Halo: Reach Forum
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Subject: We Need a Longer, Better Campaign

Halo: Heretic or Hero---An Elite's Story
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FanFicFactor
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...with attention to the individual quality of each level, of course. Take ODST for example: The only level I really wanted to replay was Kikowani Station, and occasionally Coastal Highway. Reach needs to make EVERY mission worthy of being replayed over and over.

Discuss.

[Edited on 11.11.2009 4:21 PM PST]

  • 11.11.2009 4:21 PM PDT

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ODST WAS A ADD ON, NOT A FULL GAME!!!!!!!!!!!!!!

  • 11.11.2009 4:22 PM PDT
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Defender of Reach

the odst campaign was not very fun at all. it felt like a chore to finish the odst campaign. they really need to make REACH everything you said.

  • 11.11.2009 4:24 PM PDT

Halo: Heretic or Hero---An Elite's Story
Choose your own destiny

FanFicFactor
Forged in the Flames of Passion, go forth and represent!

Posted by: Hotrod3193
ODST WAS A ADD ON, NOT A FULL GAME!!!!!!!!!!!!!!


Why thank you. I don't know what relevance that had to this topic, but your input is valid all the same, I guess.

  • 11.11.2009 4:24 PM PDT
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Posted by: Hotrod3193
ODST WAS A ADD ON, NOT A FULL GAME!!!!!!!!!!!!!!


$60 addon = full game.

  • 11.11.2009 4:25 PM PDT

Posted by: Hotrod3193
ODST WAS A ADD ON, NOT A FULL GAME!!!!!!!!!!!!!!


Then? It had a campaign right? Then that's the whole point. Being an add-on doesn't excuse a bad campaign (I don't think ODST's campaign is bad) no?

ODST was weird, it's like they tried to put every... "mission types" (vehicle heavy, snipers, banshee, etc) in there and make then as... generic or strictly following that type of mission and reminding you every second that you're playing that type of mission.

  • 11.11.2009 4:38 PM PDT

I would like to see a much longer campaign, but with aech level changing the game's pace, like in ODST.

  • 11.11.2009 4:52 PM PDT

I agree that ODST was not a full game and didn't have such a great campaign as the others.

Now hopefully reach is not the same game as ODST where the campaign is so short i just went auto legendary and completed it in less than a week so it was to easy.
Bungie needs to give players a real challenge, so if they want more people to play halo they should at least make campaign say 16 levels or more and an hour or so each (and probably make mythic a real game mode you unlock after completing legendary).

[Edited on 11.11.2009 4:54 PM PST]

  • 11.11.2009 4:53 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I just want some Halo:CE style battles with large numbers of Covenant fighting large numbers of Flood with me (and maybe a few marines) stuck in the middle.

  • 11.11.2009 4:56 PM PDT

Posted by: flamedude
I just want some Halo:CE style battles with large numbers of Covenant fighting large numbers of Flood with me (and maybe a few marines) stuck in the middle.


Well, unluckily for you, there are no Flood in Halo Reach (I dont know about Sentinals, though).

  • 11.11.2009 5:02 PM PDT

The Few, The True, The crew

remember ChiFighter= k+eye+fighter

But Halo 3 was a great campaign.....shut up it was. i hope reach's is good too.

  • 11.11.2009 5:04 PM PDT

Posted by: j7holdfastjack7
But Halo 3 was a great campaign.....shut up it was. i hope reach's is good too.


Yes, it was awesome, it was just too short, with only 9 actual levels.

  • 11.11.2009 5:07 PM PDT

/agree Campaign needs to be something you're going to want to go through many times over,not something you do for simply for achievements or unlockables.We all know that bungie has been slipping with the campaign the past few years but now is the time for the best campaign in the series. A 14hr+ story would be nice.

  • 11.11.2009 5:17 PM PDT

Winning or losing doesn't really matter much to me. I play for fun, and nothing you can say will change that. Sure, I have a low K/D, sure, I have a low rank in Halo 3, but I really don't care. It's not like it actually means anything. It's a number. And for the record, opinion and fact are two completely different things.

I would like to see longer campaigns, but if Reach is normal length, it wouldn't bother me. If it's a Halo game, I'll enjoy it. The Halo campaigns have been getting progressiveley more fun with each game for me. My only complaint is that they usually play the same every time you play them. There's always a grunt sleeping there, there's always a brute pack over there, there's always a jackal sniper up there. I would like to see a bit more innovation in the AI placement. Take Left 4 Dead, for example. The AI spawn in different places each time you play through the game, making the game play differently each time you play it. I saw something similar to this in ODST, and that is one of the reasons I really liked the campaign so much.

  • 11.11.2009 5:46 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

Posted by: Hotrod3193
ODST WAS A ADD ON, NOT A FULL GAME!!!!!!!!!!!!!!

I find people like you very funny. You see, before ODST came out, people were moaning about the full price thing, right? How much are you going to bet that you had a go at them saying "ITS NOT AN EXPANSION ITS A FULL GAME!!!"

To the OP: I completely agree, I think the levels need their own unique feel, I think they should come with weapons that are unique to that level (like having the Halo 1 Assault Rifle on one level, then having the Halo 3 Assault Rifle on another while also switching between Pistol types), but most of all, we need it to be long, and for each level to have the same epic feel that Assault on the Control Room had all those years ago.

Edit: Also, we need to be "lone wolf" alot more. There's too many marines around at the moment. Not only that but their AI sucked bad. They should at least make the marines AI better if I'm going to be stuck with them the entire game.

[Edited on 11.11.2009 6:09 PM PST]

  • 11.11.2009 6:07 PM PDT

id like to be on the location the title sais, UNLIKE HALO 3

and i thought ODST was excellent, why does everyone dislike it.
I thought it was good, almost as good ad H3. different, but good

  • 11.11.2009 6:22 PM PDT
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I agree, H2, H3, and ODST's campaigns were way to short and unsatisfying compared to CE

  • 11.11.2009 6:22 PM PDT

If you want to talk or even ask a simple question to friendly reasonable without being flamed i suggest going to Halocharts. There they will not flame or harass you, they will not shoot down simple questions or make fun of you cause of your rank. something you dont often find on bungie's forums

i want one like halo CE again. those were the days

  • 11.11.2009 6:23 PM PDT

yea maybe more enemies coming to you at one time

  • 11.11.2009 6:39 PM PDT

Reach's campaign has alot of expectations built on top of it. Including the promise that this is Bungie's last Halo game, for the foreseeable future anyway. Would I like something closer to CE, of course, but even then I really want a more immersive, enhanced experience.

Reach is devestating, this was humanity's fall, the line that they thought cound never be crossed, there has to be tragedy, failure. This is it. Yeah, we read the books, but we have to experience it.

If the teaser is any indication, I think Bungie is on the right track at creating a satisfyingly immersed world. That teaser tugs at me everytime, it's going to be epic.

  • 11.11.2009 6:41 PM PDT

I hope the campaign is really long

  • 11.11.2009 6:59 PM PDT

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I think Reach needs to be more like Halo 2.

Despite the fact that Halo 2 has the least popular campaign, I think it was the best. This opinion of mine is not meant to put down Halo CE, but games are supposed to get better with new technology and taking user feedback into consideration.

Yes Halo 2 changed things up more than people liked. But the only way for this not to happen is to just remake the same game every time.

Halo 2 greatest strong points are 1) its more rounded and refined gameplay, and 2) its vastly superior narrative, contributed to by the more intricate story and skills of its actors.

I don't know who the hell directed the acting in Halo 3, but it couldn't have been the same as the director of Halo 2's acting. I find it hard not to laugh at Ron Perlman's crappy acting skills in Halo 3, and all the sentence fragments(David Scully!) had me weeping for the English language.

You are definitely right about the quality of individual levels, But they need to be careful not to make levels feel like seperate mini games. Halo CE's levels were connected by the isolated, compact story. Halo 2's levels were connected by the fact that they actually run into each other. But even though Halo 3's 2nd, 3rd, and 4th levels are no farther than 100 feet of playspace away from each other, I can't feel it because gameplay shifts so radically between them.

Now lets talk about visual appeal. I think that the designers put all their time into Sierra 117 (beautiful level) and said, "oh what the hell," for the rest of Halo 3. Halo 2 was beautiful and Halo 3 was just boring to look at. There is no excuse for The Ark, and all that grey rock on The Covenant was like watching a 50's space invader movie. I love mountain climbing, but I have never seen a straight up greyscale mountain with any vegetation on it (point is, nature likes color, and the Forerunners like to copy nature).

I think the biggest hit to ODST was the fact that it had the same engine as Halo 3. ODST was better than Halo 3, but it has some aspects that feel just too cartoony and cliche. I had the highest expectations for ODST than any of the other games, but it let me down when I realized there is nothing to do in the hub city and that this city is just one huge mirror image of it's self (on multiple axes, which is just shameful and lazy.)

The enemies also need some changes. ODST improved on the drones, I've nothing to say there. Halo 2 Brutes > Halo 3 Brutes. The Elites need a redesign. They were made crouched over in Halo 2, and even more so in Halo 3, to be equal in height to Spartans in multiplayer. Elites are supposed to be a whole 12 inches taller than they are in Halo 3. One of the reasons they were so fun to fight in Halo CE was the fact that they are agile and mobile. Halo 2 managed to get rid of the jerky movements, but also slowed them down too much. Halo 3 makes this problem even more apparent as the Elites feel like they are wearing solid rock for armor. Jackels, Grunts, and Hunters are all ok.

All the Halo games are very fun to play; they are Halo after all. But considering that in Reach, the whole world will basically be coming to an end, we need to see a more serious attitude and a more realistic depiction of war. I think Halo 2 steers closest to this idea, which is why Reach needs to use Halo 2 as a model of basic deign.

  • 11.11.2009 7:03 PM PDT
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I would like a more awesome campaign... not necessarily longer

Halo 1 and 2 where AMAIZING but halo 3-odst wasn't as fun from my view.

  • 11.11.2009 7:14 PM PDT

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See you on the battlefield.

The most epic level in all of Halo had to be Assault on the Control Room in Halo CE. Why? Because it was fun, well paced, and not a complete bore like Halo 3 levels.

If all levels in Reach are like that, then I will definitely keep playing campaign over and over, unlike Halo 3 where I got all the achievements for campaign, and will likely not touch it again for a while.

And fix the marines dammit! If I'm going to be with them for a big chunk of the game, they better be able to do something other than die. Like Halo CE, I remember one encounter where I left a group of marines (on Heroic) to go get some health and ammo. On my return, I found that the marines were still alive, winning, and the only thing left for me to kill was a couple of ghosts. They need better AI, and the ODSTs should be a huge step above the regulars, rather than the same dudes with different armor.

[Edited on 11.11.2009 7:23 PM PST]

  • 11.11.2009 7:17 PM PDT

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