- vicktorlive
- |
- Noble Member
Poll: Dream Ranking For Halo Reach [closed]
| never mind:
11%
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(1 Votes)
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Total Votes: 9
So ranks 1-50 based on wins and losses (and random mysterious performance enhancers) is not the best way to show off accomplishment. Here is a rough draft of my dream ranking system. Comment freely.
Base the majority of rank boost on wins and losses: 50%
add a little boost for team MVP: 10%
add a boost for game MVP: 10%
add a boost for k/d: 9%
add a boost for performance exp earned during game* (see note below): 21%
* The exp in game should give you a boost to total exp which will boost your rank. To get exp in game, you do important things and get points. Like get 1 point for a kill in an objective game and 20 points for a cap. Like so:
Objective:
Kill: 1 point
double kill: 3 points
Tripple kill: 5 points
assist: 1 point
flag cap: 20 points
flag stop: 5 points
vehicle board: 1/2 point
enemy vehicle destroyed: 2 points
flag steel: 5 points
Winning: 500 points.
Lose: -100 points
So, these points add up and boost your rank and also contribute to your status*. Your rank will be like your H2 rank where you could see a bar fill up (with points) on bungie.net. If you lose, but you play awesome, you can still level up!!!
In order to show who is good and who just plays alot, there will be tiers. For example, lets say the ranks are 0-100. Lets say that a level 50 requires 100,000 points (200 wins). Well, after level 50, only those who have above a 60% win percentage can level up higher. like so:
Level/Rank
50= 100,000 points
60=150,000 points and a win percentage of 60%
70=175,000 points and a win percentage of 70% plus a k/d above 1.o
80= 200,000 points and a win percentage of 75% plus a k/d above 1.25 plus a minimum of 450 games played.
85= 275,000 points
90= 300,000 points and a win percentage of 80% and a 1.3 k/d (minimum of
95=325,000 points and a win percentage of 85% and a k/d of 1.5
99=375,000 points and a win percentage of 90% and a k/d of 1.5 OR 700,000 points and a win percentage of 85%
100= 450,000 points and win percentage of 93% and a k/d of 2.0 OR 1,400,000 points and a win percentage of 80% OR 2,000,000 points and a win percentage of 70%. (minimum of 1200 games played)
at level 100 you will get special armor, an achievement, be put on a recognition list on bungie leaderboards.
The minum games played is to deter boosters/cheaters and make sure the win percentage and k/d are accurate.
I think that individual playlists can have ranks based on H3 type xp, but thats it.
Also, everyone will have an overall level/rank based on whats above, plus a status. A status displays the type of player you are and will display in the background behind your name. So, if you get a lot of objective medals, you will have an objective status. The statuses will be tiered as well to show who is really good at their status. So, if you average .5 flag grabs per game, you may be considered an objective guy. But, if you average 1 grab per game you would be classified as an elite objective player. Examples:
Statuses/examples
Objective guy (.5 flag steals or bomb plants per objective game)
ground pounder (k/d of 1.2 and up)
Stronghold (.5 flag stops per game)
wheelmen (1.0 wheelmen per game)
Soldier (1.0 kills per death and 5 assists per game)
heavy weapons ( 1.0 kills per game with laser or rockets)
ETC.
This gives you another area to take pride in and level up. You can build on your status like so: (use soldier as example)
Soldier tier: (1.0 k/d and 5 assists per game)
Super Soldier (1.2 k/d and 8 assists per game)
Iron Soldier (1.3 k/d and 10 assists per game)
Squad soldier (1.3 k/d and 10 assists per game or 1.o k/d and 15 assists per game)
Team shooter (15 assists per game)
Running mate (1.0 k/d and 8 assists per game and 2.0 K+A per death)
ETC.
There would be a best of each status and their would be really rare statuses. It would really show what kind of a player you are so that all could see and it would help your team sort out roles. Your status could be displayed behind your name like the bungie logo!
So there it is. A more in depth level system that basically has 2 types of leveling to do (rank and status). It will be more addictive and give the player more rewards. You can play with your friends more and it makes it easier for everyone to level in some way shape or form. It deters cheaters and takes the harsh punishment away from losing.