- dimmy
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See, my first worry is about the resolution compatibility, of course games run smoother on a lower resolution, however what could happen if someone runs Halo Reach in 1080p? We're talking about the CPU working along with the RAM to load everything from the disk into one big sandbox map, where you're supposed to fly around and of course load a big camera distance so its pilotable and also the game will offer a good quality of graphics.
It requires a lot of attention, huge maps will always require a great use of CPU and RAM, and also many load points (in game load points), I think its too extreme to spend time into working further on that, when you can work into making an even more stunning level.
[Edited on 11.08.2009 9:09 AM PST]