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Subject: Reach should be like MW2...

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No! Hal0 i5 N0t m3aN7 2 B LieK COD!!!

Oh wait, I've just remembered that I'm not a mindless Halo fanboy drone. I read your post, and seeing as you don't intend to alter the classic Halo gameplay, I'm all for your idea. In fact, if you had taken the COD comparisons out of your post, I can guarantee you that you would have many more supporters. It's not your fault, it's just that the Halo community can be quite spiteful and envious.

  • 11.11.2009 10:17 AM PDT

GT= Frost1691
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Worst idea ever...http://www.bungie.net/Forums/posts.aspx?postID=8664824

Agree 100%. I've always thought the Halo campaign action was a little bland and repetitive. I figured they would fix that in Halo 3, but I guess not.

By the way, to all the people in this thread that just said No.It wouldn't hurt to be a little open minded. Halo isn't perfect and if you want Bungie to create the same far from perfect Halo 3 then the entire Halo community is in for a HUGE let down.


[Edited on 11.11.2009 10:20 AM PST]

  • 11.11.2009 10:20 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: Frost1691 1691It wouldn't hurt to be a little open minded. Halo isn't perfect and if you want Bungie to create the same far from perfect Halo 3 then the entire Halo community is in for a HUGE let down.

Not all of us are saying no because we are close minded. But Halo honestly is not CoD. The same rules don't apply to both games specifically because their genres are different in more than one way.

  • 11.11.2009 10:25 AM PDT

Posted by: UL7IM4 G33K
Posted by: Frost1691 1691It wouldn't hurt to be a little open minded. Halo isn't perfect and if you want Bungie to create the same far from perfect Halo 3 then the entire Halo community is in for a HUGE let down.

Not all of us are saying no because we are close minded. But Halo honestly is not CoD. The same rules don't apply to both games specifically because their genres are different in more than one way.


But he wasn't talking about the gameplay, just the environment. Which I agree with 100%.

We should have crashing banshees/pelicans and all that stuff on fire.

  • 11.11.2009 10:27 AM PDT
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Yes. And No.

Bungie needs to make Halo:Reach more "epic", without taking out the haloness that made us love it. If, for example, you were without a weapon, you would have to have a ridiculous amount of covenant trying to kill you. After all, you ARE a Spartan, and 25 covenant wouldn't provide much of a threat.

  • 11.11.2009 10:28 AM PDT
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Posted by: x Foman123 x
LOL, real rap is not made for you, white people.

We don't expect you to "get it." And you don't, as you've made abundantly clear through your numerous embarrassing dances, karaoke performances, ignorant haters, and pitiful imitators.

You giving your opinion on rap is like a dog watching TV. It's kind of cute because it LOOKS like he knows what's going on, but you know he really has no actual ability to comprehend it.

i want to have more feelings for my allies. the marines in halo 3 had no emotions. i betray them for fun, they need to be more lifelike. I also want the ground to rumble on some levels to show explosions. this thread is a great idea btw

  • 11.11.2009 10:30 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: Blitzboy289
But he wasn't talking about the gameplay, just the environment. Which I agree with 100%.

We should have crashing banshees/pelicans and all that stuff on fire.

Halo 3 had quite a bit of that, actually. Longswords were shot out of the sky, constant background battles between Banshee's and Hornets (as cheesy as they were). ODST was the only one that did it better in my opinion.

  • 11.11.2009 10:31 AM PDT

GT= Frost1691
No Group Invites.
Worst idea ever...http://www.bungie.net/Forums/posts.aspx?postID=8664824

Posted by: UL7IM4 G33K
Posted by: Frost1691 1691It wouldn't hurt to be a little open minded. Halo isn't perfect and if you want Bungie to create the same far from perfect Halo 3 then the entire Halo community is in for a HUGE let down.

Not all of us are saying no because we are close minded. But Halo honestly is not CoD. The same rules don't apply to both games specifically because their genres are different in more than one way.
Of course Halo isn't CoD. Why is it that it's always compared to CoD? There are other FPS's out there with the same basic level of action that CoD has. The real problem I see with Halo is that it doesn't feel like you're in any real danger. On the other hand, in games like CoD, all of the explosions, gunfire everywhere, buildings blowing up, give you feeling of real danger. In Halo it just feels like you're a one man army walking through levels killing anything in your past. There isn't any real challenge. And this doesn't make any sense. It seems that if you're desperately fighting for the survival of all mankind against blood thirsty religious fanatics that want your head on a pike, then you should maybe feel like you're in danger. Halo does not deliver in that aspect.

  • 11.11.2009 10:36 AM PDT

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Man, you should have reworded and removed the words 'Modern Warfare 2', then you wouldn't have these complaint posts.

I for one, agree that Halo should have a similar feel to what the Call of Duty franchise has achieved, warzones that actually have action in the background. Parts of missions where certain circumstances change the gameplay for a while.

  • 11.11.2009 10:40 AM PDT

Agreed, except for the lifelike environment part. Hear me out cause it's hard to explain.

A far as nature goes (trees, dirt, rocks, bushes, grass. ect) it shold look lifelike.

However for me Halo has a certain, (for lack of better words but they work,) Cartoon/fantasy look to it. Which is great because there are purple tanks and lazorz.

I think if bungie had some sort of super awesome hybrid look it'd be sweet.

After reading what I wrote I realize how dumb it actually sounds. SO ANYWAY halo has a certain look, and while it could be more lifelike it should retain that halo visual atmoshphere.

  • 11.11.2009 10:42 AM PDT

Posted by: Methew
Posted by: xAngel of Furyx
Halo is Halo. Stop trying to make it into Call of Duty. Reach of course will have amazing graphics and will have a spectacular story to go with it. Just wait and see and stop complaining. Go play MW2 and stop comparing it to Halo.

Some might argue that genetically enhanced cyborgs fighting over-religious aliens AND zombies over a superweapon that will destroy the galaxy isn't exactly spectacular story.


no, its not a spectacular story, but its done in a spectacular way

  • 11.11.2009 10:44 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

The thing about Spartans is that they were supersoldiers. If you're wondering why you don't feel endangered it is probably because of that. I would try playing through the Halo CE and Halo 3 campaigns on Legendary, perhaps do the same for ODST. IF not Legendary at least on Heroic. You feel fairly endangered (canonical power is Heroic).

Another reason CoD probably feels more dangerous is because of its realistic quality and the fact you can die from a small number of rounds as opposed to Halo. This is why I say Halo is different from CoD in more ways than one. Atmosphere, gameplay, universe. The fact of the matter is a Spartan is a one man army. Master Chief punched a missile into the ground before him and SURVIVED. The only reason he has the slightest bit of trouble with the Covenant is numbers and technology (and that was lessened with the addition of shields to the MJOLNIR armor).

Halo: Reach will be sure to instill danger back into the game without any CoD influence. You will be back to the Mark V armor, with minimal shields and health (hopefully), which means the danger of dying is bearing on your mind always. Couple that with the sheer numbers of Covenant that will be bearing down on you in the game, based on the books, and you have a bad situation.

[Edited on 11.11.2009 10:48 AM PST]

  • 11.11.2009 10:47 AM PDT

GT= Frost1691
No Group Invites.
Worst idea ever...http://www.bungie.net/Forums/posts.aspx?postID=8664824

Posted by: UL7IM4 G33K
The thing about Spartans is that they were supersoldiers. If you're wondering why you don't feel endangered it is probably because of that. I would try playing through the Halo CE and Halo 3 campaigns on Legendary, perhaps do the same for ODST. IF not Legendary at least on Heroic. You feel fairly endangered (canonical power is Heroic).

Another reason CoD probably feels more dangerous is because of its realistic quality and the fact you can die from a small number of rounds as opposed to Halo. This is why I say Halo is different from CoD in more ways than one. Atmosphere, gameplay, universe. The fact of the matter is a Spartan is a one man army. Master Chief punched a missile into the ground before him and SURVIVED. The only reason he has the slightest bit of trouble with the Covenant is numbers and technology (and that was lessened with the addition of shields to the MJOLNIR armor).

Halo: Reach will be sure to instill danger back into the game without any CoD influence. You will be back to the Mark V armor, with minimal shields and health (hopefully), which means the danger of dying is bearing on your mind always. Couple that with the sheer numbers of Covenant that will be bearing down on you in the game, based on the books, and you have a bad situation.
I've beaten Halo:CE and Halo 3 on legendary, and didn't want to go through ODST again after heroic. I didn't feel endangered at all, I just felt pissed off. I played through CoD4 on veteran and actually felt like I was in battle. Super-soldier or not, you should still feel like you're endangered when you're up against an entire pack of Brutes. In the books a Spartan can barely kill one Brute, let alone a pack.

  • 11.11.2009 10:58 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: Frost1691 1691
I've beaten Halo:CE and Halo 3 on legendary, and didn't want to go through ODST again after heroic. I didn't feel endangered at all, I just felt pissed off. I played through CoD4 on veteran and actually felt like I was in battle. Super-soldier or not, you should still feel like you're endangered when you're up against an entire pack of Brutes. In the books a Spartan can barely kill one Brute, let alone a pack.

A Spartan can kill a pack of brutes. Its a bit different when it is your first encounter with an enemy. The same thing happened with Chief's first encounter with an Elite at Reach. And you honestly can't say you didn't feel threatened on Halo CE Legendary. You are constantly at half or less health during it and Zealots are to be feared. You either are just not immersed in Halo when you play or you have balls of steel.

  • 11.11.2009 11:04 AM PDT

GT= Frost1691
No Group Invites.
Worst idea ever...http://www.bungie.net/Forums/posts.aspx?postID=8664824

Posted by: UL7IM4 G33K
Posted by: Frost1691 1691
I've beaten Halo:CE and Halo 3 on legendary, and didn't want to go through ODST again after heroic. I didn't feel endangered at all, I just felt pissed off. I played through CoD4 on veteran and actually felt like I was in battle. Super-soldier or not, you should still feel like you're endangered when you're up against an entire pack of Brutes. In the books a Spartan can barely kill one Brute, let alone a pack.

A Spartan can kill a pack of brutes. Its a bit different when it is your first encounter with an enemy. The same thing happened with Chief's first encounter with an Elite at Reach. And you honestly can't say you didn't feel threatened on Halo CE Legendary. You are constantly at half or less health during it and Zealots are to be feared. You either are just not immersed in Halo when you play or you have balls of steel.
Balls of steel ;)

  • 11.11.2009 11:07 AM PDT

To evryone saying "no" or "halo beats COD" just read his post all hes saying is that halo should be darker not halo should b turned into COD

  • 11.11.2009 11:31 AM PDT

Nothing is true. Everything is permitted.

Posted by: porkstein
No! Hal0 i5 N0t m3aN7 2 B LieK COD!!!

Oh wait, I've just remembered that I'm not a mindless Halo fanboy drone. I read your post, and seeing as you don't intend to alter the classic Halo gameplay, I'm all for your idea. In fact, if you had taken the COD comparisons out of your post, I can guarantee you that you would have many more supporters. It's not your fault, it's just that the Halo community can be quite spiteful and envious.


Thanks for not being a mindless halo fanboy drone. lol

And yeah you get the idea, I don't intend to alter gameplay and I was simply just using MW2 as a prime example as to what they should do in reach. (Atmosphere wise)

  • 11.11.2009 12:59 PM PDT

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Posted by: porkstein
No! Hal0 i5 N0t m3aN7 2 B LieK COD!!!

Oh wait, I've just remembered that I'm not a mindless Halo fanboy drone. I read your post, and seeing as you don't intend to alter the classic Halo gameplay, I'm all for your idea. In fact, if you had taken the COD comparisons out of your post, I can guarantee you that you would have many more supporters. It's not your fault, it's just that the Halo community can be quite spiteful and envious.


I completely agree. Halo:3 did not grip me emotionaly and infact i can even question why it was rated M in the first place. IM NOT SAYING HALO:3 ISNT a good game or anything but if u think campaigne wise it was deffinently not the greatest. I think if bungie could try to make a more emotional story line through more reactive environment (especialy with civilians in mind) the campaigne would probably be better. Also in my opinion, Halo should be a bit darker (especialy in Reach where you are on the losing side).

O and before i forget, I also dont agree with all that stuff about the elites a while back. The cole protocol was a very good book and Thel IS the Arbiter from Halo:3. And just to clear up for most of you, the Arbiter from halo Wars is a completely different arbiter, which explains y *spoiler* Srgnt. Forge ends up killing him. It is also true that the elites have very much questioned the war against the humans, one of these Elites being Thel(the Arbiter) himself.

MAIN POINT: HALO REACH NEEDS A BETTER AND MORE GRIPPING CAMPAIGNE AND IN MY OPINION ELITES ARE COOL AND ARE NOT TRUELY EVIL!!!!

  • 11.11.2009 1:58 PM PDT
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Posted by: MLG Cheehwawa
O WOW DUDE y dont u get out of bungie forums if all u gonna say is "hay bungie can u please make HALO 3: REACH into CALL OF DOODIE: reach" i mean really comon

*ahem*

Agreed 100%
MW2 has an amazing atmosphere... just a sense of the chaos of a battlefield. Of course Halo should still have less complicated environments which are more open and non-linear in the classic Halo style, but that doesn't mean that Bungie can't take a page from MW2 when it comes to a real feeling of combat. It just makes the game more intense; puts us in the shoes of the character.

Speaking of which, I like the view from behind the riot shield in MW2... reminds me of looking out through a helmet. If we ever get a Halo with a more realistic looking environment/atmosphere, I would like the HUD to change with it... just make it look like we're in the Helmet.

Seriously though, remember the "No Russian" mission? I hated going through it (skipped it the first time), but it really helped to put a face on the enemy. Showed us who were were fighting, and why we had to stop them.

I think it was overly-powerful, though, as we were people killing people. In Halo, however, playing as an Arbiter or Zealot for a mission or two slicing our way through a UNSC ship's helpless personnel, would really help cement for the player just how ruthless the Covenant are. How important it is for the Spartans to stand between the Covenant and Humanity as often as possible.

And live to do it another day.


Agreed 100%

  • 11.11.2009 2:13 PM PDT

Posted by: TransmutationXx
...graphically and environmentally wise. (And a bit gameplay wise.)

As many of you know MW2 just came out and for those who have played the campaign will know what I'm talking about.

But for those who don't let me clarify. By graphically and environmentally wise I mean in a few levels of MW2 it shows citys on fire, buildings blown up, destroyed, the sky filled with helicopters, gun shots and smoke and fire and well it looks like a REAL battlefield. Most of you may have noticed that Halo shows none (if barely) any characteristics resembling a war. And you would think aliens invading earth and planets and trying to kill of the human race would be more bloodshot and darker looking then just humans against humans.

Gameplay wise - No I don't mean knifes, sprint button, or anything Call of Dutyish. I mean like I don't know...put some action into the game? Action like you have no gun and your hopelessly outnumbered running for your life and trying to escape/evade covenant squads. Something that pretty much keeps us on the edge of our seats.

tl;dr version: Make the enviroment more darker and look like a real battlefield and put some action into the game that'll keep us on the edge.

Thoughts? Comments?

(Oh and no I'm not a Call of Duty fanboy before anyones says that. I just simply thought the game was amazing due to its environment and the keep you on the edge of your seat moments and I'm hoping Bungie thinks about this to make Halo: Reach the best damn game out there.)


1:this isnt call of duty
2:mw2 sucks

  • 11.11.2009 2:17 PM PDT

GT= Frost1691
No Group Invites.
Worst idea ever...http://www.bungie.net/Forums/posts.aspx?postID=8664824

Posted by: TOLGA INTERNET
Posted by: TransmutationXx
...graphically and environmentally wise. (And a bit gameplay wise.)

As many of you know MW2 just came out and for those who have played the campaign will know what I'm talking about.

But for those who don't let me clarify. By graphically and environmentally wise I mean in a few levels of MW2 it shows citys on fire, buildings blown up, destroyed, the sky filled with helicopters, gun shots and smoke and fire and well it looks like a REAL battlefield. Most of you may have noticed that Halo shows none (if barely) any characteristics resembling a war. And you would think aliens invading earth and planets and trying to kill of the human race would be more bloodshot and darker looking then just humans against humans.

Gameplay wise - No I don't mean knifes, sprint button, or anything Call of Dutyish. I mean like I don't know...put some action into the game? Action like you have no gun and your hopelessly outnumbered running for your life and trying to escape/evade covenant squads. Something that pretty much keeps us on the edge of our seats.

tl;dr version: Make the enviroment more darker and look like a real battlefield and put some action into the game that'll keep us on the edge.

Thoughts? Comments?

(Oh and no I'm not a Call of Duty fanboy before anyones says that. I just simply thought the game was amazing due to its environment and the keep you on the edge of your seat moments and I'm hoping Bungie thinks about this to make Halo: Reach the best damn game out there.)


1:this isnt call of duty
2:mw2 sucks
Just because you think it sucks does not mean it actually does. Tell the millions upon millions of people that bought the game last night that it sucks. Halo fanboys are annoying, as are all fanboys.

  • 11.11.2009 2:19 PM PDT

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Posted by: UL7IM4 G33K
Posted by: Blitzboy289
But he wasn't talking about the gameplay, just the environment. Which I agree with 100%.

We should have crashing banshees/pelicans and all that stuff on fire.

Halo 3 had quite a bit of that, actually. Longswords were shot out of the sky, constant background battles between Banshee's and Hornets (as cheesy as they were). ODST was the only one that did it better in my opinion.


I'd compare that with the newest NHLs. They have some great additions like skill stick and a lot more lifelike graphics and physics, but some things like horrible skating animation drag it down.

Those aerial fights (and fights you are not participating) were a good idea, but the execution was horrible. They just screamed "This is a game!" instead of being immersive. The game would have been better without them.

You can only hope Bungie finds out what was amazing about ODST, Halo3, Halo2 and Halo1 and what new things could be added. And that they don't run out of time or energy to make it great and consistent.

  • 11.11.2009 2:23 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

I think people are misinterpreting what some of the major issues with Halo 3's immersion factor was. Personally it wasn't graphics or grittiness (Halo CE and Halo 2 weren't much different, and their immersion factors were different). Honestly the most immersion breaking part of Halo 3 is Cortana and Gravemind. I can honestly say that the moment Halo 3 started up I was immersed in it fully. It was not until Cortana flashed onto my screen did I feel a huge disconnect from the game.

Halo doesn't use viral marketing mechanics in the game like that. It never has. The Terminals were a much better example of how Halo should operate. Perhaps the game should have even played differently (like ODST) depending on if you found Cortana remnants or not. But alas, that isn't how it was done. I will agree that Reach should be dark, but it should be Halo dark, and that has far more to do with atmosphere than just visual keys. I think Halo's soundtrack is one of if not the primary mood setter for every Halo game. So I would look to that first.

[Edited on 11.11.2009 2:25 PM PST]

  • 11.11.2009 2:24 PM PDT

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Posted by: MLG Cheehwawa
O WOW DUDE y dont u get out of bungie forums if all u gonna say is "hay bungie can u please make HALO 3: REACH into CALL OF DOODIE: reach" i mean really comon

*ahem*

Agreed 100%
MW2 has an amazing atmosphere... just a sense of the chaos of a battlefield. Of course Halo should still have less complicated environments which are more open and non-linear in the classic Halo style, but that doesn't mean that Bungie can't take a page from MW2 when it comes to a real feeling of combat. It just makes the game more intense; puts us in the shoes of the character.

Speaking of which, I like the view from behind the riot shield in MW2... reminds me of looking out through a helmet. If we ever get a Halo with a more realistic looking environment/atmosphere, I would like the HUD to change with it... just make it look like we're in the Helmet.

Seriously though, remember the "No Russian" mission? I hated going through it (skipped it the first time), but it really helped to put a face on the enemy. Showed us who were were fighting, and why we had to stop them.

I think it was overly-powerful, though, as we were people killing people. In Halo, however, playing as an Arbiter or Zealot for a mission or two slicing our way through a UNSC ship's helpless personnel, would really help cement for the player just how ruthless the Covenant are. How important it is for the Spartans to stand between the Covenant and Humanity as often as possible.

And live to do it another day.


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Also agreed 100%. The ONLY thing holding Halo's campaign back from GREATNESS is the lack of adrenaline missions. If Halo had more of its story-telling from a 1st person helmet cam and more adrenaline missions where you would play in a scenario outside of the normal fps, say like gunning Covenant down from a Pelican or using a MAC Blast on a Cruiser, then Halo would be THAT MUCH BETTER.

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[Edited on 11.11.2009 2:25 PM PST]

  • 11.11.2009 2:24 PM PDT

to Frost1691 1691, im not a halo fanboy.
my only halo games are halo 3 and halo 3 odst

and i will glady tell to call of duty fans that they wasted thier 60 bucks

and idk

ps: 6/10 call of duty fanboys i asked said that they regret buying mw2

[Edited on 11.11.2009 2:30 PM PST]

  • 11.11.2009 2:27 PM PDT