Halo: Reach Forum
This topic has moved here: Subject: Halo: Reach may have perks, at least i have SOME evidence
  • Subject: Halo: Reach may have perks, at least i have SOME evidence
Subject: Halo: Reach may have perks, at least i have SOME evidence

I'm not sure if anyone has talked about this, but I found a link on bungie's Career opportunities section for a job entitled: Player Investment Design Lead.

http://www.bungie.net/Inside/jobs.aspx#job21806

This job may not necessarily be for Halo Reach, but it sure as hell sounds like it from the description.

Now this could be referring to a rewards system of some other kind, but it definitely implies gameplay-based rewards. Discuss.

  • 11.06.2009 4:25 PM PDT
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Hmmm.

  • 11.06.2009 4:29 PM PDT

Quod Erat Demonstrandum.

If you're interested in Halo's music, check this out.

Posted by: x Foman123 x
Speaking of chuckles, let's all lol at IonicPaul, who makes friends with bugs to make up for his lack of human contact.

It never says anything about perks. It talks about making the player want to play as the character.

  • 11.06.2009 4:30 PM PDT

I'd like to be half-man half-tree in an octopus' garden in the shade.

Seems more like designing Achievements, ranks, and unlockable armors. I'd guess that it's about those types of things, rather than perks.

  • 11.06.2009 4:30 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Interesting... But all I see that it states is to have experience with achievements and rewards, but not necessarily perks.

  • 11.06.2009 4:31 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: Deathtrap462
Seems more like designing Achievements, ranks, and unlockable armors.
Or the EXP system.

  • 11.06.2009 4:31 PM PDT

~Drake Sykes Hellion

Pretty good find.
Hmm, interesting.
now where are the "This not COD!" crap?
Oh well, Halo: Reach, perks or no, I'm still gonna play it.

Again, good find.

  • 11.06.2009 4:31 PM PDT

What about this:

# Running simulations of these mechanics based on expected player behavior.
# Testing these simulated results against actual player behavior and tuning the live system.

Why would you have to test achievements/purely aesthetic features against player behavior

  • 11.06.2009 4:31 PM PDT

Posted by: NecroFillak
Now this could be referring to a rewards system of some other kind, but it definitely implies gameplay-based rewards. Discuss.

Could mean a lot of things. They might abolish the trueskill ranks (mind you trueskill still works in the background to match up games) and have some exp based ranking system or some point based ranking system, and they need somebody to configure it so that players who are good are reflected as good and so that people can see their own improvement or something.

I don't think perks will be in multiplayer. Even if they were, they wouldn't be unlockable. Balance is the Halo way, people don't get advantages for playing longer.

  • 11.06.2009 4:32 PM PDT

I'd like to be half-man half-tree in an octopus' garden in the shade.

Posted by: Uncle Kulikov
Posted by: Deathtrap462
Seems more like designing Achievements, ranks, and unlockable armors.
Or the EXP system.

Hence, ranks.

  • 11.06.2009 4:32 PM PDT

I agree I don't much like the idea of perks. I would be fine with a perks playlist and a non perks playlist or something of the sort. I suppose it'd be fun for non serious games.

  • 11.06.2009 4:33 PM PDT
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Hmm, maybe you guys don't see it, but sounds like RPG elements to me...

  • 11.06.2009 4:33 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Posted by: NecroFillak
What about this:

# Running simulations of these mechanics based on expected player behavior.
# Testing these simulated results against actual player behavior and tuning the live system.

Why would you have to test achievements/purely aesthetic features against player behavior


You would test them to see if it would be enough to drive the player to continue playing to get them, or something along those lines?

  • 11.06.2009 4:35 PM PDT

"So players can't grief or exploit them."

from the link^

Referring to the hypothetical rewards. Perks or not, this sounds like a much further expansion of player progression.

  • 11.06.2009 4:35 PM PDT

Posted by: Deathtrap462
Posted by: Uncle Kulikov
Posted by: Deathtrap462
Seems more like designing Achievements, ranks, and unlockable armors.
Or the EXP system.

Hence, ranks.


If they were just going to use a basic rank/exp system like they did in Halo 3 and 2, they wouldn't create an entirely new full time position dedicated to it.

At the very least, I think this is evidence that there will be some sort of persistent reward system in place other than just a number next to our names.

  • 11.06.2009 5:54 PM PDT