Halo: Reach Forum
This topic has moved here: Subject: AI for forge
  • Subject: AI for forge
Subject: AI for forge

WHEN LIFE HANDS YOU: High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate, Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and less than 2% natural flavors...

Make Lemonade!


Teabag twin #1 is here to kick ass and chew gum. And I'm all out of gum.

Tslat and I think it would be an awesome feature to add into forge.

Here's how it would work:

Well the originally intended idea was just to have a simple A.I NPC, like having a grunt roaming around in your forge maps.

My plan was to have a simple standstill sprite to represent NPC's in forge when placed, but when you play the map in a custom game, that they have a A.I set up for them to be activated.


And here's a simpler version:

Have an actual item in forge for where the enemy would be placed (could be a different colour respawn point for the species of Covenant or a replica of the enemy). It wouldn't move around or interact in forge but once you fired up the customs it would be like having an enemy from the campaign playing with you.

  • 11.07.2009 7:52 AM PDT

How about when you press X when directing your cursor at them in forge, you can select wether they are offensive, defensive, or both.
Sound good?
EDIT: and you have the ability to alter their roaming radius similar to editing the radius of territories.

[Edited on 11.07.2009 7:56 AM PST]

  • 11.07.2009 7:55 AM PDT
  • gamertag: [none]
  • user homepage:

and you have the ability to edit what weapons they spawn with. I LOVE this idea. bots in halo would be great!!

  • 11.07.2009 8:07 AM PDT

Success is just going from failure to failure without a loss of enthusiasm.

You could make a firefight game in customs. Lets hope Bungie manages to impliment it in time.

  • 11.07.2009 8:10 AM PDT