Halo: Reach Forum
This topic has moved here: Subject: So how to you feel about having "perks"
  • Subject: So how to you feel about having "perks"
Subject: So how to you feel about having "perks"

They're more so powers than perks it seems-- supposely allowing for manual camo, etc.

So yea, what do you think?

I'd imagine this means equipment is leaving then, as this and equipment seems like a bit much. And I'm sure, for those MLG wannabies, there'll be the ability to turn it off.


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Personally, I'm in between. I definately feel like it could add some good fun to multiplayer, but at the same time I don't want it to become dominated by these. I definately like the idea that these are more so powers than perks, it's more so extra abilities for combat rather than things which just make you stronger in combat like increased health or damage, So yea, I sort of like it, but it has to be done with extreme care

  • 11.05.2009 5:03 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

As long as it's in campaign only, that's fine.

  • 11.05.2009 5:04 PM PDT
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  • Senior Legendary Member

Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

Not sure about this. I guess it could add a little something extra to game play an people could specialize on using a certain weapon. Its something i enjoy from the CoD games but at the same time it has to be carefully tweaked as not to have an overpowered set of perks that will make you invincible.

  • 11.05.2009 5:06 PM PDT
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Between playing Halo and World of Warcraft, I must be the poo-bah nerd.

Posted by: BTE
Not sure about this. I guess it could add a little something extra to game play an people could specialize on using a certain weapon. Its something i enjoy from the CoD games but at the same time it has to be carefully tweaked as not to have an overpowered set of perks that will make you invincible.


Therein lies the problem. There's no reason a game can't evolve, but I, and a lot of other people, would prefer that things like this stay out of the Halo franchise.

I play Halo because it's a no-thinking, run'n'gun shooter. I don't want tactical elementa being introduced to that.

Not to say that tact shooters are bad, but that's not what I play Halo games for.

  • 11.05.2009 5:08 PM PDT