- paradox954
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- Exalted Heroic Member
WHEN LIFE HANDS YOU: High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate, Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and less than 2% natural flavors...
Make Lemonade!
Teabag twin #1 is here to kick ass and chew gum. And I'm all out of gum.
Tslat and I think it would be an awesome feature to add into forge.
Here's how it would work:
Well the originally intended idea was just to have a simple A.I NPC, like having a grunt roaming around in your forge maps.
My plan was to have a simple standstill sprite to represent NPC's in forge when placed, but when you play the map in a custom game, that they have a A.I set up for them to be activated.
And here's a simpler version:
Have an actual item in forge for where the enemy would be placed (could be a different colour respawn point for the species of Covenant or a replica of the enemy). It wouldn't move around or interact in forge but once you fired up the customs it would be like having an enemy from the campaign playing with you.