- z0rgy
- |
- Senior Mythic Member
Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.
the only solution to eliminating that advantage is using dedicated servers, which leads to other problems.
first, MS will have to set up servers on all continents (if the only server is in american, well, it'll suck and lag). that costs money... and we know how MS is.
second, and related to first, let's say you live in portugal (it's extreme south west europe, fyi) and the server is in germany (middle of europe). you'll lag a lot in every game. whereas with the host system, depending on where the host is, you might lag OR NOT.
third, servers = downtimes. look at WoW... they have to perform maintenance operations sometimes.
the best things to do imo are these :
being american NOT be a requirement to host (in a game with 15 europeans and ONE american, you can be sure the american will get host, regardless of his connection).
being able to select the host in custom/forge.
have the host the person with the best connection (related to the "american requirement" issue) instead if choosing one country by default to host.
take in consideration the geographical location of all players before choosing the host (if 14 players are europeans, choose a european to host, NOT an american, even if the american does have the best connection!).
continental MM (so I don't play with japanese/australians).
improved netcode.
[Edited on 11.10.2009 6:48 AM PST]