Halo: Reach Forum
This topic has moved here: Subject: Multiplayer Map ideas!
  • Subject: Multiplayer Map ideas!
Subject: Multiplayer Map ideas!

Post ideas of new maps for Halo Reach here! And remakes of old maps or maps similar.


It would be awesome if they would remake some of the original multiplayer maps to play. My list of favorites. down below

List of the greatest maps of bungie in halo ce:
Blood Gulch
Death island
Hang 'Em High
Ice Fields

List of halo 2 greatest maps of Halo 2:
Ascension
Ivory Tower
Burial Mounds
Headlong
Containment
Sanctuary
Turf

All these maps would be awesome redone for reach.
Probably for downloaded map packs.
On the other hand i don't have ideas of map details or anything
that should help multiplayer game play.

I would say more open places that have metallic land, or grassy arenas with old pieces of junk and lots of sniping areas like a sniping tower and stuff like that.

[Edited on 11.12.2009 10:07 AM PST]

  • 11.11.2009 12:28 PM PDT
Subject: Halo multiplayer maps redone in reach!

You know I don't think Death Island was that good, I like the concept but the layout of the map was far to large and didn't really lend itself to player interaction.

I do agree with something closer in similarity with Blood Gulch, I loved Vahalla but it really wasn't the same thing.

Maps from Halo and Halo 2 I would like to see in Reach;
Hang 'em High/Tombstone
Damnation
Midship
Sanctuary
Headlong

That's not really that demanding of a list is it?

I really feel like Halo 3s maps overall were not that great because there weren't enough symmetrical maps. Midship and Sanctuary would be perfect.


[Edited on 11.11.2009 12:40 PM PST]

  • 11.11.2009 12:38 PM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

list of maps from H1 I want back :
none really, I don't care.

list of maps from H2 I want back :
all of them. pick whichever ones you want as long as there is coagulation.

list of maps from H3 I want back :
NONE. for the love of god none.

  • 11.11.2009 12:40 PM PDT

Didact's Reprisal -
Now is the time of our unworlding
One final effort is all that remains
And I am not afraid
We shall fulfill our promise
We fight for the grace of the Mantle
And this time none of you will be left behind

I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.

  • 11.11.2009 12:46 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.

  • 11.11.2009 12:49 PM PDT

I don't understand why you're looking at my profile. Just back off, and nobody gets hurt, okay?

good list, but you forgot beaver/battle creek.

  • 11.11.2009 12:56 PM PDT
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Boarding Action from CE would also be cool as a remake.

  • 11.11.2009 12:58 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Spearmint
Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.


But your missing what he is saying, you cannot simply cut and paste due to the rather large changes in gameplay from game to game, you need to make changes. The changes can hurt the gameplay on that map (as is evident w/Blackout) and you end up pissing a lot of people off.

I personally would rather not see any remakes, and have everything be entirely new and unique to Reach. Of course your going to have maps that are entirely similar to eachother, but I don't think remakes are worth the effort.

  • 11.11.2009 1:07 PM PDT

Death island all the way

  • 11.11.2009 1:08 PM PDT

What spectagon are you in?

I don't care about old maps i care abour new ones :).

  • 11.11.2009 1:11 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: SweetTRIX
Posted by: Spearmint
Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.


But your missing what he is saying, you cannot simply cut and paste due to the rather large changes in gameplay from game to game, you need to make changes. The changes can hurt the gameplay on that map (as is evident w/Blackout) and you end up pissing a lot of people off.

I personally would rather not see any remakes, and have everything be entirely new and unique to Reach. Of course your going to have maps that are entirely similar to eachother, but I don't think remakes are worth the effort.
What do you take me for a moron! of course I understand that, but like I said I disagree that it takes longer to redo an old map. lastly, if they wouldn't have -blam!- with the hallway, removed the library window and took out the monkey jumps (that one is debatable) Blackout would have been kick ass.

  • 11.11.2009 1:22 PM PDT
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I think Guardian is a decent H3 map

  • 11.11.2009 1:27 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Spearmint
Posted by: SweetTRIX
Posted by: Spearmint
Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.


But your missing what he is saying, you cannot simply cut and paste due to the rather large changes in gameplay from game to game, you need to make changes. The changes can hurt the gameplay on that map (as is evident w/Blackout) and you end up pissing a lot of people off.

I personally would rather not see any remakes, and have everything be entirely new and unique to Reach. Of course your going to have maps that are entirely similar to eachother, but I don't think remakes are worth the effort.
What do you take me for a moron! of course I understand that, but like I said I disagree that it takes longer to redo an old map. lastly, if they wouldn't have -blam!- with the hallway, removed the library window and took out the monkey jumps (that one is debatable) Blackout would have been kick ass.


Again, your griping about things that may have been fixed for necessary reasons involving gameplay changes. While I wouldn't assume whether or not one was a moron, you still seem to be missing the point on the necessity of some changes, and the inherent issue that comes with them. People gripe when what is given to them doesn't match their memory of what they wanted, plain and simple.

In regards to the time taken on a map, that is entirely debatable from different perspectives. Being as maps are as much art/polish as they are an arrangement of geometrical shaps and details, it's hard to say what would take longer in a general perspective. It may be easy to port in the structures, but the breakdown of detail, the planning for the art design, the application of said planning, and the tweaking to the geometry to ensure the map plays well in the new game, is not by any means a fast process.

  • 11.11.2009 1:35 PM PDT

Posted by: SweetTRIX
Posted by: Spearmint
Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.


But your missing what he is saying, you cannot simply cut and paste due to the rather large changes in gameplay from game to game, you need to make changes. The changes can hurt the gameplay on that map (as is evident w/Blackout) and you end up pissing a lot of people off.

I personally would rather not see any remakes, and have everything be entirely new and unique to Reach. Of course your going to have maps that are entirely similar to eachother, but I don't think remakes are worth the effort.


Its okay to have your opinion i just think that they will be nice remade. And no it will not be exactly the same map, it will be different.
Who knows bungie remade maps for halo 2, and halo 3 so they might just build some of these again

  • 11.11.2009 1:39 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: SweetTRIX
Posted by: Spearmint
Posted by: SweetTRIX
Posted by: Spearmint
Posted by: Im SteelAssassn
I love the old maps, but that's part of the problem with them appearing in reach; they're old. Every Halo game plays different; varying weapons, weapon/shield strength, player speed, the physics, etc. It'd be nice to see old maps return, but I don't want Bungie to sacrifice more time than they should to change a map (editing its original proportions and possibly losing what made it great) if they could make a great new map in half the time.
what do you mean it's quicker to port a map, or even build an old map from scratch than it is to make a new map.


But your missing what he is saying, you cannot simply cut and paste due to the rather large changes in gameplay from game to game, you need to make changes. The changes can hurt the gameplay on that map (as is evident w/Blackout) and you end up pissing a lot of people off.

I personally would rather not see any remakes, and have everything be entirely new and unique to Reach. Of course your going to have maps that are entirely similar to eachother, but I don't think remakes are worth the effort.
What do you take me for a moron! of course I understand that, but like I said I disagree that it takes longer to redo an old map. lastly, if they wouldn't have -blam!- with the hallway, removed the library window and took out the monkey jumps (that one is debatable) Blackout would have been kick ass.


Again, your griping about things that may have been fixed for necessary reasons involving gameplay changes. While I wouldn't assume whether or not one was a moron, you still seem to be missing the point on the necessity of some changes, and the inherent issue that comes with them. People gripe when what is given to them doesn't match their memory of what they wanted, plain and simple.

In regards to the time taken on a map, that is entirely debatable from different perspectives. Being as maps are as much art/polish as they are an arrangement of geometrical shaps and details, it's hard to say what would take longer in a general perspective. It may be easy to port in the structures, but the breakdown of detail, the planning for the art design, the application of said planning, and the tweaking to the geometry to ensure the map plays well in the new game, is not by any means a fast process.
I was thinking developement. developement, sketches, plotting all the non-physical (that's not to say intangable or manual labor) work. please though stop acting all supreme and like I dont understand the need for changes to account for jump height, character model size and new weapons. because of course I understand that, but like I said I disagree that it takes longer to redo an old map. and that is all I was commenting on about the OP! now stop being such a bother.

  • 11.11.2009 1:48 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Spearmint
I was thinking developement. developement, sketches, plotting all the non-physical (that's not to say intangable or manual labor) work. please though stop acting all supreme and like I dont understand the need for changes to account for jump height, character model size and new weapons. because of course I understand that, but like I said I disagree that it takes longer to redo an old map. and that is all I was commenting on about the OP! now stop being such a bother.


Hahaha, i'm not too sure why you are taking offense to what I am saying. I was simply reacting to your posts, as you posted them. Trying to assume the tone of text with no real context is as bad as someone thinking your a fool for your opinion on dev time, which I do not by the way. However, whether you understand the need for the changes or not, you complain about them (in your Blackout rant), and as such I coupled you with the group that complains about them, and most of them complain because they do not understand the need for the changes. If this isn't you I apologize, but again I can only react to your posts as you post them.

That being said I do see what you are saying on the conceptual side of things, but again, art direction is part of conceptual development. So again, depending on their final vision for the remake, it could take short, just as long, or longer than a "new" creation. It's too hard to say.

  • 11.11.2009 1:57 PM PDT

Posted by: z0rgy
list of maps from H1 I want back :
none really, I don't care.

list of maps from H2 I want back :
all of them. pick whichever ones you want as long as there is coagulation.

list of maps from H3 I want back :
NONE. for the love of god none.

Coagulation technically is Blood gulch from halo ce

  • 11.12.2009 9:43 AM PDT

~Cheers~

I would rather see brand new maps to play on.

  • 11.12.2009 9:46 AM PDT
Subject: Halo Multiplayer Maps Redone in Reach!

Yeah me to this is just just a list of preferred maps to remake so the reason i made this topic is for people to say ones they liked and would want to see remade in reach.

[Edited on 11.12.2009 9:52 AM PST]

  • 11.12.2009 9:51 AM PDT
Subject: Multiplayer Map ideas!

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Maps that can't be remade on Sandbox-like map:
-Blood Gulch
-Danger Canyon
-Death Island
-Ice Fields
-Infinity
-Sidewinder
-Timberland
-Burial Mounds
-Containment
-Headlong
-Ivory Tower (Should be but I've only seen crap remakes)
-Relic
-Terminal
-Waterworks
-Zanzibar

Halo3 Maps
-Avalanche
-Construct
-Ghost Town
-Guardian
-High Ground
-Isolation
-Longshore
-Sandtrap
-Snowbound
-Standoff
-Valhalla

Maps like Sanctuary and Turf would be useless because they are so easy to remake on Sandbox.

  • 11.12.2009 10:07 AM PDT

I am not talking about sandbox at all i am talking about more maps to be made or remakes!
And Ideas of new maps to be created

[Edited on 11.12.2009 10:10 AM PST]

  • 11.12.2009 10:09 AM PDT
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only remake i care about is hang 'em high. oh and guardian. everybody loves guardian.

  • 11.12.2009 10:11 AM PDT
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halo ce:
boarding actoin
blood gluch
swidewinder
battle creek
hangemhigh
and the map with the really long bridge

Halo2:
COAGULATION FTW!
turf
beaver creek
zanzibar
headlong
lockout
relic

Halo3:
Honestly most of the maps sucked but i loved these maps from halo3

high ground
citadel
standoff

The maps i want remade the most are COAGULATION, boarding action, headlong,beaver creek and the map with the huge bridge.

  • 11.12.2009 2:18 PM PDT