- UL7IM4 G33K
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- Senior Legendary Member
"Science without religion is lame. Religion without science is blind." - Albert Einstien
Posted by: Hylebos
With a random spread, you prevent the Br from becoming a sniper. If only one of your bullets hit because of spread over long range because of the spread, you are only going to be doing 1/3 your normal damage. Its enough to knock a sniper out of his scope, but not kill him.
Same goes for the carbine. It may be single shot, but it needs some spread to prevent it from being overpowered.
The point isn't preventing it from being a sniper, you can do this with proper recoil or accuracy degradation depending on firing rate. This means that a single shot can be just as nerfed at super long ranges as a inconsistent Halo 3 BR. The problem with Halo 3's BR is that it is extremely easy to aim as it is, and getting head shots is a cakewalk for anyone with it.
Posted by: Panzeereapa
Because of wind variations, gravity, barrel wear, powder misfires, double feeding, barrel bending, heat and humidity, and at longer range, the Corealis Effect.
Even in reality, the bullets don't spread as significantly as they do in Halo. But of course, this isn't reality so neither of these arguments apply. Can you do the same kind of logic for the Shotgun?
[Edited on 11.08.2009 12:20 PM PST]