- bladedancer 7
- |
- Exalted Member
And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller
Posted by: The 13th Arbiter
Both is perfectly possible. Look at any of the UT or Quake games. Look at Halo CE. Look at Counterstrike. Every weapon is lethal in it's own right. Every weapon has a skill gap (with the possible exceptions of rocket launchers) that seperates the good players from the mediocre players from the bad players.
I understand your want for variety, but would you rather have a balanced game or a game with a bunch of extra weapons that fill the same role as others?
the former. I never said I wanted all of the weapons to act the same way. I just simply want all of the guns to be useful. I agree that both is completely possible.
Posted by: The 13th Arbiter
Posted by: bladedancer 7
Posted by: TW InKoGnIto
Lets try to do both.
The biggest problem, the one that destroys game balance, it that some weapons do more damage on headshots, and others don't. Why can't every weapon do more damage on a headshot, so it is fair for everyone?
I don't get why they don't do that either
Because, then fully automatic weapons become overpowered. Take the AR, for instance. On LAN, it's pretty accurate inside it's useful range. If it had a headshot damage multiplier, it'd be the equivalent of a god weapon.
they could always alter the body shot and sheild damage to accommodate the head shots without them being over powered.
[Edited on 11.09.2009 5:51 PM PST]