Halo: Reach Forum
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  • Subject: Reach should be like MW2...
Subject: Reach should be like MW2...

Nothing is true. Everything is permitted.

Posted by: sargent shade
No MW@ is an awful game except for the graphics nothing about halo except the graphics should be anything like that game.


I'm not trying to make Halo into MW2 or CoD. I was using MW2 as an example of how Reach should feel. Battles, explosions, skies light ablaze, you know give it a war touch.

  • 11.15.2009 7:25 PM PDT

Posted by: TransmutationXx
Posted by: sargent shade
No MW@ is an awful game except for the graphics nothing about halo except the graphics should be anything like that game.


I'm not trying to make Halo into MW2 or CoD. I was using MW2 as an example of how Reach should feel. Battles, explosions, skies light ablaze, you know give it a war touch.


Well, I wasn't paying attention to the previous posts so excuse me if I'm repeating anything... Anyway, I think Reach will have war-like backgrounds similar to MW2, because if you've read the novels you'd know that it has a very brutal story and tons of destruction in it.

  • 11.15.2009 7:38 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Such style considerations aren't that important to me.

  • 11.15.2009 7:52 PM PDT

Nothing is true. Everything is permitted.

Posted by: Peruvian friend
Posted by: TransmutationXx
Posted by: sargent shade
No MW@ is an awful game except for the graphics nothing about halo except the graphics should be anything like that game.


I'm not trying to make Halo into MW2 or CoD. I was using MW2 as an example of how Reach should feel. Battles, explosions, skies light ablaze, you know give it a war touch.


Well, I wasn't paying attention to the previous posts so excuse me if I'm repeating anything... Anyway, I think Reach will have war-like backgrounds similar to MW2, because if you've read the novels you'd know that it has a very brutal story and tons of destruction in it.


Yeah thats what I'm hoping for. The games really haven't done such a good job at depicting battles.

[Edited on 11.15.2009 8:12 PM PST]

  • 11.15.2009 8:11 PM PDT

I haven't played MW2's campaign, but I gather from what y'all have said that it's a very cinematic experience.

Which, if you remember, was how the original halo was. You can't say you weren't roused running through the ship unarmed, with screaming navy soldiers and a handful of marines trying to repel boarding parties. It was exciting. It was fun. The entire game, you felt a sense of desperation, and the assault on the beach was just a reinforcement of the fact that, yes, we were in a war, and it felt like a tactical insertion in a futuristic battle when your orbital forces have been crippled.


*THAT FEELING WAS LOST IN HALO 2, HALO 3, and only returned to a minor extent in ODST.*


Don't get me wrong, i loved the games. I couldn't get enough of Master Chief's story. But damnit, a FPS shouldn't have the same layout as a racetrack. We're in a new age, and point A to point B is somewhat ridiculous. Games still do it, but they at least engage you along the way. The later halo games (ODST excluded, kinda) do not. They LITERALLY feel like a race to the objective, which is sometimes what you're able to do.

So yes. If the covenant are shelling an area around you, the earth should shake. Marines should fall. Gears 2 did this well; it felt gritty, dirty, and the characters acted as people would in such situations. Call of Duty did well in their environments, I hear; ODST and halo 3, which were FOUGHT ON EARTH, apparently had a civilian population of 0. Apparently the covenant had no idea of the idea of artillery, or orbital shellling, or any of that. You never rooted the enemy out of their staging areas. You never had to escort civilians, or pull a brute off of someone, or wrench a car door open to let out a screaming kid, or kick over a table to find cover as you try to cut through an apartment and come under fire;


Come on guys. And i know you'll all find things to hate on for my post, but whatever. I'd like a more Breakdown-ish, experience, simply for the fact that the game was engaging as hell.

I don't wanna PLAY halo.

I wanna be IN halo. You know what I mean? make THAT happen.

  • 11.15.2009 8:13 PM PDT

Posted by: bcod7150
I haven't played MW2's campaign, but I gather from what y'all have said that it's a very cinematic experience.

Which, if you remember, was how the original halo was. You can't say you weren't roused running through the ship unarmed, with screaming navy soldiers and a handful of marines trying to repel boarding parties. It was exciting. It was fun. The entire game, you felt a sense of desperation, and the assault on the beach was just a reinforcement of the fact that, yes, we were in a war, and it felt like a tactical insertion in a futuristic battle when your orbital forces have been crippled.


*THAT FEELING WAS LOST IN HALO 2, HALO 3, and only returned to a minor extent in ODST.*


Don't get me wrong, i loved the games. I couldn't get enough of Master Chief's story. But damnit, a FPS shouldn't have the same layout as a racetrack. We're in a new age, and point A to point B is somewhat ridiculous. Games still do it, but they at least engage you along the way. The later halo games (ODST excluded, kinda) do not. They LITERALLY feel like a race to the objective, which is sometimes what you're able to do.

So yes. If the covenant are shelling an area around you, the earth should shake. Marines should fall. Gears 2 did this well; it felt gritty, dirty, and the characters acted as people would in such situations. Call of Duty did well in their environments, I hear; ODST and halo 3, which were FOUGHT ON EARTH, apparently had a civilian population of 0. Apparently the covenant had no idea of the idea of artillery, or orbital shellling, or any of that. You never rooted the enemy out of their staging areas. You never had to escort civilians, or pull a brute off of someone, or wrench a car door open to let out a screaming kid, or kick over a table to find cover as you try to cut through an apartment and come under fire;


Come on guys. And i know you'll all find things to hate on for my post, but whatever. I'd like a more Breakdown-ish, experience, simply for the fact that the game was engaging as hell.

I don't wanna PLAY halo.

I wanna be IN halo. You know what I mean? make THAT happen.

100% agree.

Although I do like every Halo game, the fact that your going from point A to point B without that adrenaline pumping levels like CoD has is just dissapointing. I hope Reach will add at least a level like this.

  • 11.15.2009 8:19 PM PDT

Posted by: cB4d93
Posted by: Silent Eli
you are a good translator
Idiot can be a hard language to learn, but once you get it down, everything becomes so clear! The whole world will make sense to you.

MW2 has done something that no FPS has ever done before. I...I felt emotion. Not anger, not a feeling of awesomeness, but gut wrenching sadness.

The level in Virginia, where the American suburb is attacked by all of the Russian paratroopers. The bleak, mournful music in the beginning of the level and the destruction everywhere was something entirely new to me. Sure, video games have done it before - destroying bits of America in alien invasions and stuff - but this was entirely different, because of MW2's realistic feel. It felt like the countries were actually at war, rather than America just running across an ocean and shooting generic badguys. It was horrifying and enlightening at the same time. This is such an odd feeling. I think I've discovered what will soon become my favorite level of all time in an FPS game.

If Reach can manage to create a scene comparable to this with a reddened sky with UNSC vehicles evacuating civilains as Elite drop pods rain from the sky would be mind blowing. Imagine a cruiser slipinf from the ash in the sky and revelaing itself as it charges its glassing beam.

  • 11.15.2009 9:00 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: TransmutationXx
I'm not trying to make Halo into MW2 or CoD.
Ladies and Gentlemen of the jury, I present to you this...

Posted by: TransmutationXx
Reach should be like MW2...


I rest my case.

In all seriousness though I'm not gonna hype myself up for Reaches campaign mode too much untill Bungie gives us more concrete details on it.

[Edited on 11.15.2009 9:06 PM PST]

  • 11.15.2009 9:04 PM PDT

I would like to see the no lag I tend to see on MF. The lag in Halo messes up many games.

  • 11.15.2009 9:06 PM PDT

Posted by: bcod7150
I haven't played MW2's campaign, but I gather from what y'all have said that it's a very cinematic experience.

Which, if you remember, was how the original halo was. You can't say you weren't roused running through the ship unarmed, with screaming navy soldiers and a handful of marines trying to repel boarding parties. It was exciting. It was fun. The entire game, you felt a sense of desperation, and the assault on the beach was just a reinforcement of the fact that, yes, we were in a war, and it felt like a tactical insertion in a futuristic battle when your orbital forces have been crippled.


*THAT FEELING WAS LOST IN HALO 2, HALO 3, and only returned to a minor extent in ODST.*


Don't get me wrong, i loved the games. I couldn't get enough of Master Chief's story. But damnit, a FPS shouldn't have the same layout as a racetrack. We're in a new age, and point A to point B is somewhat ridiculous. Games still do it, but they at least engage you along the way. The later halo games (ODST excluded, kinda) do not. They LITERALLY feel like a race to the objective, which is sometimes what you're able to do.

So yes. If the covenant are shelling an area around you, the earth should shake. Marines should fall. Gears 2 did this well; it felt gritty, dirty, and the characters acted as people would in such situations. Call of Duty did well in their environments, I hear; ODST and halo 3, which were FOUGHT ON EARTH, apparently had a civilian population of 0. Apparently the covenant had no idea of the idea of artillery, or orbital shellling, or any of that. You never rooted the enemy out of their staging areas. You never had to escort civilians, or pull a brute off of someone, or wrench a car door open to let out a screaming kid, or kick over a table to find cover as you try to cut through an apartment and come under fire;

Come on guys. And i know you'll all find things to hate on for my post, but whatever. I'd like a more Breakdown-ish, experience, simply for the fact that the game was engaging as hell.

I don't wanna PLAY halo.

I wanna be IN halo. You know what I mean? make THAT happen.



200% agreed

  • 11.15.2009 9:07 PM PDT

How to spell "space"?

S-P-ACE! SPACE!

Posted by: Frost1691 1691
[Of course Halo isn't CoD. Why is it that it's always compared to CoD? There are other FPS's out there with the same basic level of action that CoD has. The real problem I see with Halo is that it doesn't feel like you're in any real danger. On the other hand, in games like CoD, all of the explosions, gunfire everywhere, buildings blowing up, give you feeling of real danger. In Halo it just feels like you're a one man army walking through levels killing anything in your past. There isn't any real challenge. And this doesn't make any sense. It seems that if you're desperately fighting for the survival of all mankind against blood thirsty religious fanatics that want your head on a pike, then you should maybe feel like you're in danger. Halo does not deliver in that aspect.

Also known as Halo CE.

I can actually see Halo becoming good again with addition of classes, remember how CoD3 multiplayer was compared to CoD4? You could edit your classes. It added something huge to gameplay. Reach should do the same.

  • 11.15.2009 9:15 PM PDT

Nothing is true. Everything is permitted.

Posted by: The BS Police
Posted by: TransmutationXx
I'm not trying to make Halo into MW2 or CoD.
Ladies and Gentlemen of the jury, I present to you this...

Posted by: TransmutationXx
Reach should be like MW2...


I rest my case.

In all seriousness though I'm not gonna hype myself up for Reaches campaign mode too much untill Bungie gives us more concrete details on it.


Did I mention any except gameplay, perks, gun atachments or classes by any chance?...No I don't think so.

As I've said many times before, I'm just using MW2 as an example of what Reach should have going on around in its environment. Make it feel like your really in a battle.



  • 11.16.2009 7:11 PM PDT

Nothing is true. Everything is permitted.

Posted by: LooneyCass1
Posted by: bcod7150
I haven't played MW2's campaign, but I gather from what y'all have said that it's a very cinematic experience.

Which, if you remember, was how the original halo was. You can't say you weren't roused running through the ship unarmed, with screaming navy soldiers and a handful of marines trying to repel boarding parties. It was exciting. It was fun. The entire game, you felt a sense of desperation, and the assault on the beach was just a reinforcement of the fact that, yes, we were in a war, and it felt like a tactical insertion in a futuristic battle when your orbital forces have been crippled.


*THAT FEELING WAS LOST IN HALO 2, HALO 3, and only returned to a minor extent in ODST.*


Don't get me wrong, i loved the games. I couldn't get enough of Master Chief's story. But damnit, a FPS shouldn't have the same layout as a racetrack. We're in a new age, and point A to point B is somewhat ridiculous. Games still do it, but they at least engage you along the way. The later halo games (ODST excluded, kinda) do not. They LITERALLY feel like a race to the objective, which is sometimes what you're able to do.

So yes. If the covenant are shelling an area around you, the earth should shake. Marines should fall. Gears 2 did this well; it felt gritty, dirty, and the characters acted as people would in such situations. Call of Duty did well in their environments, I hear; ODST and halo 3, which were FOUGHT ON EARTH, apparently had a civilian population of 0. Apparently the covenant had no idea of the idea of artillery, or orbital shellling, or any of that. You never rooted the enemy out of their staging areas. You never had to escort civilians, or pull a brute off of someone, or wrench a car door open to let out a screaming kid, or kick over a table to find cover as you try to cut through an apartment and come under fire;


Come on guys. And i know you'll all find things to hate on for my post, but whatever. I'd like a more Breakdown-ish, experience, simply for the fact that the game was engaging as hell.

I don't wanna PLAY halo.

I wanna be IN halo. You know what I mean? make THAT happen.

100% agree.

Although I do like every Halo game, the fact that your going from point A to point B without that adrenaline pumping levels like CoD has is just dissapointing. I hope Reach will add at least a level like this.


100% agreed to both of the posts above me.

Expect your post in the OP. You too Bk Burger Boy. =)

[Edited on 11.16.2009 7:17 PM PST]

  • 11.16.2009 7:15 PM PDT

You are lame...

For once I can actually say that I agree with a thread that compares Halo and Call of Duty. That is as long as all of the aforementioned changes are only to story modes in the game and not to the multiplayer portion.

  • 11.16.2009 7:20 PM PDT
  • gamertag: VFoS
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Agree 100%, MW2 had a amazing feel to it, it made you care you wanted watch the cut scenes , it put you in the story. Halo just feels like, if we get from a to b then we get the achievement!

  • 11.16.2009 8:08 PM PDT

For Carnage, Apply Within - BEST GROUP EVER!
Mythic Members - OTHER BEST GROUP EVER!
My Trek to Bungie
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no cause if it was the Modern Warfare 2 fanboys that were plaguing our forums last week about how MW2 was soo much better than halo...im sure they would be saying halo is ripping off MW2...

  • 11.16.2009 8:11 PM PDT
  • gamertag: Zereta
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Been replaying MW2 levels over and over again and dude, yes, yes, yes.

Reach is about a large scale war. And based on Bungie's previous experiences, No, they can't do large scale war. Infinity Ward, as much as I hate the company, can.

Learn it, Bungle.

  • 11.16.2009 8:26 PM PDT

Nothing is true. Everything is permitted.

Posted by: Sanjeev
Been replaying MW2 levels over and over again and dude, yes, yes, yes.

Reach is about a large scale war. And based on Bungie's previous experiences, No, they can't do large scale war. Infinity Ward, as much as I hate the company, can.

Learn it, Bungle.


Exactly! Reach is a large scale war so it should resemble that of one.

  • 11.17.2009 3:26 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: TransmutationXx
Posted by: Sanjeev
Been replaying MW2 levels over and over again and dude, yes, yes, yes.

Reach is about a large scale war. And based on Bungie's previous experiences, No, they can't do large scale war. Infinity Ward, as much as I hate the company, can.

Learn it, Bungle.


Exactly! Reach is a large scale war so it should resemble that of one.

Actually, it was a large naval conflict with a fairly minimal ground engagement as apposed to Sigma Octanus IV or Harvest.

  • 11.17.2009 3:45 PM PDT

Posted by: TransmutationXx
For those who choose not to read the OP I have a tl;dr version right below. (also if you choose not to read the OP atleast read the bolded parts I have quoted in it.)

tl;dr version: Make the enviroment more darker and look like a real battlefield and put some action into the game that'll keep us on the edge.

I agree with you, but Halo community is full of Fanboy F@ggots.

...graphically and environmentally wise. (And a bit gameplay wise.)

As many of you know MW2 just came out and for those who have played the campaign will know what I'm talking about.

But for those who don't let me clarify. By graphically and environmentally wise I mean in a few levels of MW2 it shows citys on fire, buildings blown up, destroyed, the sky filled with helicopters, gun shots and smoke and fire and well it looks like a REAL battlefield. Most of you may have noticed that Halo shows none (if barely) any characteristics resembling a war. And you would think aliens invading earth and planets and trying to kill of the human race would be more bloodshot and darker looking then just humans against humans.

Gameplay wise - No I don't mean knifes, sprint button, or anything Call of Dutyish. I mean like I don't know...put some action into the game? Action like you have no gun and your hopelessly outnumbered running for your life and trying to escape/evade covenant squads. Something that pretty much keeps us on the edge of our seats.

Thoughts? Comments?

(Oh and no I'm not a Call of Duty fanboy before anyones says that. I just simply thought the game was amazing due to its environment and the keep you on the edge of your seat moments and I'm hoping Bungie thinks about this to make Halo: Reach the best damn game out there.)

Posted by: Plain Ben
Man, you should have reworded and removed the words 'Modern Warfare 2', then you wouldn't have these complaint posts.

I for one, agree that Halo should have a similar feel to what the Call of Duty franchise has achieved, warzones that actually have action in the background. Parts of missions where certain circumstances change the gameplay for a while.


Posted by: Frost1691 1691
Of course Halo isn't CoD. Why is it that it's always compared to CoD? There are other FPS's out there with the same basic level of action that CoD has. The real problem I see with Halo is that it doesn't feel like you're in any real danger. On the other hand, in games like CoD, all of the explosions, gunfire everywhere, buildings blowing up, give you feeling of real danger. In Halo it just feels like you're a one man army walking through levels killing anything in your past. There isn't any real challenge. And this doesn't make any sense. It seems that if you're desperately fighting for the survival of all mankind against blood thirsty religious fanatics that want your head on a pike, then you should maybe feel like you're in danger. Halo does not deliver in that aspect.


Posted by: UNKNOWN iXi
Also agreed 100%. The ONLY thing holding Halo's campaign back from GREATNESS is the lack of adrenaline missions. If Halo had more of its story-telling from a 1st person helmet cam and more adrenaline missions where you would play in a scenario outside of the normal fps, say like gunning Covenant down from a Pelican or using a MAC Blast on a Cruiser, then Halo would be THAT MUCH BETTER.


Posted by: flamedude
Most of us have always wanted epic battles in Halo games, and I'd love to see it in Reach. Dozens of Scorpions duking it out with Scarabs and Wraiths, Longsword strikes, Gauss Hogs wailing on Choppers, CCS glassings, shiva nukes, Spartans, ODST drops, machine gun fire, crashing ships, supermacs, jackal snipers, spec op elites. I want all of that.

I was always disappointed that the battles of New Mombasa were so...... empty.


Posted by: LooneyCass1
Posted by: bcod7150
I haven't played MW2's campaign, but I gather from what y'all have said that it's a very cinematic experience.

Which, if you remember, was how the original halo was. You can't say you weren't roused running through the ship unarmed, with screaming navy soldiers and a handful of marines trying to repel boarding parties. It was exciting. It was fun. The entire game, you felt a sense of desperation, and the assault on the beach was just a reinforcement of the fact that, yes, we were in a war, and it felt like a tactical insertion in a futuristic battle when your orbital forces have been crippled.


*THAT FEELING WAS LOST IN HALO 2, HALO 3, and only returned to a minor extent in ODST.*


Don't get me wrong, i loved the games. I couldn't get enough of Master Chief's story. But damnit, a FPS shouldn't have the same layout as a racetrack. We're in a new age, and point A to point B is somewhat ridiculous. Games still do it, but they at least engage you along the way. The later halo games (ODST excluded, kinda) do not. They LITERALLY feel like a race to the objective, which is sometimes what you're able to do.

So yes. If the covenant are shelling an area around you, the earth should shake. Marines should fall. Gears 2 did this well; it felt gritty, dirty, and the characters acted as people would in such situations. Call of Duty did well in their environments, I hear; ODST and halo 3, which were FOUGHT ON EARTH, apparently had a civilian population of 0. Apparently the covenant had no idea of the idea of artillery, or orbital shellling, or any of that. You never rooted the enemy out of their staging areas. You never had to escort civilians, or pull a brute off of someone, or wrench a car door open to let out a screaming kid, or kick over a table to find cover as you try to cut through an apartment and come under fire;


Come on guys. And i know you'll all find things to hate on for my post, but whatever. I'd like a more Breakdown-ish, experience, simply for the fact that the game was engaging as hell.

I don't wanna PLAY halo.

I wanna be IN halo. You know what I mean? make THAT happen.

100% agree.

Although I do like every Halo game, the fact that your going from point A to point B without that adrenaline pumping levels like CoD has is just dissapointing. I hope Reach will add at least a level like this.


^Bolded parts. =)

And everything MLG Cheehwawa said. =)

  • 11.17.2009 4:27 PM PDT

I agree with you but most of the Halo 3 forum is fanboy F@ggots who only like halo

  • 11.17.2009 4:28 PM PDT

-Sam

I agree with you. One off the things that I think will help out environmentally is that the maps (or part of the maps) are destructible. So when you said you want it more like a war, I agree with you and I don't have a problem with maps looking like no battles took place (at the beginning of the game) but what I think should be integrated into campaign and even multiplayer is destructible maps. So by the end of the map it does look like a battle took place, buildings have collapsed, walls have been broken, etc. For a good example of what I'm trying to say I'll use High Ground. The map is made to look like there was an extreme CTF game going on but every structure is solid and stays the same from beginning to end. Now picture High Ground a complete base at the beginning of the game with no holes in the walls and deformed buildings. Then through out the game though you can create your own destruction resulting in a different looking High Ground at the end of every game. Now that would be a different battle each game. Another thing about inserting this into multiplayer is this eliminates players favorite spots in a map. Players won't be able to control the same spot for an entire game because it won't be as safe as people keep battling there and walls fall down or even holes form in the floor. And for gameplay I think there's only a certain amount you can change before you change the feel of Halo itself.

  • 11.17.2009 5:27 PM PDT

No, never. Ever.

  • 11.17.2009 5:28 PM PDT

B333.
G206

When i watched this trailer on TV:
http://www.youtube.com/watch?v=9z36WDj2PcU

I thought i would be jumping into the battle field mowing down enemies alongside marines and troops and vehicles and crazyawesomesauce. This really disapointed me, i've always wanted a kind of giant battle like this and you feel like your really in a war, however bungie has never really accomplished this, which is what OP is saying. The only game i really think has accomplished this has been the CoD series. Although i hate treyarch they did the campaign pretty good and the part where you jump into a battle field with tanks everywhere really did the trick for me. I want something like this for reach.

  • 11.17.2009 11:45 PM PDT