- fifthderelicte
- |
- Exalted Mythic Member
- gamertag: BJRSCJ
- user homepage:
Posted by: Madara Umezawa
You know if you want to make the game more skilled the logical choice would be to get rid of both the vehicles and laser.
Just because a vehicle exists and is powerful doesn't mean it's broken. The vehicles are very easy to take out without a laser on many maps. A warthog is easy to power drain or plasma pistol drain and then nade. The only places vehicles have excess power is on larger open maps like Sandtrap, or on maps where they make their living of spawn kills before a team can equip themselves to fight like Standoff. Vehicles in H3 are very easy to counter with normal weapons, let alone a spartan laser.
I by no means argue taking out antivehicular weapons, I just argue that they should be balanced. It's already a double kill on a warthog, and the warthog doesn't have that long of a range to kill people. You should hear them coming before they ever get within range to kill you, and you should prepare. A laser allows nearly infinite range at very little cost to the user, and very little skill necessary.
Vehicles may be relatively easy killing machines against incompetent people or on broken maps, but skill comes in tactics as well as weapon usage. Sure, there are tactics to try and counter the laser, but this one weapon on maps like Valhalla brings one dominant strategy. The "laser strategy" isn't really a strategy, it's a given. If you don't do this against a good team, you'll lose. Control the laser, your vehicles will dominate, you win.
Whereas other tactics throughout the maps have multiple counters, the only way to counter a laser strategy is hope to the Bungie gods that the team does something stupid. Otherwise you can't break it. Why? Because the laser is so powerful and easy to use, that if you step foot in a vehicle you're dead.
One thing I will agree on is that the banshee is a cheap vehicle. It's nearly impossible to counter without a laser. They need to take it out or provide more counters for air vehicles.
Posted by: Madara Umezawa
How many banshee pilots can out run missle pod? A good number of them I know inclunding I. Anyone above level 10
Posted by: Madara Umezawa
You don't have to be overly skilled to get a lot of kills before you die in the warthog. The driver just has to know not to stop and to basically know where to circle the map and what routes are less likeley to give the warthog a threat from ground forces. I disagree. As soon as a good team spots a warthog or a few die from it, people run to get rockets, power drainer, brute shot, stickies, turrets, missile pods, and plasma pistols - if the laser is unavailable, of course. I can't tell you how many hogs I've flipped with a nade, stuck with a sticky, halted with a plasma pistol, or deshielded with a power drainer.
Posted by: Madara Umezawa
So many times in a game I have seen a team come back from 10 warthog kills in a little less then a minute and a half. I hope it wasn't the other team that came back on you, because that would suck. You guys should have picked up any of the 3 types of grenades, 3 explosive weapons, 1 energy draining weapon, 1 heavy armor reducing heavy weapon, 1 warthog or other vehicle, or 1 energy draining piece of equipment on the map and communicated a little.
Posted by: Madara Umezawa
But no people like vehicles. Its fun for them despite their obvious advantage in armor, mobility, range, infinite ammo, and stoping power They are fun and don't require a lot of aiming skill, but they are a tactical advantage, just like a lone sniper rifle on a map. I wouldn't mind the warthog's turret powered down a bit, nor would I mind the banshee toned down a lot, and the gas tank brought back to the ghost. But as I've stated, ground vehicles are relatively easy to subdue.
Posted by: Madara Umezawa
the laser is fun for me in retrospect. I love the metal. I love that on a rare ocasion i can get a 2 for 1, and sometimes even get an overkill in one shot because the stupid team decided to camp very close to each other. It is fun, but winning is always fun. Lasers seem to be quite conducive to winning, so the two go hand in hand. But I disagree that lasers are good for gameplay. You can have an antivehicular weapon in the game that evens things out but doesn't make the game ridiculous. And in fact, there should be many antivehicular weapons in the game. But not any like the laser is now.
Posted by: Madara Umezawa
But thats not a fail in weapon design it is a fail on them. Not grabbing a weapon that automatically kills everyone on the screen would be a fail on the team who didn't grab it, if such a weapon existed. That doesn't mean it makes gameplay good. But it would be fun...
Posted by: Madara Umezawa
I know one person said "bring back H2 rockets. The good drivers get away from them but the good players time it right"
Ok so whats the trade off for that? Rocket guy is timing them while chaingun guy is racking up the kills. Similar to the missile pod now. If the chaingun is in range, it should be a fairly quick kill for the rocket, since it's instakill on contact. At worst, it's a one for one. At long distances, the rocket has the advantage, as vehicles don't have much range. It's a win/win for the rocket. Even if he doesn't kill the vehicle at range, he keeps it occupied.
Posted by: Madara Umezawa
I just want instant punishment for the people who thought that they could get into something overpowered such as vehicles and not pay the price for dealing with the laser threatThat line says it all. Do you want instant punishment for those who pick up the sniper? For those who pick up the shotgun? There are effective counters for all of those things, but their counter does not provide the game with diminished gameplay. I know there are some examples, but in general...