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This topic has moved here: Poll [9 votes]: Dream Ranking For Halo Reach
  • Poll [9 votes]: Dream Ranking For Halo Reach
Subject: Dream Ranking For Halo Reach

Live.... Vicktorlive (H)

Poll: Dream Ranking For Halo Reach  [closed]
Its Good:  56%
(5 Votes)
fine:  0%
(0 Votes)
no problem:  0%
(0 Votes)
its hard:  11%
(1 Votes)
no:  22%
(2 Votes)
never mind:  11%
(1 Votes)
Total Votes: 9

So ranks 1-50 based on wins and losses (and random mysterious performance enhancers) is not the best way to show off accomplishment. Here is a rough draft of my dream ranking system. Comment freely.

Base the majority of rank boost on wins and losses: 50%
add a little boost for team MVP: 10%
add a boost for game MVP: 10%
add a boost for k/d: 9%
add a boost for performance exp earned during game* (see note below): 21%

* The exp in game should give you a boost to total exp which will boost your rank. To get exp in game, you do important things and get points. Like get 1 point for a kill in an objective game and 20 points for a cap. Like so:

Objective:
Kill: 1 point
double kill: 3 points
Tripple kill: 5 points
assist: 1 point
flag cap: 20 points
flag stop: 5 points
vehicle board: 1/2 point
enemy vehicle destroyed: 2 points
flag steel: 5 points
Winning: 500 points.
Lose: -100 points


So, these points add up and boost your rank and also contribute to your status*. Your rank will be like your H2 rank where you could see a bar fill up (with points) on bungie.net. If you lose, but you play awesome, you can still level up!!!

In order to show who is good and who just plays alot, there will be tiers. For example, lets say the ranks are 0-100. Lets say that a level 50 requires 100,000 points (200 wins). Well, after level 50, only those who have above a 60% win percentage can level up higher. like so:

Level/Rank
50= 100,000 points
60=150,000 points and a win percentage of 60%
70=175,000 points and a win percentage of 70% plus a k/d above 1.o
80= 200,000 points and a win percentage of 75% plus a k/d above 1.25 plus a minimum of 450 games played.
85= 275,000 points
90= 300,000 points and a win percentage of 80% and a 1.3 k/d (minimum of
95=325,000 points and a win percentage of 85% and a k/d of 1.5
99=375,000 points and a win percentage of 90% and a k/d of 1.5 OR 700,000 points and a win percentage of 85%
100= 450,000 points and win percentage of 93% and a k/d of 2.0 OR 1,400,000 points and a win percentage of 80% OR 2,000,000 points and a win percentage of 70%. (minimum of 1200 games played)

at level 100 you will get special armor, an achievement, be put on a recognition list on bungie leaderboards.

The minum games played is to deter boosters/cheaters and make sure the win percentage and k/d are accurate.

I think that individual playlists can have ranks based on H3 type xp, but thats it.

Also, everyone will have an overall level/rank based on whats above, plus a status. A status displays the type of player you are and will display in the background behind your name. So, if you get a lot of objective medals, you will have an objective status. The statuses will be tiered as well to show who is really good at their status. So, if you average .5 flag grabs per game, you may be considered an objective guy. But, if you average 1 grab per game you would be classified as an elite objective player. Examples:

Statuses/examples
Objective guy (.5 flag steals or bomb plants per objective game)
ground pounder (k/d of 1.2 and up)
Stronghold (.5 flag stops per game)
wheelmen (1.0 wheelmen per game)
Soldier (1.0 kills per death and 5 assists per game)
heavy weapons ( 1.0 kills per game with laser or rockets)
ETC.

This gives you another area to take pride in and level up. You can build on your status like so: (use soldier as example)

Soldier tier: (1.0 k/d and 5 assists per game)
Super Soldier (1.2 k/d and 8 assists per game)
Iron Soldier (1.3 k/d and 10 assists per game)
Squad soldier (1.3 k/d and 10 assists per game or 1.o k/d and 15 assists per game)
Team shooter (15 assists per game)
Running mate (1.0 k/d and 8 assists per game and 2.0 K+A per death)
ETC.

There would be a best of each status and their would be really rare statuses. It would really show what kind of a player you are so that all could see and it would help your team sort out roles. Your status could be displayed behind your name like the bungie logo!

So there it is. A more in depth level system that basically has 2 types of leveling to do (rank and status). It will be more addictive and give the player more rewards. You can play with your friends more and it makes it easier for everyone to level in some way shape or form. It deters cheaters and takes the harsh punishment away from losing.

  • 11.10.2009 10:11 AM PDT

Group invites will be treated very poorly because the Care Package is empty.

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You sir, deserve a cookie. I don't know why Bungie never thought of this.

Problem is, it's still pretty easy to boost. Then again, it's easy to boost in any other ranking system...

[Edited on 11.10.2009 10:17 AM PST]

  • 11.10.2009 10:14 AM PDT

Do you really care? you can't automatically see my signature anyway.

it's a nice system but you do nothing to address deranking and you totally lost me when you said that level 100's get an achievement (which if it's a proper ranking system only really good people should get 100's) meaning only really good people could get the achievement and armor which just isn't fair at all.

  • 11.10.2009 10:15 AM PDT

Posted by: vicktorlive
So ranks 1-50 based on wins and losses (and random mysterious performance enhancers) is not the best way to show off accomplishment.

Luckily trueskill doesn't have any random mysterious performance enhancers. It works just fine for matching up games.

  • 11.10.2009 10:17 AM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: Hylebos
Posted by: vicktorlive
So ranks 1-50 based on wins and losses (and random mysterious performance enhancers) is not the best way to show off accomplishment.

Luckily trueskill doesn't have any random mysterious performance enhancers. It works just fine for matching up games.
you are very intelligent but trueskill fails, there is a very slow matching time and ranking in it is a -blam!-.

  • 11.10.2009 10:19 AM PDT

Posted by: Spearmint
Posted by: Hylebos
Posted by: vicktorlive
So ranks 1-50 based on wins and losses (and random mysterious performance enhancers) is not the best way to show off accomplishment.

Luckily trueskill doesn't have any random mysterious performance enhancers. It works just fine for matching up games.
you are very intelligent but trueskill fails, there is a very slow matching time and ranking in it is a -blam!-.

So put some other ranking system on top of it and hide the trueskill number. Its what all the other games on Xbox 360 do.

  • 11.10.2009 10:22 AM PDT

I just hope it isn't as easy to get locked up in a rank, as I know many people who are much better than the majority of 50s who are locked somewhere from 45-49.

It leads to all of the new accounts being made and I think it would strengthen the community if people took more pride in their single, original account.

While a solution to this is obviously difficult to find since that would make many more people max ranked and would require very clever counter-balances, it's the one hump the otherwise perfect system has to fix; and in my eyes the elephant in the room.

  • 11.10.2009 10:37 AM PDT
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A few issues I have:

1. Basing higher levels not only off points, but also win % I dislike. Let's say I just start playing Halo and lose a lot, but eventually I get really good and I should be paired with 65s. But I lost so many games at the beginning, or I just fooled around with the account at first, now I'm stuck. Isn't that what people perceive about trueskill as it is now?

2. I like how you give one point for an assist. An assist is just as important as a kill.

3. I like having long term goals, which is essential to keeping the game interesting and giving you things to shoot for.

4. While people would move up in ranks relatively fast at lower levels, people who are legitimate 30s would just be crushed over and over again by those working their way up the system. It may take 10 games to move on to the next level beyond a 30, and that's a long time for the legitimate 30s to play legit 100s.

5. Playing off the problem in #4 as well as the second accounter issue, let me say the following: While the amount of points needed would discourage second accounters, the win/loss may encourage them. Beyond that, a lot of people start new accounts just to be jerks. Here is my idea to deter that, and perhaps you could incorporate something similar - or something else to deter second accounters:

I like a system that moves people out of the bottom fast. So if the game sees you score 25/50 kills for your team, with 10 assists in a game and 4 triple kills against level 10s, the system should bump you up to play with 40s. Get the good players out of the bottom fast to prevent unfair gameplay for the lower levels.

HOWEVER, the high skill should not be assigned until X amount of games have been played. So let's say you figure that it would take the average level 100 player 75 games to reach that level, make the high skill or permanent rank assignment void until you've played 75 or 100 games. This way the matches become fair for everyone (you and your opponents) within the first five games (give or take a few), but you can't manipulate the system to boost. These are two problems prevalent now: Lower ranks get trodden on while people manipulate the system to reset their data and boost while their account is fresh.

6. Along with multiaccounting, deranking would be easy. With your win/loss ratio, however, it would be hard to get back up, and it would take time to derank. Nevertheless, for someone who wanted to stay down in low ranks without moving back up, that would be perfect for those perverted noobinators who just like to ruin the fun of others.

More of my thoughts on multiaccounters and derankers here.

7. 10 assists per game is A LOT. A lot of your required stats for things are highly dependent upon the gametypes a person likes to play and the type of player they are. Yes, you need to kill people in CTF, but if you are typically the flagrunner while another member is the sniper, that significantly affects things. I could come up with tons of examples.

[Edited on 11.10.2009 10:58 AM PST]

  • 11.10.2009 10:37 AM PDT