Halo: Reach Forum
This topic has moved here: Subject: For those who know about graphics, can there really be a jump from H3?
  • Subject: For those who know about graphics, can there really be a jump from H3?
Subject: For those who know about graphics, can there really be a jump from H3?
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yo killers, I hate all video games, but Halo was different, special, and will always be the best!! My gamer tag is ryno5510 hit it. ps the books are nasty as well lets get Nylund on another.

I was wondering, i dont really know a lot about the software or programing that can make a game look better. I guess i dont understand how they already said they pushed the 360 to its limits with Halo 3, but now they can push it farther with Reach it doesn't make sense to me.

  • 11.02.2009 9:37 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Who said that they pushed the 360 to its limit with Halo 3? The 360 is nowhere near its limit.

[Edited on 11.02.2009 9:43 PM PST]

  • 11.02.2009 9:39 PM PDT

I wish I was still legendary.

The 360 hasn't hit its limit yet.

Bigger textures are a possibility (they look better), along with higher-polygon models with more detail and movement, different methods of lighting (as shown by Bungie at Siggraph), antialiasing is a given...

There is a lot of stuff that can be done in regards to graphics, but basically: Bigger textures and more complex models.

  • 11.02.2009 9:41 PM PDT
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One day... I am gonna grow wings... A chemical reaction... Hysterical and useless... hystecial and let down and hanging around... crushed like a bug in the ground.

Posted by: Tucker 051
Who said that they pushed the 360 to its limit with Halo 3? It's nowhere near its limit.


well it still looks damn good compared to other AAA titles. (Contrary to poupular belief.)

  • 11.02.2009 9:41 PM PDT
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What are you talking about? Halo 3 is not that amazing looking of a game outside of some really nice scenery in the campaign.

  • 11.02.2009 9:41 PM PDT
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i heard that reach was going to be like halo wars video grafix

  • 11.02.2009 9:44 PM PDT
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One day... I am gonna grow wings... A chemical reaction... Hysterical and useless... hystecial and let down and hanging around... crushed like a bug in the ground.

If it looks anything like Uncharted 2 or Crysis I will kill myself and revive myself as a no lifer.

  • 11.02.2009 9:46 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Posted by: gingermacaroon
i heard that reach was going to be like halo wars video grafix


That info is completely false and also basically impossible.

  • 11.02.2009 9:46 PM PDT
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are you looking for

Better lighting
More intricate animations
Detailed textures
Bigger Scale
better physics

graphics falls under just lighting and textures and how there interact each-other but every thing is a trade off

if you want a bigger game, you have to make simple environments with little iteration.

or if you want a vary good looking game, you cant have alterable or destructible environments.

it all depends on the Game style

  • 11.02.2009 9:47 PM PDT
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Never give up on your dreams... unless you wanna be an astronaut.

-Krispy Kreme

Posted by: Noobtoober117
If Bungie says that it's the same graphical leap as Halo 2 to Halo 3, yes it's a very big leap.


That big of a leap will seriously make my head asplode.

  • 11.02.2009 9:47 PM PDT
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One day... I am gonna grow wings... A chemical reaction... Hysterical and useless... hystecial and let down and hanging around... crushed like a bug in the ground.

Posted by: Tucker 051
Posted by: gingermacaroon
i heard that reach was going to be like halo wars video grafix


That info is completely false and also basically impossible.


Agreed

Although one day a decade in the future we will be there playing it on our 2000i Widescreen 80 inch Plasma.

  • 11.02.2009 9:48 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Posted by: AngasBoy
Posted by: Tucker 051
Posted by: gingermacaroon
i heard that reach was going to be like halo wars video grafix


That info is completely false and also basically impossible.


Agreed

Although one day a decade in the future we will be there playing it on our 2000i Widescreen 80 inch Plasma.


Man that would be so awesome. I can't wait until that day :D

  • 11.02.2009 9:51 PM PDT

How to spell "space"?

S-P-ACE! SPACE!

Think better than MW2, that's what Reach ought to look like.

Reach has to have amazing graphics to be a great game.

  • 11.02.2009 9:53 PM PDT
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One day... I am gonna grow wings... A chemical reaction... Hysterical and useless... hystecial and let down and hanging around... crushed like a bug in the ground.

Posted by: CookieMan
Think better than MW2, that's what Reach ought to look like.

Reach has to have amazing graphics to be a great game.


Sigh"

Graphics dont make games the Gameplay and story does. Graphics and music i just a bonus. Think about a game like Left for Dead or Little Big planet. Not games with great graphics but darn good ones anyway. For know Halo 3 still lokes great. The graphics somtimes give me a tingling feeling.

  • 11.02.2009 9:58 PM PDT
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Posted by: Goat
Bungie, oh Bungie, oh Bungie,
Know what would really be fun, G?
I don’t wish to nag
But remake Coag,
Or die from a purple sword-lungie.

Posted by: AngasBoy
Posted by: CookieMan
Think better than MW2, that's what Reach ought to look like.

Reach has to have amazing graphics to be a great game.


Sigh"

Graphics dont make games the Gameplay and story does. Graphics and music i just a bonus. Think about a game like Left for Dead or Little Big planet. Not games with great graphics but darn good ones anyway. For know Halo 3 still lokes great. The graphics somtimes give me a tingling feeling.

Music is a very big deal in games. It adds more to the the environment, which allows the story to feel much more captivating.

  • 11.02.2009 10:15 PM PDT
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Okay, here comes my wall of text:

Halo 3's engine, with results that might not have looked state of the art, is actually one of the most well managed engines in existance. It's number one heavy hitters were the absolutely superb lighting and materials, impressive artificial intelligence, massive scale, and excellent alpha blended effects. Also, being able to playback game data and rewind in saved films (an astronomical feat in the technical world), as well as render the film now is pretty freakin' sweet.

It's downfall however was in it's last gen roots; the game was even developed on prototype 360 dev kits. The sub-HD resolution becomes more and more noticeable due to the lack of edge enhancement, and the jaggies are especially prevalent in ODST. Also, the draw distance for the shadows is pretty darn short, and the lack of texture filtering makes some of the more detailed textures seem like a waste.

Still though, for an engine mostly complete in the 2005-2007 range, the research and development for Halo 3 and ODST's engine is more than a perfect foundation for Reach's development. The newest SIGGRAPH '09 publication gives some insight into Bungie's research directions: pre-computed and realtime lighting. Bungie's lighting model for Halo 3 was already superb, but improvements are 99% foreseeable. If Reach has a fully realized realtime lighting system however, I will probably soil myself. The research they've done on atmospheric composition is excellent.

Expectations are definitely high. I know that after lessons learned from Halo 3, Reach can run in native 720p while still maintaining the excellent performance the Halo series is known for. The much desired 2x multisampling anti-aliasing being added I can't see unless the game's resolution is lowered from 720p. I honestly expect more detailed character models, especially from the enemies, with more richly detailed features and materials. Metals and skin (and otherwise) look great for Halo 3, but I can see serious improvements happening for Reach. I'm talking about making the reflection and specular pass on metals more visible, and perhaps enabling real-time reflections for close ups on armor. Dynamic physics objects (such as ragdolls) should be able to interact with at least a few other physics objects such as crates and vehicles. I honestly hope the game will have improved texture filtering and shadow draw distance. The water should also behave more realistically, with better looking wakes generated by walking or driving through the water. If theatre is back, any screenshot you take should be rendered with all of the game's "settings" set to their maximum, for the best looking results. Also, no more JPEG format please. Oh, and please, make the effects look as fantastic as ever.

  • 11.02.2009 10:17 PM PDT

The thing that always impressed me was that characters' motions and expressions in cutscenes weren't exaggerated, over the top, like untalented, clumsy children miming- a mistake many other games make.
Sadly, this bad miming seems to have presented itself at least occasionally in ODST's cutscenes, but 3 had facial expressions and gestures down remarkably well. More than anything else, that lent the cutscenes realism, much more than simple graphics.

I just hope this particular aspect of animating characters isn't forgotten in all the hubbub.

  • 11.02.2009 10:29 PM PDT
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Posted by: Anonymous101
Also, no more JPEG format please. Oh, and please, make the effects look as fantastic as ever.

I agree, png images look way better and are about the same filesize.

  • 11.03.2009 12:22 PM PDT