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Posted by: Jaymonster62592
It seems to me like most people in this thread have a problem with a map rather than a weapon. All the complaints are similar in that they all sound like 'I didn't get the laser first so I can't win!'
While this is true in many cases on Valhalla and even Standoff, how often can you remember getting owned by the laser on maps like High Ground or Last Resort? I haven't really played much of Sandtrap, but I remember pretty clearly how easy it was to avoid the laser.
So ask yourselves this: is your problem truly with the laser? Or is it with maps like Valhalla and Standoff that are centered around the laser? If it's the maps, then I completely agree with you.
Very good point. On High Ground there is a lot of cover and it's hard for the laser to get set up and get a good shot. On Sand Trap there are two lasers evening out the gameplay, and the vehicles respawn relatively quickly. Not to mention, there are missile pods on the map as well. High Ground doesn't produce much vehicle play, however, which is partially due to the laser. Sand Trap does use a lot of vehicles, but that's because of the fast vehicle respawn to laser respawn ratio, as well as the lasers picking off the other laser guy.
Construct also has a laser, but it's worthless there because you get out BRed before you can ever use it. Also, though Avalanche is large like Sand Trap, lasers stifle the vehicle play of one side significantly. The laser on Last Resort also makes vehicle play hard for the beach team, which is really unnecessary, as it's such a tight map they could be taken out skillfully without it.
Overall I think the laser is too easy to use for how much power it gives. The only maps it works well on without stifling vehicle play for one/both teams or making one team's vehicular arsenal too powerful are tight maps that are extremely infantry focused. The one exception to that is Sand Trap, which is so open and only contains one sniper rifle, so lasers have to shoot at each other to take the other one out for their team, wasting shots. Maps can be changed to help gameplay with the current laser, but overall this laser is too good without an appropriate tradeoff. I can't believe people are actually arguing against making something more skillful to use - especially such a powerful weapon (not you, Jay, but the people in this thread in general_