- disgruntledfan2
- |
- Intrepid Mythic Member
Posted by: LinkLegend0
So some people don't want dual wielding in Reach because in Halo 3 weapons like the spiker and SMG were practically useless and were obsolete compared to the AR and other basic weapons, the only benefit was that you could dual wield them, but even then a BR would be more effective.
So here is what I suggest to make dual wielding in Halo Reach better while still keeping all weapons useful.
Dual Wieldable Weapons
The weapons should not be ARs like they were in Halo 3 (i.e. Spikers and SMGs) but rather unique and useful in their own way even without dual wielding, they could also be just as strong as other weapons without dual wielding.
Dual Wielding
Here is how I think the actual dual wielding should work, having two of a weapon should not double the strength (much like Halo 3's dual wielding system for this part) but rather maybe multiply it by 1.5x while still having better strength and outcomes depending on your combos.
Technically, they already do this. Magnums take 5 bullets to kill, but 7 while dual wielding.