Halo: Reach Forum
This topic has moved here: Subject: What is the Next Big Thing in Reach?
  • Subject: What is the Next Big Thing in Reach?
Subject: What is the Next Big Thing in Reach?

What do you think the NEXT BIG THING is in Reach? Halo 3 introduced saved filmes, and forge. What shall Reach offer us on the "larger" scale?

  • 11.05.2009 6:06 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

Optional class based gametypes where the weapons and stats are balanced to not be overpowered.

  • 11.05.2009 6:06 PM PDT

Squad Mechanics.

Totally wild guess.

  • 11.05.2009 6:07 PM PDT

campaign

  • 11.05.2009 6:07 PM PDT

Posted by: CorporateNothing
Squad Mechanics.

Totally wild guess.


Brilliant!

  • 11.05.2009 6:09 PM PDT

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Hopefully they'll embellish on Forge and make the theatre system more advanced. Allowing us to attach cameras to objects, lock them on players, provide full theater functions in Campaign, or anything of the like would be greatly appreciated by many.

  • 11.05.2009 6:11 PM PDT
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A better fire fight.
More complex forge.
I don't know really.

[Edited on 11.05.2009 6:12 PM PST]

  • 11.05.2009 6:12 PM PDT

Posted by: Bassgeek2028
Posted by: CorporateNothing
Squad Mechanics.

Totally wild guess.


Brilliant!

I struggle to talk about it without talking about it, but let's just say that of all information about Reach that's been legitimately released, the logo itself points to a more team-based, cooperative gameplay experience, both in the campaign and multiplayer. I wouldn't be surprised to see multiplayer modes in which the playable characters each have specializations that must be taken advantage of to succeed in combat/objective-based games.

Know what I'm saying?

  • 11.05.2009 6:17 PM PDT

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AI's in Multiplayer. Bungie, I will love you FOREVER if you do this!!!

  • 11.05.2009 6:22 PM PDT

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Posted by: PrimeGhost548
AI's in Multiplayer. Bungie, I will love you FOREVER if you do this!!!
The problem with that is in the networking model. In a distributed model, everybody is in a slightly different place, making the AI utterly confused on what to do gamewise. The AI goes stupid if they are used in anything but Campaign (or ODST's Firefight).

  • 11.05.2009 6:25 PM PDT

ah i see you are on my page...good choice

Posted by: CorporateNothing
Posted by: Bassgeek2028
Posted by: CorporateNothing
Squad Mechanics.

Totally wild guess.


Brilliant!


Know what I'm saying?
yes, i do know what you are saying!

  • 11.05.2009 6:26 PM PDT

Posted by: Screecherz
The problem with that is in the networking model. In a distributed model, everybody is in a slightly different place


Ah, does this explain why it appears as though my enemy is teabagging the ground a few feet away from me, then?

  • 11.05.2009 6:27 PM PDT

Posted by: PhoneyMonkeyman
Posted by: CorporateNothing
Posted by: Bassgeek2028
Posted by: CorporateNothing
Squad Mechanics.

Totally wild guess.


Brilliant!


Know what I'm saying?
yes, i do know what you are saying!


I lol'd.

  • 11.05.2009 6:29 PM PDT
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hopefully this



http://www.bungie.net/Forums/posts.aspx?postID=38608293&p ostRepeater1-p=1

  • 11.05.2009 6:30 PM PDT

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Posted by: Screecherz
Posted by: PrimeGhost548
AI's in Multiplayer. Bungie, I will love you FOREVER if you do this!!!
The problem with that is in the networking model. In a distributed model, everybody is in a slightly different place, making the AI utterly confused on what to do gamewise. The AI goes stupid if they are used in anything but Campaign (or ODST's Firefight).
Not necessarily. My favorite game that does this is 007 Nightfire. Old game i know, but it has what I'm looking for. You are able to customize the bot to certain characteristics. So yes, it is very possible to have a stable bot playing in custom games.

[Edited on 11.05.2009 6:35 PM PST]

  • 11.05.2009 6:35 PM PDT
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I think there will be somthing limiting the awsomeness of the spartanII since there is now many spatrans alive during the campagine of Reach

  • 11.05.2009 6:40 PM PDT