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Posted by: dr spartan32
Posted by: shoop da whoop
Posted by: The_Real_Tom_Mor
Posted by: westpointusma15
The PR and PP in Halo CE did a lot of damage. The ones in Halo 3 are useless, except for EMPing vehicles with the PP so you can blow them up. It's a shame since i really liked the PR until Halo 3, ODST improved it a little but nowhere near Halo 2 or CE's
And then, actually hitting the vehicle was quite hard, especially when it wasn't going to ram you.
This too, the PP has poor lock-on overcharge like it used to. By no means it should be like H2 where that thing had a mind of its own, but between the tracking of H2 and H3. I think the homing ability of the Plasma Pistol's overcharge ability is just fine, but I think the velocity of the bolts (including normal non-overcharged) should be drasticly increased, and the range should be increased as well, and the "stun" should return. But to balance it slightly, the bolts should cool as the travel, dealing less damage over range, until it eventually evaporates completely (after like 150 metres).
I like this, because the "noob combo" won't reach that far, but making the weapon overall more effective in several situations. The idea of not increasing the tracking but its bolt size to hit the target easier is a better idea.
[Edited on 11.09.2009 8:44 AM PST]