- scotsoe
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- Veteran Legendary Member
Posted by: Evil Johnny
I don't really agree. I loved the cutscenes in Halo CE and 2. In CE, you were THERE, it was really personal, it all added up immensely in the immersion and scale of the game (mystery, being lost on the ring without really knowing what's happening and with no "outside" contact.
In Halo 2, the scale was much bigger, you added Earth and the Covenant's perspective, the cutscenes considered that. It didn't really felt that much like a movie (Halo 3), maybe just not too Hollywood, it felt as if you were reading a book and told the story in a non... "epic, look at this, it's a movie called Halo and it's so epic, it's humanity last stand and the end is nigh!". You know what I mean? Halo 3 had some kind of obvious our game is epic feel. Well, I may be exaggerating, but some scenes were a little too much like that. In halo 2, it was much less personal but it was on par with the scale. With MC, there was always MC around, keeping a level of immersion. Same with Arby except in the beginning, where like in Halo CE, you don't immediately see the hero.
The problem with Halo 3, is that the cinematics weren't handled like a game, but a movie where you add big orchestration and special camera angles and all to make everything look big... well that doesn't really work in video games, at least not with me, it breaks the immersion. Again like movies, some scenes were way too short (like the beginning of the Ark).
My 360 is broken so I didn't played that much ODST, but from what I remember it was OK. There was no real important central character so the cinematics took it that way, but some of the dialogue was awful and cheesy.
I think the main problem, is mainly HOW it is handled, HOW they want their game to feel, it IS translated into cinematics (poorly if the team sucks). Personally, I think the cinematics are perfect the way they are in Halo CE and 2, so if they should base them on any game, I'd say any of the two, a mix of both I'd say. And please, good dialogues between the spartans, no cheesy though space marine thing, particularly not when they have zero personality. I highly agree with your perspective of Halo 3 being a movie, and I doubt that I could conveyed it more fluently.
As far as Halo: CE being better, the only scenes that I really liked a lot were the opening and the Private Jenkins clip (loved that btw). A lot of the rest weren't as good; I just think it looked like you were just kind of... watching yourself play the game; which isn't what I think it should look like. Cutscenes should develop plot and not look like the game is being played, but explaining what happens imbetween the missions.
I suppose that I didn't give Halo: CE enough credit, but I still like the styles of Halo 2 and Halo 3:ODST more.
[Edited on 11.12.2009 6:22 PM PST]