Posted by: Hylebos
Keep in mind that all the equipment in Halo 3 was supposed to change the sennario of the combat and not give either side a direct advantage. Regenerators heal indiscrimnately. You can't fire into a bubble shield but you can't fire out either. Power drains kill shield for sure, but if your opponent escapes you can pursue him without having your shields drained as well. Gravity lifts can be used to enter a base on the second level but defenders could also use that lift to ambush the attackers. Trip mines kill indiscriminately. Ect. Depending on how you use it, it can either give you an advantage or screw you over.
An ammo despenser on the other hand just gives a direct and pretty unfair advantage to your team. You rarely need more ammo for your common weapons, so all it would be used for is to give more ammo to the power weapons.
C4 also gives a direct advantage to one side.
Deployable covers just don't really work, you can climb on them, and how are you supposed to destroy the projector if it reflects projectiles?
As for the "good" trip mine, how is it "good" compared to Halo 3's tripmine?
You're right with your reply, I just was thinking about some new, and fun ideas for equipment, maybe mines aren't as good as they look in my mind.
But I think the trip mine from Halo 3 is very, very underpowered. It should be an useful object, for example, it should kill players with a direct hit