST]

  • 11.02.2009 11:04 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: Xd00999
Idea B for mythic is not very good unless all weapons are headshot capable.
Another idea is that during the pre-game lobby one skull is turned on and players can veto it for a different one.
One more thing is you could add the silver skulls to.
Grunt B-Day:Headshot causes confetti to fly out.
Blind:HUD gone.
Cowbell: Bigger explosions.
IWHBYD:Players shout random lines of text. By that I mean the game says the phrase not the person.


Good ideas.

@Z: Well, stuff affecting shields and damage resistance yes, but that's only custom games. In social matchmaking, there are very few modifications to the default game options.

  • 11.02.2009 11:33 AM PDT
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  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

oh, you mean including them in matchmaking? I dont know about it. I like my default setup the way it is really.
or keep it in one playlist only.

  • 11.02.2009 11:37 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Yeah that's the idea.

Although it could be in any number of social playlists as long as it's not ranked.

  • 11.02.2009 12:26 PM PDT
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  • Exalted Heroic Member

i like a few of your idea - shared health but a majority can be set up in custom games option example- infinite grenades

  • 11.02.2009 1:13 PM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: ares23
i like a few of your idea - shared health but a majority can be set up in custom games option example- infinite grenades


Of course, but the idea of introducing skulls would be a way to package certain set custom option to make them readily known for everyone, while at the same time changing the defaults of a social match in a democratic way.

So basically, what I'm suggesting here is adding custom options and allowing them to be used in matchmaking, in packages which players will learn to recognize as specific skulls.

  • 11.02.2009 5:34 PM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Anyone else?

  • 11.02.2009 6:11 PM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Final attempt to raise interest...

  • 11.03.2009 8:13 AM PDT

Perhaps in custom games. It would make setting up a game type easier for those less. . . understanding.

  • 11.03.2009 8:28 AM PDT
  • gamertag: Rammex
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Should be used in Action sack to give it more... action :P

  • 11.03.2009 8:33 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: Rammex
Should be used in Action sack to give it more... action :P


Precisely one of the playlists it's intended for :P

Of course that doesn't mean it couldn't be used for a more conventionnal playlist like Rumble Pit.

  • 11.03.2009 8:36 AM PDT
  • gamertag: [none]
  • user homepage:

Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.

Posted by: Rammex
Should be used in Action sack to give it more... action :P
Also double EXP weekends. Perhaps for custom games there are setting packages that alter the game. EX:SWAT package changes the setting to SWAT and Braaaaains packages changes the setting [and game] to a brains variant?

  • 11.03.2009 8:37 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: Xd00999
Posted by: Rammex
Should be used in Action sack to give it more... action :P
Also double EXP weekends. Perhaps for custom games there are setting packages that alter the game. EX:SWAT package changes the setting to SWAT and Braaaaains packages changes the setting [and game] to a brains variant?


I think I see what you mean, but wouldn't it be easier to simply ship with all of Bungie's gametypes built-in?

Either way, they could still use the skulls.

  • 11.03.2009 8:40 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Squeeze some more comments out of this?

  • 11.03.2009 2:10 PM PDT

Group invites will be treated very poorly because the Care Package is empty.

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|__|

Custom Games? Accessed through the customizing menu? Weekend Playlists have skulls?

:)

  • 11.03.2009 2:13 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

I want Blind for online play. Make it so it's optional on a player to player scale like armour permutations.

  • 11.03.2009 2:48 PM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: MATCLAN
I want Blind for online play. Make it so it's optional on a player to player scale like armour permutations.


Well the idea behind it would be that Skulls are just another thing to add to the matchmaking system just like Gametype & Map Combo. Gold and Silver skulls would likely end up in the same batch here, so it's not really about permutations. Basically everyone gets the same effect.

For instance:

Team Slayer ON Orbital W/ Cowbell

or

Mosh Pit ON Heretic W/ Black Eye

You'd veto things separately (and I think maps & gametypes should be vetoed seperately too)

  • 11.03.2009 3:14 PM PDT