- Spaceboy246
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- Noble Member
Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.
For all of you who agree that Halo Reach should have bosses, post ideas for bosses here.
Boss ideas:
Fighting the arbiter.
The arbiter in Halo 2 didn't get made the arbiter until Halo 2... guess how the one before him died?
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Have the arbiter be shielded against regular bullets.
Give the arbiter the ability to jump high and get to really advantageous positions, and have him take fairly accurate shots at you with an accurate plasma rifle
He will send in waves of enemies, brutes(maybe), elites, honor guards, jackals, grunts that you have to deal with while trying to take cover from his fire. There will be spots safe from his fire that you can go to, but he will move around above you, making you not safe anymore.
To damage him, you have to knock him down with a plasma grenade (which will be considerably hard 'cause he will be jumping from point to point on platforms above you that you cant reach) .. he will then pull out a sword and swing at you (giving some sort of sign that he will swing, so it's possible for the player to block) and you have to block it.
The act of blocking his swing will stun him for a few seconds letting you beat the crap out of him until he comes to and jumps away for the process to repeat itself.
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If anything, I think Halo:Reach would need something like this.
Halo 2 got it right with the Heretic leader, killing the prophet, and the brute chieftain.
If anything scarabs need to be a bit more difficult:
Killing the reactor wont cause it to just explode, it'll deactivate the top turret which will enable you to blow it off and fire a rocket into there.
Just a little bit more to make the fight feel complete.