- MrPinke7103
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- Noble Heroic Member
The less than a second latency of online play is a better system to play off of than more health.
You realize this system is just as host based, right? because if you're fighting host, or someone with a better connection to host, and you each start firing at the same time, his BULLETS will register first, giving him slightly more health if the melees happen at the same time.
So would you rather have the BS of both, or just one?
-HaVOk1228
As many of you know there have been supposed "leaks" in the shroud of secrecy that surrounds Halo: Reach. While Bungie cannot act as police of the internet they do what they can to make this website a clean spoiler free environment. So, please, for the sake of decency and simply not ruining this board for those who want the full shock of release day; please make use of spoiler warnings and whenever possible do not directly reference "leaked" info.
While it would be downright idiotic to expect this community to not post speculations based on the new info (look what has been done with only a cryptic teaser trailer), we can at least try to warn our fellow users when these threads may dabble in information that may be "too revealing".