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This topic has moved here: Subject: REACH NPC's must have a better AI. What do you think?
  • Subject: REACH NPC's must have a better AI. What do you think?
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Subject: REACH NPC's must have a better AI. What do you think?

I will be happy if they never put Buck's AI in the game for a Gunner in a wart hog. I think that the marines should be only a support class AI, not a gung ho go out there and race the Master chief to the objective of the mission.

For them to take cover, lay down support fire, call out enemy positions, and to call in air support if things get bad.

  • 11.16.2009 4:40 PM PDT

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Posted by: CheezWithMold
There were marines in ODST? Oh yah, you mean the bodies.

Anyways, I also want the REACH AI to be way smarter and i love the idea that you can give them commands. It would be amazing.
The things that need to be improved on.
1.Better driving.
2.Better shooting. Especially in the Warthog.
3.Better grenade tossing.
4.Lower suicidal rate.
5.Better evading.
6.Better tactics.
7.Better aiming.
8.Better activity.
Thats all the things i can think of. Please if any of you people get any more ideas, add 'em on.


9. Better sayings.

As I believe was mentioned before in this thread they should shout out commands to each other instead of yelling at the aliens that are about 2 times their size and will eat them. It would be sweet if they would talk to each other and give commands and strategy ideas. But if they are the last then They have two choices.

1. If they are the same old AI then they can go commit suicide they won't be any use to me any other way.

2. if they are smarter then they should stick with me and follow me, or I should be able to give a command for the last guy to follow me.

Speaking of commands, here is my idea of the commands:

Follow me / fall off (when you dismiss them from following you.)

Take cover

Open fire

Retreat

And I think those are thee four main ones I would put in the game. it would make the Marines actually useful. lol

  • 11.17.2009 5:42 PM PDT

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