Halo: Reach Forum
This topic has moved here: Subject: Would you like to see Bosses in Reach?
  • Subject: Would you like to see Bosses in Reach?
  • Pages:
  • 1
  • 2
  • of 2
Subject: Would you like to see Bosses in Reach?

Damn, you guys really need to pick up Halo: The Fall Of Reach I mean flood? Bosses? WTF...

  • 11.07.2009 12:18 AM PDT

I want something big, where certain things will make certain results. Say-you're defending the top of a base, and you've got AA guns and crap. Waves of dropships. If you shoot down enough, you only get attacked by Grunts and Jackals. Shoot down a few, Brutes also. None, and you've got Hunters as well.
Something like that. :)

  • 11.07.2009 12:34 AM PDT

Its a trap!!!

Posted by: Sangheili25
Make the Hunter a LOT stronger! They are like the Covenants biggest and most armored warriors but still, they are quite easy to kill (or actually too easy!). Make them stronger and appear where you least would expect them to appear in a dark and small environment. Would be quite fun I think :)


As I said combine

Halo CE hunter- Speed and its fuel rod (its faster then the assualt cannon) ODST higher ranked ones have a simular fuel rod also so that could work too

also the CE hunter had a stronger melee. The H3 hunter has a two hit melee in one swing so you can survive if its indirect. So make the damage like the CE one but have the 2 parts for a higher chance of a hit

Halo 3- Size, Backhand attack (you know when they have their back to you then turn to melee you imediatly)

Double its health. One rocket kills it... lame

plus have in some out doors level an engineer giving it sheilds.

I want their fuel rod to actually have 2 settings. For all ground combat use the halo ce fuel rod. If your in a hornet or banshee they will fire the assault beam. Which i think would be more accuarte for air targets

  • 11.07.2009 12:39 AM PDT

I wouldn't mind, Halo: Reach is going to be Legendary anyway;)

  • 11.07.2009 1:03 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Bosses are bosses. Capable leaders like Tartarus and Regret.
Scarab isn't a boss, it's an uber vehicle-person.

As long as it makes sense it can be a great addition

  • 11.07.2009 1:25 AM PDT

Its a trap!!!

I didnt mind regret although realisticall one punch from master chief would of been enough to bash his skull in

I didnt care for the tartarus fight though. It felt out of place to me

  • 11.07.2009 1:38 AM PDT

and the prohpet and the scarab etc, halo 2 was full of boss battles halo reach sshould have atleaset one.

  • 11.07.2009 1:56 AM PDT

ROYALE WITH CHEESE

there shouldn't be bosses as such but tougher enemies than normal ones.

Elite Zealots- Double energy swords
Hunters- Should be tougher
Brute Chieftains (if brutes do make an appearance) should be tougher
Drinol- would make for an excellent encounter if bungie has it appear

also Elite SpecOps should return
also enemies should be able to change weapons

  • 11.07.2009 4:04 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: The Desert Wolf
im one second from taking this to the next level.

As long as they are inspired and fit in the Halo gameplay. No more Guilty Spark-style tack-ons at the end please.

  • 11.07.2009 4:06 AM PDT

Flood Juggernaut in firefight if possible as the final wave/bonus round.

  • 11.07.2009 4:29 AM PDT
  •  | 
  • Senior Member

.......................you're annoying......

Punch the crap out of a phophet again like in halo 2 lolz.(yea yea i know theres no prophets on reach lolz)

  • 11.07.2009 4:47 AM PDT
  •  | 
  • Honorable Member
  • gamertag: K349
  • user homepage:

Posted by: UndoneFormula
I love the Halo music.

yes i do to....any one who doesnt like it and plays Halo..TREASON!

  • 11.07.2009 6:06 AM PDT

Helping out the 7th column community with reasonable posts since '07.

Yes, against some kind of giant creature and make it an interactive quick time event almost like God Of War that results in some beautiful eye candy defeat.

  • 11.07.2009 6:28 AM PDT

No Elites in Halo 3: ODST = FAIL

The Scarab was boring as hell to fight in Halo 3, that part where two of them came down together towards the end; I would have preferred if they saved the pologons and just stuck a huge battalion of covenant troops there.

  • 11.07.2009 6:48 AM PDT
  •  | 
  • Exalted Legendary Member

I am the hand of fate!

Me likem dem boss fights.

  • 11.07.2009 6:58 AM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Posted by: The BS Police
Halo doesn't need bosses, or atleast not in the traditional sense.


I agree, Zealots/Chieftains weren't too hard to kill yet were still fearsome enemies. IMO fighting Tartarus was ridiculous and seemed kind of unnecessary, not to mention boring. On that note, so was killing Regret. That could have been handled much better rather than infintiely respwning Honour Guards and a frail Prophet somehow capable of surviving multiple melee attacks from a Spartan.

[Edited on 11.07.2009 7:14 AM PST]

  • 11.07.2009 7:12 AM PDT
  •  | 
  • Noble Legendary Member
  • gamertag: lex255
  • user homepage:

I need a dropshield dropshield

maybe some elite bosses with overshield and advanced weps.

  • 11.07.2009 7:42 AM PDT
  • gamertag: RHA006
  • user homepage:

I would like the game to be a litle harder to beat. I completed Halo:3 on legendary (solo) and there was only 1 part that I found dificult. On that highway level with the wraith and all those brutes. (all right, I know that could be anywhere)
So I would like more 'open' battles and scaraps that are 'hard to beat'.

  • 11.07.2009 8:05 AM PDT

  • Pages:
  • 1
  • 2
  • of 2