Halo: Reach Forum
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  • Subject: Reach should be like MW2...
Subject: Reach should be like MW2...

BoxOfBlades

this will be dead in a matter of minutes :o

  • 11.10.2009 8:11 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

I would love to see Halo Reach get better battlefields like the ones in Modern Warfare 2, I just don't want it to become gray scale like most games are doing. They should make explosions look and sound like explosions (dust clouds and sounds with more intensity), have larger scale battles similar to MW2's begining battle or the battle in the Halo 3 Believe monument, and the weapons sounds need to have more intensity. Guns should sound like guns.

  • 11.10.2009 8:14 PM PDT

Online ID: GriffGraff15

MW2 fails at gameplay, the graphics were the same as CoD 4. but the environments were very well done, like the paratroopers dropping in and stuff. I think Reach should work on the environment and atmosphere, it would help immerse the player like first person driving.

  • 11.10.2009 8:16 PM PDT
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I think it was overly-powerful, though, as we were people killing people. In Halo, however, playing as an Arbiter or Zealot for a mission or two slicing our way through a UNSC ship's helpless personnel, would really help cement for the player just how ruthless the Covenant are. How important it is for the Spartans to stand between the Covenant and Humanity as often as possible.

The Elites are not the ruthless ones who want to exterminate the human race, they are under orders from the Prophets. Some Sangheili (Elites) have even questioned the Prophets' wisdom, as shown here:

>>> EXTRACT OF SANCTIONED SANGHEILI EAVESDROP// FOR THE ATTENTION OF JIRALHANAE MILITARY ADJUNCT AMBASSADOR >>>

The Humans are weak, but they are tenacious. Even the smallest ones hurl themselves against our defenses with honor. If only the Unggoy were as committed.

>>> I wonder about the Humans, Commander. Their technology is limited, but some of it is useful and their battle techniques are impressive. They are excellent strategists. But what I ask is this: Why have we not offered them the absolution of the Covenant? From the beginning of this war, the Prophets have made no attempt to absorb them or even offer the option of honorable submission. Why?

Perhaps they fear them? We do not know where their homeworld is. Their pattern of retreat is either hopelessly random, or brilliantly conceived. What if the Humans have more power, more numbers than we suspect? What if they lead us to a trap?

>>> No. I do not think that is the reasoning. They continue to lose territory, and pattern or no pattern, these defenses must be part of a perimeter. I suspect we are forcing them into a tighter arena than they care to fight in. Soon we may be able to use the Sharquoi. And their victories, however few, always rely on the same thing-strategy, brute force, or luck. No. The only secret they hold is the location of their homeworld.

What about the atrocity at Halo? That was not luck, nor brute force. The Demon is a mystery. He outwitted and outfought entire legions on Halo. Perhaps there are more like him?

>>> I do not believe that. We have seen their kind before and destroyed them. Their numbers have dwindled and there have been no reported sightings since our victory at Reach.

Then why do we continue to hunt them? When surely they merit consideration to accept and embrace the Covenant?

>>> Let us discuss this at a more prudent moment. A Jiralhanae approaches.


Link to source

However, the Jiralhanae (Brutes) ARE brutal, and they enjoy killing humans. So a level where you play as a Brute and massacre humans (and eat them) would fit in with existing cannon.

[Edited on 11.10.2009 8:21 PM PST]

  • 11.10.2009 8:18 PM PDT

Signatures are for squares.

The Elites loathed the humans in general. Just because a few elites thought otherwise doesn't speak for the entire species. On Multiple occasions elites have shown pure hatred for the humans.

  • 11.10.2009 8:23 PM PDT

Personally i think Bungie will end up making this Halo game the best they have ever made. This is there Last Halo game, so there definitely pulling out the big guns for it. On a environment topic i have a feeling it's going to be like for example when or if you need to be in the air or on a mountain for some reason, you can see depending where you are oncoming explosions, or covenant forces advancing somewhere.
----------I personally feel that one mission you'll see a covenant army start attacking a base with wraiths, ghosts, grunts in front to be meat shields, jackals in front with shields charging elites with swords and plasma rifles drawn, and hunters charging with there shields in attack position, which could be i don't know the beginning kinda like how Brothers in Arms started with the ending first, who knows until Bungie tells us officially we won't know.---------------

But what we do know is that Reach is going to be freaking sick.And it should put Call of Duty look like a chum. =] Long Live Halo

  • 11.10.2009 8:41 PM PDT
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The Elites loathed the humans in general. Just because a few elites thought otherwise doesn't speak for the entire species. On Multiple occasions elites have shown pure hatred for the humans.

Care to elaborate instead of making vague statements? Give me one example please. I believe that the only Sangheili who showed hatred towards Humans were Ensembles Studio's Arbiter, who is a criminal among Elites, and was about to be executed for his lack of honor when the prophets saved him because he was ruthless. Read "The Cole Protocol" and you will see that numerous Sangheili are confused about why humans were not shown the errors of their ways and accepted into the Covenant. Zhar, a Zealot under the commander of Thel Vadam (The Arbiter of 2552) remarked that "...they show some capacity for honor," and that there is "...something profoundly noble in them...",regarding an injured Faison (ODST) willing to die to buy the humans time on board the Infinite Spoils."

  • 11.10.2009 8:48 PM PDT

Posted by: urk
Eat raw meat.
Punch a bear in the face.


If you don't know who I am, the feeling is mutual.

I think the difference between Halo and CoD is that Halo is more colourful in the games. Where MW has millions of shades of gray and brown, Halo has vibrant and bright colours for structures, vehicles, armour, and weapons. Making Halo gritty would pretty much make everything look weird.

  • 11.10.2009 8:54 PM PDT

So what all you people here are saying is that you don't want Reach to have a great and deep story because Call of Duty has one? You guys are right... Let's just have a plain campaign so we can complain about it later... Reach might as well have boring and slow multiplayer too because MW2's online is awesome!

  • 11.10.2009 8:55 PM PDT

Halo: Reach WILL KILL MW 2

  • 11.10.2009 9:02 PM PDT
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The Last Fighter

I think it should look like Battlefield Bad Company 2. Great sounds, graphics, and destruction...

  • 11.10.2009 9:12 PM PDT

love to be on halo 3 all day long mainly in swat or griffball. I'm allways in the mood to help a few people get some achievements or just to help out new players. If you want to do something message me on xbox live, or here if im on. =)

major fail if you are wanting halo to have anything like call of duty i wouldnt play it halo is fine the way it is and you are saying you want it to have alot of WHOA! moments in it try killing some one with a trafic cone with a grenade in call of duty.

  • 11.10.2009 9:13 PM PDT

Posted by: TransmutationXx
...graphically and environmentally wise. (And a bit gameplay wise.)

As many of you know MW2 just came out and for those who have played the campaign will know what I'm talking about.

But for those who don't let me clarify. By graphically and environmentally wise I mean in a few levels of MW2 it shows citys on fire, buildings blown up, destroyed, the sky filled with helicopters, gun shots and smoke and fire and well it looks like a REAL battlefield. Most of you may have noticed that Halo shows none (if barely) any characteristics resembling a war. And you would think aliens invading earth and planets and trying to kill of the human race would be more bloodshot and darker looking then just humans against humans.

Gameplay wise - No I don't mean knifes, sprint button, or anything Call of Dutyish. I mean like I don't know...put some action into the game? Action like you have no gun and your hopelessly outnumbered running for your life and trying to escape/evade covenant squads. Something that pretty much keeps us on the edge of our seats.

tl;dr version: Make the enviroment more darker and look like a real battlefield and put some action into the game that'll keep us on the edge.

Thoughts? Comments?

(Oh and no I'm not a Call of Duty fanboy before anyones says that. I just simply thought the game was amazing due to its environment and the keep you on the edge of your seat moments and I'm hoping Bungie thinks about this to make Halo: Reach the best damn game out there.)


I see what you mean. Like burning cars and rubble from modern buildings, as well as military bases and arctic/desert regions.
I bet you get flamed alot for thinking that way.

  • 11.10.2009 9:16 PM PDT

i agree with the environment thing just not gameplay cause halo is halo. MW2 had a amazing SP.

For instance, in ODST. That city should of been trashed alot more then it showed, and where we're all of the civilain bodys that we're supposebly massacred? Bungie needs to make reach feel that your in a war and not such crappy AI marines.

[Edited on 11.10.2009 9:29 PM PST]

  • 11.10.2009 9:22 PM PDT
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Posted by: Goat
Bungie, oh Bungie, oh Bungie,
Know what would really be fun, G?
I don’t wish to nag
But remake Coag,
Or die from a purple sword-lungie.

I came into this thread expecting to read about some bastard child of Halo and COD, but this creation sounds beautiful.

I'm not a fan of the COD games, but the environment in MW2 pulled me in. I would love to have the same thing with Halo's art.
Now if we just had Halo's story, and another 5-6 hours of campiagn... It would be perfect.

[Edited on 11.10.2009 9:26 PM PST]

  • 11.10.2009 9:22 PM PDT

XBL Gamertag: FunnyWhytBoi
Also known as DuskSoul on GameFAQs.

Posted by: MLG Cheehwawa
Posted by: BoxOfBlades
Posted by: TransmutationXx
Posted by: BoxOfBlades
Bungie has to start banning threads that have anything to do with MW2...when i play Halo:Reach i wanna play Halo:Reack not CoD MW2,if i wanna play mw2,ill play mw2.if i wanna play halo,ill play halo.i dont want them mixed,neither do most of the community.see where im coming from?go home and stop trolling


How in anyway am I trolling!? Please tell me? I am simply suggesting a couple of ideas that would be great for Halo.

PLEASE GET PAST YOUR FANBOYISM!
Fanboyism?...because i dont want -blam!- of doody in halo makes me a fanboy,yeah that makes sense.
He was giving you an EXAMPLE of what he wanted for Halo REACH. MW2 simply did it well already. What is it they did well? Some new feature which Infinity Ward invented, and Bungie would be labelled as copy-cats for snagging?

No.

What they got right was capturing a realistic and immersive environment for a first person shooter game, allowing for a more emotional story to plant its roots in your mind more easily.

How the hell can you not want THAT for Reach?


Exactly. Everyone keeps jumping to conclusions.

In fact, this is what I really wanted for Halo: Reach ever since it was announced. I want more intense gameplay, something that really makes me feel like I'm in a war.

  • 11.10.2009 9:38 PM PDT

I do believe I know what you are saying...

There were times in Halo 3 where I was just amazed by the scenery. After you reach the Ark, you look up into the sky and face complete amazement. The first time I saw this I was speechless.

What you are looking for is more scenes like in the final level of ODST. Covenant carriers are 200 feet over head and shake the entire city as they fly by.

I am a die hard halo fan. I always argue on Bungie's side when my friends criticize them (don't know what for). In CoD MW2 there are times where there is a little bit more intensity. I think that this is due to the environment reacting a bit more. When a nade explodes, there is a large explosion that just does not sent the soldier flying; instead they let out a blood curling scream and debris flys up and outward.

In Halo when a nade explodes, the soldier either dives and gets back up or they just dive and die followed by a cloud of black smoke.

  • 11.10.2009 9:55 PM PDT

What a waste....

Posted by: xAngel of Furyx
Halo is Halo. Stop trying to make it into Call of Duty. Reach of course will have amazing graphics and will have a spectacular story to go with it. Just wait and see and stop complaining. Go play MW2 and stop comparing it to Halo.
THis.

  • 11.10.2009 9:59 PM PDT

Posted by: MLG Cheehwawa
O WOW DUDE y dont u get out of bungie forums if all u gonna say is "hay bungie can u please make HALO 3: REACH into CALL OF DOODIE: reach" i mean really comon

*ahem*

Agreed 100%
MW2 has an amazing atmosphere... just a sense of the chaos of a battlefield. Of course Halo should still have less complicated environments which are more open and non-linear in the classic Halo style, but that doesn't mean that Bungie can't take a page from MW2 when it comes to a real feeling of combat. It just makes the game more intense; puts us in the shoes of the character.

Speaking of which, I like the view from behind the riot shield in MW2... reminds me of looking out through a helmet. If we ever get a Halo with a more realistic looking environment/atmosphere, I would like the HUD to change with it... just make it look like we're in the Helmet.

Seriously though, remember the "No Russian" mission? I hated going through it (skipped it the first time), but it really helped to put a face on the enemy. Showed us who were were fighting, and why we had to stop them.

I think it was overly-powerful, though, as we were people killing people. In Halo, however, playing as an Arbiter or Zealot for a mission or two slicing our way through a UNSC ship's helpless personnel, would really help cement for the player just how ruthless the Covenant are. How important it is for the Spartans to stand between the Covenant and Humanity as often as possible.

And live to do it another day.

  • 11.10.2009 10:00 PM PDT

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

Posted by: Methew
No.

  • 11.10.2009 10:04 PM PDT

The less than a second latency of online play is a better system to play off of than more health.

You realize this system is just as host based, right? because if you're fighting host, or someone with a better connection to host, and you each start firing at the same time, his BULLETS will register first, giving him slightly more health if the melees happen at the same time.

So would you rather have the BS of both, or just one?

-HaVOk1228

Yeah, the first thing I thought while playing CoD: MW2 was, that after three attempts by Halo (Halo:2, 3, ODST) we finally have an amazing example of what a violated homeland (at least for US players) truly feels like. Though Halo 1 will always hold that special blend of cleanly presented classic FPS (simplified) environments with new visuals it is well past time that the halo franchise delivers on the visuals and overall feel presented to us as far back as the trailers for Halo 2. If the extent of Reach's fall is limited to some streams of plasma in the distance and civilian free streets of cities that have most doors locked then Halo: Reach may be yet another Halo campaign experience that manages to only get a fraction (if any) of the replay that the original Halo still delivers to me.

EDIT: On the use of a "No Russian" style mission, I would say that such a mission might be a little too strong for the space opera (more fantasy based) feel of Halo. Yes some cinematics, or even civilian corpses/ covies attacking civilians in game will be needed to finally let us hate the Covies as invaders, though nothing that brutal. Besides it might come off as being too much like plagiarism now that CoD accomplished, well, that.

Even the relatively human free environments of halo 1 show us more "civilian" casualties than the supposedly devastated cities of earth. (Though they are not true civilians the non-marine staff of the pillar of autumn always felt like the most honest depiction of non-combatants in the halo universe, heck the halo 3 factory workers end up acting as fearless as any marine.)

[Edited on 11.10.2009 10:18 PM PST]

  • 11.10.2009 10:10 PM PDT

... Guys, the call of duty comment was just intended for him to easier describe the graphics and battle environment he was looking for.

If you disagree in changing or alter what we already have had in Halo, tell him. Don't just call him a CoD fanboy and tell him to gtfo

  • 11.10.2009 10:12 PM PDT

No, Halo should not use MW2 environments and graphics... Halo should use their own better ones, not their current or MW2 graphics/environments.

Why go for mediocrity when they can surpass that and create a new Halo world with destructible environments, where after every step you can see a footprint left behind, where after shooting you can see the shell case on the floor, after killing an enemy you see blood slowly oozing out and bullet wounds in their body. When you shoot a vehicles you pop it's tires and it starts to skid out of control.

Thats is what I want.

  • 11.10.2009 10:12 PM PDT
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Wrong sir WRONG. Yes Mw2 was epic, I just beat it, and it does have a "wow" factor, because of course going trough an entire airport killing civs just to end up being shot in the face does SHOCK. And having the United States be attacked also is crazy.

YET OMFG WAIT. You know why it's crazy because it's modern. Covenant glassing something is 10000x worse then anything in MW(1/2) but since we will never experience such a thing (as an alien invasion) it wont seem so DEEP.

The covenant are also a lot more deadly and "evil" then most enemies anywhere else in any CoD game, they probably have the highest kill record, and possible kill record. I mean even the Combine havnt killed as much as the Covenant. They outnumber and outpower everything. Just think of it....Hunters alone have a population of about ONE TRILLION. Plus the Grunts, Elites, Drones, Brutes, even Prophets.

So Halo if you take the time to THINK/READ/LISTEN is very deep, and pretty much a lot more deep then CoD, but as I said before since it's a future game and has a 1/100000000000000 chance of becoming real, people wont really "feel" it.


All Bungie has to do is just remind people how "evil" the Covenant are. And just how many people are killed by them.

  • 11.10.2009 10:21 PM PDT