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Subject: We Need a Guided Missile Launcher

Posted by: DebatingBoot
Posted by: Hylebos
I am afraid of what people might be able to do given sufficient practice with it.

That is EXACTLY why we need one. Just like the Spartan Laser, and other various amazing power weapons.

Not when the other guy gets so good that there is no longer any safe locations on a map.

  • 11.11.2009 1:51 PM PDT
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If there was a laser-guided system, it wouldn't be cheap like that. You wouldn't be able to hit every spot on the map.

  • 11.12.2009 8:43 AM PDT

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Missle pod?

  • 11.12.2009 8:54 AM PDT

Posted by: Hotrod3193
Missle pod?

You can't control the missles though. They home in predictable arcs that can be very easy to dodge if you know they are coming.

  • 11.12.2009 9:16 AM PDT

WOW anything to take skill out of the picture huh?

This reads like a bunch of nonsense.

Dear bungie. I can't kill people so can you make the Rockets,BR,AR,Pistol,Sniper,Shotgun,Mauler,Plasma Rifle,and Carbide guided so that I have a chance. Thank you Love the totally inept.
ps. Please make grenades guided too.

  • 11.12.2009 9:28 AM PDT
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Posted by: SweetTRIX
Considering that in most MP games, standing still for too long equals death, I think this is a poor idea. Even in Agent Under Fire (007 for the xbox) the guided rocket was a good idea, but left you entirely too vulnerble.


If it were implemented, it would be too good not to make you this vulnerable. That's the consequence of having such a powerful weapon. Imagine being able to guide it around corners and into bases. You should be extremely vulnerable. That would cause you to choose your moments carefully. The sniper zoom makes you pretty vulnerable as it stands, but that's a consequence, so I don't see the big deal with a guided rocket doing something similar.

Posted by: Dragonmagexiv
WOW anything to take skill out of the picture huh?

This reads like a bunch of nonsense.

Dear bungie. I can't kill people so can you make the Rockets,BR,AR,Pistol,Sniper,Shotgun,Mauler,Plasma Rifle,and Carbide guided so that I have a chance. Thank you Love the totally inept.
ps. Please make grenades guided too.


I couldn't disagree with you more. While I'm all about skill (decrease aim assist, take out lunge, make smaller reticules, take out BR burst, etc), I think this would be a great replacement for the laser. As it stands, the laser is way too easy to use for how much damage it does. There is little/no warning and it's impossible to escape something that moves the speed of light unless you just don't get into a vehicle. It kills vehicle combat for one team and makes it way too powerful for the others.

I proposed a guided rocket like H2, but one that required you to keep the lock on until impact. This would be better than the idea proposed in the OP, as you couldn't steer this into enemy bases. It would be a normal rocket launcher with vehicle lock-on functionality. But even if we took the OPs idea, something like this would require a good bit of time to steer where you wanted it. At it's speed, they would probably make the maneuverability rather low, so it's not like you could fit it into tight spaces. It would be a great, skillful weapon for anti-vehicular combat, as it would be avoidable by good drivers, and unavoidable in the hands of a smart player...unlike the current major anti-vehicular weapon, the laser.

[EDIT] The missile pod is similar to my proposal and the OPs proposal, but the problem with the current missile pod is that it's too easy to dodge. There's little skill gap in its use, and you can't do much to make it more effective. With our proposals, good users would get a kill while poor users wouldn't. That's a skill gap there. You could say the same thing about the laser, but anyone who can't hit the broad side of a warthog sucks. Add to this the vehicle dominance, therefore the map dominance just holding the laser gives you, it's not a difficult weapon to use at all.

[Edited on 11.12.2009 10:22 AM PST]

  • 11.12.2009 10:00 AM PDT

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Posted by: fifthderelicte
Posted by: SweetTRIX
Considering that in most MP games, standing still for too long equals death, I think this is a poor idea. Even in Agent Under Fire (007 for the xbox) the guided rocket was a good idea, but left you entirely too vulnerble.


If it were implemented, it would be too good not to make you this vulnerable. That's the consequence of having such a powerful weapon. Imagine being able to guide it around corners and into bases. You should be extremely vulnerable. That would cause you to choose your moments carefully. The sniper zoom makes you pretty vulnerable as it stands, but that's a consequence, so I don't see the big deal with a guided rocket doing something similar.


I understand that much, but a sniper round shoots in a straight line at at near instant speed once the trigger is pulled, a guided rocket requires you to stand there and pilot. I understand that this may bring balance to the inherent threat the weapon would pose, but it would render it somewhat undesireable on many maps. The movement speed on the rocket couldn't be too great otherwise it would control poorly.

  • 11.12.2009 10:31 AM PDT
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J.I.ZZ. cannon

i used to love that 007 game. me and my friends would play it for hours

  • 11.12.2009 10:34 AM PDT

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Posted by: mg0967
i used to love that 007 game. me and my friends would play it for hours

You mean Goldeneye,

But do we really need Lazer guided rockets?

  • 11.12.2009 10:35 AM PDT
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Posted by: SweetTRIX
I understand that much, but a sniper round shoots in a straight line at at near instant speed once the trigger is pulled, a guided rocket requires you to stand there and pilot. I understand that this may bring balance to the inherent threat the weapon would pose, but it would render it somewhat undesireable on many maps. The movement speed on the rocket couldn't be too great otherwise it would control poorly.


I think the movement speed and control shouldn't be too good. If you can make very tight turns, it makes it too good. This means a good user will have to compensate by making wider turns and using it more creatively than just driving a car that moves to your every whim.

I do agree that it's a bit different from the sniper, but it is similar enough to make a small comparison. On top of that, I think the weapon would be very desirable. You wouldn't want to stand in the middle of Valhalla and use it if your team wasn't backing you up, but if you had good communication with your team and waited for appropriate times to use it, it would be a very good weapon. It's kind of like saying the shotgun is bad and nobody wants it because it makes you vulnerable in open spaces. Well, that's because it compensates above and beyond all other weapons in situations it was designed for. You'd be hard pressed to explain to me how a one kill vehicle/spartan rocket that I can guide from behind the cover of my teammates or safety of a rock or base will be an undesirable weapon.

Like I said, the current weapon (the laser) is absolutely ridiculous in it's difficulty of use to power ratio. It makes H3 almost exactly like H2 in it's problematic vehicle combat, in that whoever controls the laser doesn't just have a better chance at vehicle combat, but they have unquestionable dominance. The laser doesn't even have to fire. It's such an easy and powerful weapon, if someone has the laser, the other team can't even think about using vehicles. We need a weapon that takes some more skill, or at least provides some vulnerability. I stated my opinions in my previous post on this page, so I won't do that again.

[Edited on 11.12.2009 10:54 AM PST]

  • 11.12.2009 10:50 AM PDT

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