- Oddley765
- |
- Elder Legendary Member
While I enjoyed most of the graphics for Halo 3 the new game, Reach, has to excel in this department.
Look at some of the flagship titles now such as Modern Warfare 2, Batman, Forza and even games like Shadow Complex and Mirrors Edge have serious graphical flair and gameplay benefits from this.
Reach has to leverage some gameplay experience aspects from its graphics engine. By this I mean more destruction from gunfire, grenades, rockets etc. Especially when I am behind cover, a rocket hits, the cover remains unscathed yet I die.
This simply should not happen in Reach, acceptable in Halo 3 but not in Reach. How about slowly reducing cover or bases from scorpian shells, wraiths, rockets, grenades etc.
Realistic characters, look at the characters in Batman and Mirrors Edge. They are easily a level or two above Halo 3. Granted the games are in a couple of development cycles down the track and have had more time for getting used to the 360 coding etc.
While I agree for multiplayer the red and blue plus easy to distinguish colour palette aid gameplay and player identification of in game elements it does not need to be so drastic.
I would like to see a darker version of Halo with Reach. I am not talking about making things more violent or dismemberment etc. I just don't want to see catering to the younger audience and players new to the game once again.
Textures should also be a much higher resolution. Procedural textures like the multiplayer spartan models are excellent close up but map object textures leave a bit to be desired. Again check MW2 or Batman for reference of how far the texture detail and polygon count can be pushed on the 360.
Let us move into a more realistic Halo, such as MW2 and Batman. The level of fluidity and detail in those games should be the standards bar for Reach on the 360.
I expect Bungie to exceed expectations as they so often do but I want to be WOW'd this time around.
Discuss as you will.
[Edited on 11.04.2009 5:20 PM PST]