Halo: Reach Forum
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  • Subject: Reach should be like MW2...
Subject: Reach should be like MW2...
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Posted by: TransmutationXx
in a few levels of MW2 it shows citys on fire, buildings blown up, destroyed, the sky filled with helicopters, gun shots and smoke and fire and well it looks like a REAL battlefield. Most of you may have noticed that Halo shows none (if barely) any characteristics resembling a war. And you would think aliens invading earth and planets and trying to kill of the human race would be more bloodshot and darker looking then just humans against humans.

I was kind of hoping that for halo 3 ODST but the closest I got was to the ONI building

  • 11.11.2009 2:33 PM PDT

Caboose -1


It looks like a Puma?!?

Wow, this guy said "Make the enviorment like CoD"
Not the whole gameplay, read the whole thread idiots..

If your stupid enough to not understand that let me clarify, he said make it like a war not just everything look the same as it did before the war..

I agree with the op they should do ths..

  • 11.11.2009 2:35 PM PDT

I understand where you are coming from with making the environment more dynamic and realistic to a true Battlefield but as with the action what exactly do you mean? Fast-Paced gameplay access to Hornet bomb drops and Pelican Care Packages. This is not Halo, This should never be Halo. Call of Duty is Call of Duty and Halo is Halo. Nuff said.

  • 11.11.2009 2:35 PM PDT
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well that wouldnt make it like mw2, seriously that game isnt the only game with those environmental characteristics, but halo actually should be a bit more war-like in its own way

  • 11.11.2009 2:36 PM PDT

Nothing is true. Everything is permitted.

Posted by: Sparty Boy 117
well that wouldnt make it like mw2, seriously that game isnt the only game with those environmental characteristics, but halo actually should be a bit more war-like in its own way


Like I've said in my recent posts. I was just using it as an example and I don't think I've played a game that has an atmosphere/environment as dynamic and intense like MW2.

  • 11.11.2009 2:41 PM PDT

Nothing is true. Everything is permitted.

Posted by: kruse93
As long as the game is good i dont care.


If only more people that posted on these forums were like you.

[Edited on 11.11.2009 3:04 PM PST]

  • 11.11.2009 2:48 PM PDT

Halo 3: ODST is a sample of the kind of environments were going to get. It really showed a destroyed city, especially in the horizon, the sky boxes. etc. It was in fact beautiful; Simply walking around and looking at how amazing ODST's environments were, was very satisfying.

Gameplay wise, the Covenant should be outnumbering us even more then any other Halo game to date, being in danger won't be much of a problem.

  • 11.11.2009 2:59 PM PDT

"If you push this button. Someone. Somewhere will die.

BUT.

You will, hey wait! Didn't you wanna hear what you'd get first!"

Totally. I'm all for it. Another idea to consider is that of events in GW2. What if there were optional side events that happened on your main objective, sort of like the scripter MW2 events. Save a squad, plant a bomb, locate intel, something like that. Why would you do that? Save a squad, gain a team. Plant a bomb, make less enemies to come. Locate intel, have a map for later. See where I'm going? Currents choices effect later events, but don't actually change the final objective. That is, unlike CoD, where going off to the side is scripted and always unavoidable.

Feelingwise though, I'm totally agreeing with you. Spartans were earlier in development. Why not make them slightly weaker to covenant weaponry.

  • 11.11.2009 3:10 PM PDT

I completely agree on everything stated, some people here are just closed-minded fanboys or below age of 15, ive played mw2 and its impressive what they done, even the multiplayer feels very dynamic. I dont understand who wouldn't want banshees flying over you and fighting say hornets, while on the ground plasma rounds are flying in every direction and wraith mortars are crashing left and right, as you and a handful of marines try to retreat and survive the convenant onslaught. Not sure how it would work but good camera shakes at important point would be awesome too. And of course like many other have stated, smarter marines, maybe some that stick with you and you learn their names, so if one was to be lost ud feel like reverting to last saved just to keep that single marine alive.

  • 11.11.2009 3:29 PM PDT

I wrote a similar thread about the level of immersion, interactivity, graphics, characters etc when comparing Halo 3, Reach and MW2.

I agree that Reach has to at least hit the standard of MW2 and has enough potential to exceed even that standard.

The amount of descruction in MW2 is about perfect, cars explode, trees catch fire, boxes break up but buildings pretty much remain intact. In addition bullets shoot through doors and wooden pallets etc. MW2's level and balance of interactivity and desctruction is perfect. Reach should definitely use this as their gauge.

Although textures when at extreme close ranges in MW2 show their true colours the implementation of which textures and detail to use where and when really helps the gameplay immersion. Halo 3 character procedural textures are superior but the implementation of textures regarding the sheer array and level of objects in MW2 easily trump Halo 3 in regard to immersion and suspension of disbelief through graphics and more importantly character motions.

At points you have to double take looking at characters and textures to really appreciate them. The level of motion capture in MW2 is outstanding, if there is keyframing in there is seems only to clean up the motion capture and vehicle movement etc.

The AI callouts are the best and most useful in any game to date. Squad mates not only keep you on track but call out enemy contact and positions relative to the dynamically changing environment, characters and even weapons they carry. This is top notch and if the leaked Reach screen shots are true with squad mate health bars this should certainly be a top priority over at Bungie Reach HQ.

Another point of immersion was the mission with the nuke and the EMP scale of impact on weapon scopes, environment lighting, impact of enemy engagements, evironment damage and particle effects etc. This was top notch immersion and gameplay interest.

Reach should keep the easily identifable enemies vs teammates that is trademark Halo but some toning down of this would be a solid change for the better. Please not to the extent of MW2, yes it is more realistic and adds to the confusion of war but I prefer the instant recognition of Bungie's design choice.

Audio, no real change required here. Marty does AAA grade work and the level of interactivity and range of sounds is astounding in both games. However, I would like Bungie to take some notes from MW2 with regard to their mission and gameplay interaction with audio. Sound alters from flash bangs, grenades and weather with dynamic effects at different ranges etc. This would be a welcome addition and highly effective for multiplayer too.

Please Please Please for the love of Halo do not bring back the red visor from ODST or the blood effect from MW2 as you take damage. It is just plain annoying to not be able to see. I understand this is to highlight how you are less effective and 'blinded from damage' but this should be toned down by at least 50%. Gamers want to see what their doing, particularly when they're taking damage and close to death.

Realism, similar to how an actor just has that X factor, MW2 has that realism factor in spades. Any shortcomings are forgiven because you are just so sucked into the game. Reach simply has to make a move away from the toy story style multiplayer and get 'real gritty' like MW2 but while like boring grey/brown shaded GOW2 either.

[Edited on 11.11.2009 3:41 PM PST]

  • 11.11.2009 3:35 PM PDT

I think that Halo: Combat Evolved did the story a service by keeping many of the cinematics revolving around what the Master Chief could see and what he was doing, even if the events would have been more effectively portrayed from other perspectives (like Captain Keyes'). I agree that a 1st-person perspective or close-3rd-person perspective is best.

As for suggesting that the game look more like there is a war going on, of course I agree. Halo has done an okay job in Halo 3 of showing that, and Halo: Combat Evolved didn't really need that. But in Reach, if there are cities on the planet (and I would assume there are, even if it is the military hub of the UNSC), then they should be aflame and frighteningly unstable-looking.

  • 11.11.2009 3:46 PM PDT

Totally agree, whatever happened to the helmet cameras and cinematics when the flood was introduced in Halo 1?

Reach had better be more realistic, not like ODST but much closer to MW2.

One or two forerunner/covie missions in Reach somehow would be sweet to just add contrast throughout the game. I can't help it the forerunner structures and textures are just too appealing to leave out.

Posted by: Halo 2 Rookie
I think that Halo: Combat Evolved did the story a service by keeping many of the cinematics revolving around what the Master Chief could see and what he was doing, even if the events would have been more effectively portrayed from other perspectives (like Captain Keyes'). I agree that a 1st-person perspective or close-3rd-person perspective is best.

As for suggesting that the game look more like there is a war going on, of course I agree. Halo has done an okay job in Halo 3 of showing that, and Halo: Combat Evolved didn't really need that. But in Reach, if there are cities on the planet (and I would assume there are, even if it is the military hub of the UNSC), then they should be aflame and frighteningly unstable-looking.

  • 11.11.2009 3:55 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

Yes.

  • 11.11.2009 4:54 PM PDT

Nothing is true. Everything is permitted.

Glad to finally see some positive replies from the community and people who actually read the post. =)

Didn't feel like quoting (I know I'm lazy :3) but I agree with the posters above me. The level of immersion and smart AI's and all. (Especially smart AI's; I too would like to see marines/odsts/spartans whoever were with telling us Covie locations.)

We need Reach to be the best of the Halo games considering its Bungie's last Halo title and they can make it the best by adding all this we have all came up with.

[Edited on 11.11.2009 6:46 PM PST]

  • 11.11.2009 6:42 PM PDT

"This is the definitive Halo made by the people who created Halo."

- Martin O'Donnell

Before I start, I am NOT a fan boy. Yes, I love the Halo series, but I play other games besides it. Personally, I think Modern Warfare 2 is WAYYY overrated. It makes me mad just thinking about it. Out of all honesty, does Modern Warfare 2 REALLY have that much of a drastic improvement over its predecessors? The graphics are not much better and the gameplay is basically the same. I look at it like Call of Duty 4 with a new skin and a few new weapons (maybe I exaggerated here a little). Don't you guys agree with me?

  • 11.11.2009 7:01 PM PDT

I liked all the destruction, and the civilians running around in Call of Duty. ODST reserved civilians to Sadie's story. I think it would have been funner to play Sadie in Sadie's story with a gun and better voice acting instead of the Rookie.

[Edited on 11.11.2009 7:11 PM PST]

  • 11.11.2009 7:10 PM PDT

I was just playing MW2 and a guy spawned so that my aimer was on his face.

Reach should not be like that.

  • 11.11.2009 7:14 PM PDT

"YOUR DESTRUCTION IS THE WILL OF THE GODS, AND WE ARE THEIR INSTRUMENT."

70% of this thread probably hasn't even read the OP.
I don't own MW2 yet, but I've played it at a friend's house. "Exodus" was the mission name, I believe, where everything was awesome. Paratroopers dropping in, ash and soot alive in the air, the skies ablaze as if hell itself had lifted up to the atmosphere. At one point, we came upon the burning carcass of a plane, downed upon the remnants of a fiery, decrepit house.

...Now imagine that plane was a Pelican.

  • 11.11.2009 7:18 PM PDT

The mood of MW2 really helps the player immerse himself not only with the game, but with the characters as well. Creating a story line and mood that makes the player want to save his allies, and kill the enemy for the greater good makes the game that much more enjoyable.

I can't do that with halo because of all the jokes, the action figure type coloring, and the lack of character interaction.

I agree 117%

  • 11.11.2009 7:23 PM PDT

.:. îXî - $ìgñ øf thé GøÐz .:.


My Profile - iXi Gaming


Î ũňķñ{ǾẄŃ} ū

Posted by: TW InKoGnIto
The mood of MW2 really helps the player immerse himself not only with the game, but with the characters as well. Creating a story line and mood that makes the player want to save his allies, and kill the enemy for the greater good makes the game that much more enjoyable.

I can't do that with halo because of all the jokes, the action figure type coloring, and the lack of character interaction.

I agree 117%


Every single character in Halo is better than every single character in Modern Warfare.

Every single part of the storyline is better in Halo than in Modern Warfare.

You complain about the jokes? That's what makes Halo standout from the rest while also having its serious and dramatic moments. You think I cared at all about the Modern Warfare storylines? No. I almost CRY at the dramatic parts in Halo's storylines.

The action figure type coloring? Really? You want Halo to look as bland and dull as Modern Warfare and Gears of War? ...




The ONLY thing Halo needs in its campaign is more adrenaline missions and interactivity/diversity. We need to be taken out of the first person realm sometimes and immersed in other ways. That's the ONLY thing Modern Warfare has over Halo.

  • 11.11.2009 7:39 PM PDT

"This is the definitive Halo made by the people who created Halo."

- Martin O'Donnell

Posted by: UNKNOWN iXi
Posted by: TW InKoGnIto
The mood of MW2 really helps the player immerse himself not only with the game, but with the characters as well. Creating a story line and mood that makes the player want to save his allies, and kill the enemy for the greater good makes the game that much more enjoyable.

I can't do that with halo because of all the jokes, the action figure type coloring, and the lack of character interaction.

I agree 117%


Every single character in Halo is better than every single character in Modern Warfare.

Every single part of the storyline is better in Halo than in Modern Warfare.

You complain about the jokes? That's what makes Halo standout from the rest while also having its serious and dramatic moments. You think I cared at all about the Modern Warfare storylines? No. I almost CRY at the dramatic parts in Halo's storylines.

The action figure type coloring? Really? You want Halo to look as bland and dull as Modern Warfare and Gears of War? ...




The ONLY thing Halo needs in its campaign is more adrenaline missions and interactivity/diversity. We need to be taken out of the first person realm sometimes and immersed in other ways. That's the ONLY thing Modern Warfare has over Halo.

FTW!!!

  • 11.11.2009 8:02 PM PDT

Posted by: UNKNOWN iXi
Every single character in Halo is better than every single character in Modern Warfare.

Really? You sure? Maybe one or two, but for the most part, they are just there. Although Johnson is the coolest dude ever.

Every single part of the storyline is better in Halo than in Modern Warfare.
Really? I don't think so. For the most part, the campaign seemed pretty bland in Halo 2 and 3, with the exception of the epic cut scenes. The missions you had to under take seemed pretty small and confined for being the last Spartan alive.

You complain about the jokes? That's what makes Halo standout from the rest while also having its serious and dramatic moments. You think I cared at all about the Modern Warfare storylines? No. I almost CRY at the dramatic parts in Halo's storylines.
I can't take Halo seriously when my enemy and allies keep joking around. When Miranda Keys died, I was like "haha" instead of being like "damn it!"

In the middle of a 'gun fight' marines and grunts make silly puns, why?! Before the fights, that is perfectly fine, but not during or after, when lives are on the line and your friends are dying.

The action figure type coloring? Really? You want Halo to look as bland and dull as Modern Warfare and Gears of War? ...
Don't put words in my mouth you insolent fanboy. Halo can keep it's amazing art style, while becoming more gritty and believable. I hate this forum for this reason. People believe that Halo is better than everything else, just because it is Halo. I am so sick of it, grow up.


The ONLY thing Halo needs in its campaign is more adrenaline missions and interactivity/diversity. We need to be taken out of the first person realm sometimes and immersed in other ways. That's the ONLY thing Modern Warfare has over Halo.[/b]

I think that MW2 has quite a few things over Halo.

And how can we add more adrenaline missions with the current style of Halo? The spartan has this half-assed jog that is faster than a regular marine, but is still too slow to cover large distances in a timely manner. You are basically invincible, when a frag lands next your, whatever, my shields will go down then go back up.

There is no sense of urgency in Halo.

[Edited on 11.11.2009 8:38 PM PST]

  • 11.11.2009 8:35 PM PDT
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MW2 had a good campaign...and I like the Special Ops...I hope they put something like that and firefight in Reach.

ODST was not worth $60.


  • 11.11.2009 8:41 PM PDT