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Subject: "Seperate Ways": A New Idea For A Co-Op Expereince
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I had an idea for a new kind of Campaign Cooperative mode for Halo: Reach. You would have your basic four-man Campaign for Halo: Reach, but Separate Ways would be different. Your hub world would be a UNSC frigate. Your character would be your own customizable Spartan. Along a portion of the ship you would gather your weapons and equipment. How do you start missions? That is the best part, like Halo 3: ODST you can choose, but it isn't how you think.

Mission Selection

To get to each mission you have two options, a Pelican ride, which may or may not land intact, or a HEV Pod drop to the surface of Reach. When in the Pelican, you may just land safely and leave the dropship or you may get hit and crash to the planetside, who knows. In a HEV Pod, you are able to choose your impact zone , but will still land relatively close to the missions start.


The Setting

The setting for Separate Ways would be on a brand new Reach city called New Johannesburg, yes I know it isn't a real confirmed location on Reach, I made it up. The missions will either be in or around the city in general.

Mission Names/Descriptions

The (hypothetical)missions would be...

1. Evacuation

Set in the city of New Johannesburg, you are tasked with aiding the evacuation of civilians to UNSC transports. At you disposal will be a wide variety of vehicles and Marines.

2. Waypoint

Your objective is to board a Covenant cruiser, much like the Halo: CE mission Truth and Reconciliation, and destroy it. The reason? The ship is stealing power from a energy pipeline that gives power to New Johannesburg and another building called Point Bastion.

3. Last Bastion

Point Bastion is a communication facility carved into a Reach mountain. The Covenant have taken it over and shut it down causing widespread chaos through the planet. Take it back and regain an tactical asset for the battle.

4. Crypt Keeper

Some Scarabs are doing a little digging near, but for what? Whatever it is, it can't be good, take them out from the ground or air with the vehicles at your disposal.

5. Big MAC

Remember the Silent Cartographer level from Halo: CE? Relive that experience by retaking a Covenant captured planetary MAC cannon on an island near the mainland city of New Johannesburg. Go into its bowels and flush out the Covenant.

6. Intel

Back in New Johannesburg, something is in danger, key UNSC intelligence. It is being held in an ONI security building, but the Covenant have broken in. Get the intel first and secure it. To get it though, you'll have to take a bloody tour through and under the mysterious building.

7. Boarding Fraction
ALERT: The UNSC frigate [i]The Engaging is being boarded by the Covenant. Have a Pelican drop you off and help repel the boarding party. This would be one of the few missions not near the city.[/i]

8. Vertigo
Apparently the Covenant set up a rather large base camp near an orbital space elevator. Seeing as it is off no use anymore, set some explosive charges and let it fall on the camp.[/b]

9. Final Capture
The last mission. After all the other mission have been completed, everyone will be recovered and taken back to the hub. From their you will be tasked with capturing a Covenant battleship that houses a top Covenant leader. To get to him you will go through Grunts, Jackals, packs of Hunters, and powerful Elites all ending with an epic boss battle.


Unfortunately, after completing Final Capture you will have to leave Reach by taking this ship elsewhere because the Covenant are beginning to glass the planet.

The Ripple Effect
What is The Ripple Effect? I'll explain. What you may not have noticed is that all of the missions are occurring at the same time. While say Evacuation is happening, Crypt Keeper is also occurring. The entire battlefield is open. This included the city, the outlying areas, and the UNSC The Engaging.

What is the point? Well, depending on how fast these missions are completed, they could influence other missions. Each person could be playing a separate mission but be in a separate place. Let me give you an example of The Ripple Effect in action.

Say you and a buddy take a Pelican ride down to the Big MAC mission. When you finish it, the MAC Cannon will be UNSC controlled. This could help your other two buddies who is doing the Evacuation mission by blasting Covenant ships and allowing more refugees to escape Reach.

Another example could involve Crypt Keeper and Vertigo. Remember how long the cable on the New Mombasa Orbital Elevator was? It was big and huge. Knocking out the Reach counterpart will destroy the covenant base camp, but it would stretch far enough to hit some of the Scarabs of the Crypt Keeper mission thus making your work easier.

Conclusion

Overall I believe this would be an ambitious new way to experience Co-Op in Halo: Reach by providing a type of mission selection, strategic thought, and just plain fun with your pals over a large expansive new area.

Even though I know this wouldn't be used, what do you guys think? Would you like a mode such as this?

  • 11.02.2009 5:30 PM PDT

I would actully lik dat =]

  • 11.02.2009 5:32 PM PDT

Roses are RED, violets are BLUE
all my BASES are belong to YOU!

Briliant

  • 11.02.2009 5:48 PM PDT
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Posted by: Da Mr Evil
I would actully lik dat =]

I am glad you would like this.

  • 11.02.2009 5:54 PM PDT

Incredible idea, but, seeing as it has no precedent, I'm not even sure if it's technically possible. I think there should be more missions as well, since there could be as many as four missions being completed at a time, it would end up being a very short game.

  • 11.02.2009 6:00 PM PDT

why is it co-op? "seperate ways" dosen't really scream co-op...

  • 11.02.2009 6:06 PM PDT
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Posted by: The Eagle23
why is it co-op? "seperate ways" dosen't really scream co-op...

You can go separately, but you will still be able to keep in contact with your friends. Also, you can have have a two people do one mission while two do another, or 3 people do on and 1 person does another. The name may sound misleading so I get where you are coming from.

  • 11.02.2009 6:09 PM PDT

That would be really cool.

  • 11.02.2009 6:10 PM PDT

I likez daaaaat!

[Edited on 11.02.2009 6:12 PM PST]

  • 11.02.2009 6:11 PM PDT

maybe.. im sure they didnt do it but it would be cool. Ripple effect would rock

  • 11.02.2009 6:17 PM PDT
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Posted by: Edreeso
maybe.. im sure they didnt do it but it would be cool. Ripple effect would rock

I know they didn't do it, hence the idea portion of my title, but I would love this.

  • 11.02.2009 6:25 PM PDT

R.I.P xHenshi
R.I.P Heaven's Warrior
R.I.P Chelsey
R.I.P Jake
R.I.P Timothy Karabela
R.I.P America, the Free.
Your life can change directions at any moment. Make sure you live your life to the fullest.

This is, by far, the best campaign idea I've ever seen. I like your idea, however, the missions would need to be a lot more in depth than that. Don't get me wrong, I love combat filled missions, but I would like to see more lore. Sadly, I doubt we will see any missions from the book, just because they're from the book.

[Edited on 11.02.2009 6:27 PM PST]

  • 11.02.2009 6:27 PM PDT

Peace through superior firepower.

That's like StarCraft 2. And, as for what I thought this would be upon clicking (one missing where seperate paths are taken by each player), that's GoW.

[Edited on 11.02.2009 6:28 PM PST]

  • 11.02.2009 6:28 PM PDT
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Posted by: AceDread
This is, by far, the best campaign idea I've ever seen. I like your idea, however, the missions would need to be a lot more in depth than that. Don't get me wrong, I love combat filled missions, but I would like to see more lore. Sadly, I doubt we will see any missions from the book, just because they're from the book.

The missions were placeholders of sorts really, thought of the moments if you will. But yeah, maybe later I could add more in-depth mission ideas.

  • 11.02.2009 6:34 PM PDT

Posted by: Irr3l3vant
It's on a lot of community maps. Affinity, Think Twice, Abridged...

Posted by: dfisch5
I meant good maps

This idea actually kicks ridiculous amount of ass.

  • 11.02.2009 6:49 PM PDT

I like Halo, It kills all sentinel life with sufficient bio-mass... and doesn't afraid of anything.

Great ideas, but could the console itself handle everything going on plus keep 4 people connected?

Firefight is alone is hard enough.. har har!

  • 11.02.2009 6:53 PM PDT

Retaliation sounds like this.....

Great idea! It would give you a larger sense of immersion into the game.

  • 11.02.2009 6:57 PM PDT
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You can't kill what's dead.

Stand. Fight. Resist. S2F.

Liking the idea.

  • 11.02.2009 7:00 PM PDT

Posted by: Whalecow
Completely and Utterly Brilliant

  • 11.02.2009 7:05 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

loading might be an issue.

  • 11.02.2009 7:39 PM PDT

Your friend is not a reliable source of information

This actually sounds really awesome, the only problem is if this would even be possible.

  • 11.02.2009 7:46 PM PDT
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  • Noble Heroic Member

This is all kinds of kick ass.

  • 11.02.2009 7:50 PM PDT

http://achievementgen.info/view.php?ach=22555

Wow o_0 That sounds really freaking Epic...Man I wuld love it if Bungie put an idea like that to use.

  • 11.02.2009 7:56 PM PDT
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bungie better be listening and hopefully look at this thread. This is genius, but there is one small probelm, plot. it would have to be more like MW2's spec ops mode (which is probably the idea you were aiming at anyways)

  • 11.02.2009 8:02 PM PDT

Online ID: GriffGraff15

this is not really co-op. more like 4 people doing separate missions at the same time. I want to play in the same game as my friends when I play co-op not play separately and occasionally destroy a Covenant Cruiser in my friend's mission

  • 11.02.2009 8:33 PM PDT

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