- Eagleznest
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- Exalted Member
Posted by: fifthderelicte
I agree with what was said, that aim assist needs to be in the game. Aim assist was in H1, but it was a lot less prevalent compared to what we have now, but it was enough. Not too much so that it gave you kills, but just enough.
I like your idea, but perhaps instead of making a blanket statement about aim assist decreasing with distance, you should think of it more on a weapon to weapon basis. You could do it one of two ways. I'll explain using the sniper:
1. Sniper gets moderate aim assist at close range, but gets close to none at longer ranges. I know this sounds backwards, but even in H2 where you had a lot of aim assist AND magnetism, it was relatively difficult to no-scope. At long distances where the gun already has a huge advantage because that's it's dominant range, less assist would keep it from being dominate in unskilled hands, but a beast in the proper hands of skill.
Import the SMG where I talked about the sniper. At longer ranges it would have more aim assist, allowing it to at least do some damage, but at closer distances it would get minimal aim assist. This means at closer ranges, it would take skill to use what would otherwise be a spray and pray weapon, and at longer ranges it helps it to have some affect where there would otherwise be none. Weapons like the BR, on the other hand, would get minimal assist at medium range, but a little assist at longer ranges and shorter ranges (since it starts off in the middile, this weapon would actually get the least auto assist overall since it doesn't have the extremes). I think it's a good way to make worthless guns at least do something, and help weapons in their range to take some more skill. Weapons are already intended to dominate in their range (nothing touches shotgun in it's range, sniper in its range, etc), so why not make them take some skill to use in their range?
2. You could do this the other way, making the sniper have a lot of aim assist at long ranges, making it utterly dominate, and then giving it absolutely none at close range. I actually dislike this more because it causes guns to be too good.
Mix the reticule size with a fluctuating aim assist (different weapons have strong aim assists and weak aim assist at different ranges, however you so decide), and you can balance out guns pretty well. I'm not opposed to a blanket aim assist across the board (which I propose to be as little as needed), I'm just trying to toy around with your idea.
I see what you're getting at. However, I sort of like the blanket idea a little better. It's just less complex. But with power weapons this would be a good idea. Like you said the sniper would be one of those guns. I think there should be almost no way to no scope though. It is kind of unfair that the sniper can operate like a mauler in good hands, and a shotgun in an expert's, but I agree about the aim assist should be low when zooming in. I would think that if they are closer there would be a little aim assist but when they are far away there would close to none.