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This topic has moved here: Subject: C-4 Charge Equipment / Weapon?
  • Subject: C-4 Charge Equipment / Weapon?
Subject: C-4 Charge Equipment / Weapon?
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After playing Battlefield Bad Company and Battlefield 1943, I thought that it would be pretty neat to include a C-4-like equipment or weapon in Halo Reach. It would be similar to a tripmine, but have a higher damage rating, be detonated from any location with a handheld detonator, and be able to be stuck on almost any surface.

Uses could include...

- Rigging traps to defend your base.
- Rigging enemy vehicles with explosives.
- Attaching charges to your own vehicle and using it as a bomb. (Imagine a mongoose transformed into a highly explosive weapon)


Any ideas?


*Edit- I've realized that this might not fit in exactly as an equipment and could be implemented as a weapon. As any other weapon, you would sacrifice one of your two weapon slots to hold it.

[Edited on 11.11.2009 11:45 AM PST]

  • 11.11.2009 11:14 AM PDT
Subject: C-4 Charge Equipment?

I think that it'd be awesome. Kamikaze anyone?

  • 11.11.2009 11:16 AM PDT
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i don't like this idea much. it makes the halo leave halo if that makes any sense to you at all?

  • 11.11.2009 11:16 AM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

They use the more powerful (and more fictional) C-12 plastic explosive in the Haloverse. They also like the similarly fake C-8 which is a foaming explosive so that a large coverage can be carried around in a small canister.

  • 11.11.2009 11:16 AM PDT

Posted by: EldritchWarlord
They use the more powerful (and more fictional) C-12 plastic explosive in the Haloverse. They also like the similarly fake C-8 which is a foaming explosive so that a large coverage can be carried around in a small canister.

Notice he said C4-like.

  • 11.11.2009 11:19 AM PDT
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Posted by: rated pro x
i don't like this idea much. it makes the halo leave halo if that makes any sense to you at all?


I understand that adding elements to the game changes gameplay, but the same thing occurred when Bungie added equipment, new weapons, and new vehicles to Halo 3.

  • 11.11.2009 11:20 AM PDT

Doesn't really fit the key concept behind equipment.

Unlike weapons, equipment don't give a direct advantage to one side or another, it really depends on how you use the equipment.

Take the power drain. It kills shields, so you might throw it at an enemy to get an easy kill. Only to find out that your flag carrier was planning to run that direction so to escape from the base he either has to turn around and try to kill his pursuers or he has to run through the energy drain. Had you timed it differently, it would have ensured his escape from the base.

Equipment really just changes the scenery of the battle field. Like, imagine that you are playing on a forged map and five minutes into the game a sniper tower spawns in the center of the map. Immediately everyone would run towards it and use it, and the map gets played in an entirely different fashion.

Equipment is like that, though more local, and only lasts for 30 seconds.

So C4 would not really make good equipment as a result, as it only offers a direct advantage to one side.

  • 11.11.2009 11:20 AM PDT
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Posted by: EldritchWarlord
They use the more powerful (and more fictional) C-12 plastic explosive in the Haloverse. They also like the similarly fake C-8 which is a foaming explosive so that a large coverage can be carried around in a small canister.


That's pretty sweet. If it's already in the fiction, Bungie should definitely include it.

  • 11.11.2009 11:20 AM PDT

Thats whats up

i hope there is no equipment

  • 11.11.2009 11:21 AM PDT
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Posted by: Hylebos
Doesn't really fit the key concept behind equipment.

Unlike weapons, equipment don't give a direct advantage to one side or another, it really depends on how you use the equipment.

Take the power drain. It kills shields, so you might throw it at an enemy to get an easy kill. Only to find out that your flag carrier was planning to run that direction so to escape from the base he either has to turn around and try to kill his pursuers or he has to run through the energy drain. Had you timed it differently, it would have ensured his escape from the base.

Equipment really just changes the scenery of the battle field. Like, imagine that you are playing on a forged map and five minutes into the game a sniper tower spawns in the center of the map. Immediately everyone would run towards it and use it, and the map gets played in an entirely different fashion.

Equipment is like that, though more local, and only lasts for 30 seconds.

So C4 would not really make good equipment as a result, as it only offers a direct advantage to one side.


The tripmine is an equipment that works somewhat similarly to my idea except it isn't as powerful, detonates through contact to other players, and doesn't stick to objects. The beta version of it was even more similar, with higher damage and actual magnetic properties. How can you say that my idea doesn't fit into the idea of equipment, when a similar equipment exists.

In addition, you can inform your teammates of the tripmine so that they know to crouch over it to not set it off. This basically is one-sided.

[Edited on 11.11.2009 11:29 AM PST]

  • 11.11.2009 11:28 AM PDT

Posted by: Br0wnieBandit
Posted by: Hylebos
Doesn't really fit the key concept behind equipment.

Unlike weapons, equipment don't give a direct advantage to one side or another, it really depends on how you use the equipment.

Take the power drain. It kills shields, so you might throw it at an enemy to get an easy kill. Only to find out that your flag carrier was planning to run that direction so to escape from the base he either has to turn around and try to kill his pursuers or he has to run through the energy drain. Had you timed it differently, it would have ensured his escape from the base.

Equipment really just changes the scenery of the battle field. Like, imagine that you are playing on a forged map and five minutes into the game a sniper tower spawns in the center of the map. Immediately everyone would run towards it and use it, and the map gets played in an entirely different fashion.

Equipment is like that, though more local, and only lasts for 30 seconds.

So C4 would not really make good equipment as a result, as it only offers a direct advantage to one side.


The tripmine is an equipment that works somewhat similarly to my idea except it isn't as powerful, detonates through contact to other players, and doesn't stick to objects. The beta version of it was even more similar, with higher damage and actual magnetic properties. How can you say that my idea doesn't fit into the idea of equipment, when a similar equipment exists.

In addition, you can inform your teammates of the tripmine so that they know to crouch over it to not set it off. This basically is one-sided.

Because the tripmine kills indiscriminately. Team mate or enemy alike. Your C4 has a trigger that someone specifically pulls to kill the enemy. Huge difference.

In addition, just because you can tell your team mates that you planted a tripmine doesn't mean the tripmine is one sided. If you are driving a vehicle, you still need to avoid paths with the tripmine or else you will die. If you are crouching over it, it slows you down so you get to your destination later than you had planned, and if an enemy ambushes you when you are crouching on top of the tripmine you are screwed.

  • 11.11.2009 11:33 AM PDT
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Posted by: Hylebos
Posted by: Br0wnieBandit
Posted by: Hylebos
Doesn't really fit the key concept behind equipment.

Unlike weapons, equipment don't give a direct advantage to one side or another, it really depends on how you use the equipment.

Take the power drain. It kills shields, so you might throw it at an enemy to get an easy kill. Only to find out that your flag carrier was planning to run that direction so to escape from the base he either has to turn around and try to kill his pursuers or he has to run through the energy drain. Had you timed it differently, it would have ensured his escape from the base.

Equipment really just changes the scenery of the battle field. Like, imagine that you are playing on a forged map and five minutes into the game a sniper tower spawns in the center of the map. Immediately everyone would run towards it and use it, and the map gets played in an entirely different fashion.

Equipment is like that, though more local, and only lasts for 30 seconds.

So C4 would not really make good equipment as a result, as it only offers a direct advantage to one side.


The tripmine is an equipment that works somewhat similarly to my idea except it isn't as powerful, detonates through contact to other players, and doesn't stick to objects. The beta version of it was even more similar, with higher damage and actual magnetic properties. How can you say that my idea doesn't fit into the idea of equipment, when a similar equipment exists.

In addition, you can inform your teammates of the tripmine so that they know to crouch over it to not set it off. This basically is one-sided.

Because the tripmine kills indiscriminately. Team mate or enemy alike. Your C4 has a trigger that someone specifically pulls to kill the enemy. Huge difference.

In addition, just because you can tell your team mates that you planted a tripmine doesn't mean the tripmine is one sided. If you are driving a vehicle, you still need to avoid paths with the tripmine or else you will die. If you are crouching over it, it slows you down so you get to your destination later than you had planned, and if an enemy ambushes you when you are crouching on top of the tripmine you are screwed.



I've got to agree with you on that part. Even if the C-4 doesn't fit in as an equipment, it might as well fit in as a weapon.

  • 11.11.2009 11:42 AM PDT

Posted by: Br0wnieBandit
I've got to agree with you on that part. Even if the C-4 doesn't fit in as an equipment, it might as well fit in as a weapon.

Thats fine with me.

Perhaps the spike grenade could be modified into something like this. It has a five second fuse but you can throw it onto a wall and detonate it prematurely by pressing the grenade trigger again.

It would make the spike grenade less redundant and give it more of a defensive niche.

  • 11.11.2009 11:46 AM PDT