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-...you are a gigantic female genitalia sanitizing apparatus.
I think Halo 3 honestly had too many different gametypes.
The solution: More gametypes!
Let me explain: IMO, if they wanted so many things that were so similar, they should have made a more flexible system and use a variant from there as a Gametype. Let me explain:
A) First, we separate gametypes in categories:
1. Kill: Slayer, Team Slayer, Rockets, Swords, etc.
2. Item: Assault, CTF, Oddball, etc.
3. Terrain: King of the Hill, Territories, etc.
4. Person: Juggernaut, VIP, etc.
Like this, it`s much cleaner and easier to understand.
Second, within these categories, we allow options across all gametypes:
For instance:
Let's say I want to make a game that uses an ITEM.
First, I`d choose either FFA, Attack/Defense, Teams or Neutral Item. I'll Pick Neutral Item for this one.
Then, I'll set the objective: Acquire Item for instance. You could tell the game from here to give a point to whoever picked up the item, or their team, or end the round or whatever. But I'm going to add an objective.
This new objective is: Bring the item to your base. Again, you select what effect this has. Maybe it give you a point and respawns all weapons on your team's side of the map. Whatever you want.
From there on, I think you get the chain of ideas.
B) Mix and Match!
I want to be able to use several gametypes at once to create my own unique gametype.
For instance: A team Oddball game where each team has a VIP and only the VIP can take the ball.
Or: An FFA Capture the Flag game where you have to plant your own flag in an enemy's base to prevent them from respawning for the round. Enemies can wait around your flag to send it back to your base after a progress bar is complete.
Or: Bring Race back from Halo 1 using territories and where only a VIP can drive his team to victory, while the others ride on a passenger Warthog trying to take out the enemy drivers.
Or: A Team Slayer game where you cannot respawn and where a VIP has stronger defenses, but each kill by him allows a teammate to be revived.
There's an infinity of possibilities.
Do you want to see this happen? We could even add Firefight to those 4 mentionned categories and make games where NPC monsters spawn as hazards. Or use them to create mini-campaigns.
Comments?