- Spaceboy246
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- Noble Member
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Poll: Realism flaw in reloading guns that could be fixed in Reach. [closed]
| Either way is fine.:
15%
|
|
(4 Votes)
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Total Votes: 26
From this thread:
http://www.bungie.net/Forums/posts.aspx?postID=38784571
Posted by: SPARTAN 860
Now as you all know, when you start out with a BR, your gun holds 36 bullets, and there are 72 in reserve, presumably inside another separate clip. So why is it that when you use up 12 of those bullets inside the BR and reload, your gun holds 36 bullets again, and there are now 60 bullets in reserve. This does not make sense, you just dumped the entire old clip out and inserted a new one, so you SHOULD have wasted the remaining bullets in the old clip. So there should only be 36 bullets left in reserve, with another 36 inside the gun.
This would make people conserve ammo more, leading to situations where two people are in a BR battle, and one guy runs out of bullets (because he decided not to reload and missed a shot or two) and this causes him to die.
This would make Halo a little more about thinking and control of the better weapons even by lower skilled players, which in turn leads to players improving their skill. (Thinking almost ALWAYS improves your gameplay.)
Also, picking up ammo should be the same, you should only be able to pick up the clips the enemy hasn't used at all.
P.S This would not count for the shotgun, since you reload one bullet at a time, so the old reloading system should remain for the shotty.
Edit: P.P.S This new reloading system will apply to all clip based weapons e.g AR (I hope they cut it out), SMG, Magnum, Carbine, and the Human sniper rifle.
And yes, this MAY make the Beam rifle more popular than the Human sniper rifle, but that isn't necessarily a bad thing.
Posted by: Methew
This should have been a poll. And the only option in said poll should have been "WHO CARES."
Seriously.
[Edited on 11.08.2009 8:52 PM PST]