- Sardonic13
- |
- Exalted Mythic Member
The graphics of Halo 2 and Doom 3 (with the distinction that Doom 3 on a capable PC obviously looks much better than Halo 2 on the xbox) are similar. Have to love that bumpmapping in all of it's shiny glory.
However, aside from the presence of zombies, that is where the similarities between Doom 3 and the Halo series end, which makes comparison a bit difficult and mainly a matter of opinion.
The criticisms Doom 3 received were due to the fact that Doom 3 was a pre-Half-Life FPS in a post-Half-Life world. As the spiritual successor to the original Doom series and a retelling of the original story, Doom 3 was very successful. As with the original Doom, the story is not overly complex and the each weapon has only one type of firing mode. It truely feels like the original Doom in a fully 3-D environment. Doom relies on the challenge of new, tougher enemies and the lure of more powerful weapons to keep players entertained.
Halo is much more of a post-Half-Life FPS. It has a complex and engulfing story, memorable locations, moderately intelligent AI, and an innovative weapon system that keep battles fresh, even with enemies that have been seen 100 times before. Halo utilizes the rich story, limited ability to carry weapons in an environment generously filled with many viable weapon choices, and AI which adapts to its environments in combat to keep the game urgent and unique.
When I look at Halo and Doom 3, I see two different ways to create a FPS: the pre-Half-Life FPS mold, and the post-Half-Life FPS mold. While it depends on personal preferance as to which style is better, I think it is one of the clearest demarcations that can be made when comparing and contrasting FPS games.
Edit: Forgot to say Welcome to the bungie.net forums. Beware of low flying defense drones.
[Edited on 7/7/2005]