Halo: Reach Forum
This topic has moved here: Poll [12 votes]: should Halo:reach have more weapon equivalents?
  • Poll [12 votes]: should Halo:reach have more weapon equivalents?
Subject: should Halo:reach have more weapon equivalents?
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Poll: should Halo:reach have more weapon equivalents?  [closed]
yes,for some weapons:  42%
(5 Votes)
no,for some weapons:  33%
(4 Votes)
yes,for all weapons:  17%
(2 Votes)
no,for all weapons:  8%
(1 Votes)
Total Votes: 12

battle rifle/halo 1 pistol=carbine
assault rifle=plasma rifle
pistol=plasma pistol
sniper rifle=beam rifle
shotgun=mauler(barely)
smg=spiker
rocket launcher=fuelrod
spartan lazer=________
______=gravity hammer
______=energy sword
______=needler
______=brute shot

Post you ideas on what the equivalents should be.
-also tell me if i'm missing any weapons-

  • 11.03.2009 1:48 PM PDT

We don't really need equivelent weapons for every weapon in the game. That just gets a wee bit cheesy. I mean, its fine for the dual wieldables, but the humans don't need to have a melee weapon when their equivilent is the shotgun, nor do they need to have a version of the needler, nor do they need to have a version of the bruteshot.

  • 11.03.2009 1:52 PM PDT
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thats why i put the option for only some weapons to have equivalents like a grenade launcher as an equivalent to the brute shot

  • 11.03.2009 1:55 PM PDT

Posted by: Nacho54321
thats why i put the option for only some weapons to have equivalents like a grenade launcher as an equivalent to the brute shot

And how would this grenade launcher be unique compared to the brute shot?

  • 11.03.2009 1:55 PM PDT

hola!

they arnt exactly all the same, the carbine and the br are almost the same. however the AR and the PR had drastic differences. the plasma rifle takes down shields way faster but the AR does more damage when shields are drained.

  • 11.03.2009 1:56 PM PDT
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Posted by: Hylebos
Posted by: Nacho54321
thats why i put the option for only some weapons to have equivalents like a grenade launcher as an equivalent to the brute shot

And how would this grenade launcher be unique compared to the brute shot?

heres you answer



Posted by:McLovin3002
they arnt exactly all the same, the carbine and the br are almost the same. however the AR and the PR had drastic differences. the plasma rifle takes down shields way faster but the AR does more damage when shields are drained.

  • 11.03.2009 2:02 PM PDT

Posted by: Nacho54321
Posted by: Hylebos
Posted by: Nacho54321
thats why i put the option for only some weapons to have equivalents like a grenade launcher as an equivalent to the brute shot

And how would this grenade launcher be unique compared to the brute shot?

heres you answer



Posted by:McLovin3002
they arnt exactly all the same, the carbine and the br are almost the same. however the AR and the PR had drastic differences. the plasma rifle takes down shields way faster but the AR does more damage when shields are drained.

No, you didn't answer my question. I asked "How will they be unique and different?" and you answered with someone elses quote that says "some of those weapons are different slightly".

What I wanted to know is how exactly a human grenade launcher would be significantly different from the bruteshot and still be balanced. In other words, exact details.

[Edited on 11.03.2009 2:07 PM PST]

  • 11.03.2009 2:06 PM PDT
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i dont know EXACTLY how they are going to be diferent ut i was hoping someone was going to give good ideas on the equivalents and how they would work

  • 11.03.2009 2:10 PM PDT

hola!

noooooooo, i didnt say they are slightly different. i said they were alot different! :D

  • 11.03.2009 2:13 PM PDT

Posted by: McLovin3002
noooooooo, i didnt say they are slightly different. i said they were alot different! :D

But not fundamentally different.

The Carbine fires one bullet at a time at full power. You are taking a gamble, either you hit, or you miss. But if you hit, you know for a fact that you will be getting your money's worth in damage.

The Battle Rifle fires three bullets at a time at 1/3 power. You are reducing the risk with this weapon, as chances are one of the three bullets will hit your opponent. But the problem is, if you hit, you won't neccesarily do as much damage as the carbine would if the other two bullets miss.

But despite these hugely different mindsets, both guns occupy the same niche of medium ranged weaponry.

So, really, they can be viewed as slight differences. The average player doesn't even think about them. They just decide to use one gun over the other depending on personal preferences and just roll with it.

And the AR isn't exactly supposed to be compared to the Plasma Rifle. It is a long story, but to summarize, the AR is the midpoint between the Spiker and the SMG and has average traits of both the extremes. The plasma rifle not only does more shield damage than flesh damage, but when you begin to fire it fires more like a spiker, then the AR, then the SMG as it begins to overheat.

  • 11.03.2009 2:19 PM PDT
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Positive vibes.

The idea does not sounds too bad. I like it.

  • 11.03.2009 2:34 PM PDT

hola!

oh yes the carbin and the BR are the closest alike like i said the first time. and i agree with your stament about the AR and PR. and i couldnt say your discription of the Carbine and BR beter myself. that was actualy guna be be next thing i said but you beat me to it :)

there is no Gun = Gun.

each wepon has its unique ability and each ability should be used to its advantage

  • 11.03.2009 2:38 PM PDT

I dont think so, in a war each side is trying to out do the other in their weaponry. You are going to get better weapons on both sides. not everything is going to be equle.

  • 11.03.2009 2:42 PM PDT