- altoidsjedi117
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Poll: Halo Reach Health System: How do You want it? Please Read Post FIRST!! [closed]
| Campaign and Multiplayer should both employ NRH:
32%
|
|
(15 Votes)
|
| Campaign and Multiplayer should both employ ARH:
32%
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|
(15 Votes)
|
| Only Campaign should employ NRH (MM: ARH):
17%
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|
(8 Votes)
|
| Only Multiplayer should employ NRH (Cmpn: ARH):
0%
|
|
(0 Votes)
|
| Only Campaign should employ NRH, MM has option :
6%
|
|
(3 Votes)
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| Only Campaign should employ ARH, MM has option:
0%
|
|
(0 Votes)
|
Total Votes: 47
BEFORE VOTING, PLEASE READ THE POST TO UNDERSTAND SUBJECT MATTER!
So we have 2 types of Health systems that have been introduced in the Halo series:
Halo CE: Sheild & Health: Sheild is auto-regenerating first layer of defense, one sheilds are down, health starts taking hits, once health hits zero, player dies. Health can only be replenished via Med packs. Sheilding replenishes constantly when not taking hits.
Halo 2: Non-regenerative Health scrapped, auto-regenerative Sheild based defense only. Once sheilds are down, hits will become fatal to player. Sheilding auto-regenerates much faster while not taking hits than in Halo CE to make up for loss of health.
Halo 3: Same as Halo 2.
Halo 3 ODST: Return to a modified version of Halo CE Health system. The ODST has a first layer of "Stamina"(pretty much sheilding), which helps him resist damage from hits, once his stamina flutters, he is succeptable to lethal hits to his health. Stamina slowly auto-regenerates constantly when not taking hits, Health only regenerates from use of Med Packs and Optican Stations.
TL;DR
So we can classify the health systems into:
- The Halo CE/ODST health system AKA Non-regenerative Health, which we will now refer to as NRH
- The Halo 2/3 Health system AKA Auto-Regenerative Health, which we will now refer to as ARH
If we look at Halo Reach from a gameplay perspective, It would be logical for bungie to imitate Halo 2 and 3's ARH system, as most players are now completly in sync with it, compared to the smaller population who are also in sync with Halo CE/ODSTs, NRH System.
One could say though, that the purpose of reintroducing the NRH system in ODST, besides of canonical reasons, was to warm up players for its return in Halo Reach.
If we look at it from a Canonical approach, it would be logical for the NRH system to make a comeback, as the spartans were equipped with Mark V MJOLNIR armor, which operated using this system.. this choice may not be as popular in the matchmaking society though...
There IS another Option though!
What if Bungie were to employ the NRH system in the Campaign of Reach to keep the Canon right, and then emply the ARH system in Mulitplayer for faster paced gameplay? Or Vice versa of course...There would be no need for cheap "rehealthing" right before a player is killed by another player due to a Med-pack or teammates fighting for the few med-packs on a map..
or Maybe there is a choice on MM if you would like to play with ARK or NRH..
oh, here is an article on the health system in the Halo series..
What to you think?
[Edited on 11.09.2009 9:05 PM PST]