- last post: 01.01.0001 12:00 AM PDT
Poll: A very new and "Original" idea for Reach. [closed]
| yes I like this a lot:
7%
|
|
(1 Votes)
|
| Yes but for Easy and Normal only.:
0%
|
|
(0 Votes)
|
| Yes but Heroic and Legendary only. :
7%
|
|
(1 Votes)
|
| Yes but as an Option. :
27%
|
|
(4 Votes)
|
| Sounds Ok, but there is a problem (Tell):
13%
|
|
(2 Votes)
|
| Not really feelin it.:
27%
|
|
(4 Votes)
|
| Give me infin ammo instead!:
7%
|
|
(1 Votes)
|
Total Votes: 15
So I was just done playing some Mw2 and ODST back to back and noticed something, well it's been in EVERY game since Quake and Doom. And that's that your allies and enemies never really run out of ammo or grenades. They just shoot forever until they die or win. And of course your character is stuck with a few clips and limited grenades.
"SO OMG USE WANT INFIN AMMO 24/7"...WRONG!
I think that in Reach, either in all difuculity levels or limited, or even as an option that allies and enemies should have a limit to ammo.
But like, wait...Wouldnt that make the game too easy
Not really, for one you wouldbe be able to just give allies power weapons and have them own things. If you give a marine a rocket launcher with 2 shots....he will only have 2 shots.
Also your enemies and allies would have (perhaps) a slight increase in ammo, by 1 or 2 clips. And since you and your men have a limited amount of ammo you can easily become "drained" just as much as the enemy could.
What happens when everyone gets "empty"
Easy, for one enemies and allies will look for ammo and weapons from fallen comrads or enemies. This would mean Elites could start using Human weapons if they really had to, and humans using covenant weapons. Your men would look for ammo, grenades.
This would bring some realism but yet a good sence of fun and originality to not just Halo but pretty much all shooter games in general.
And what about turrets and vehicles
Well I would say keep them like they are. Mounted turrets and vehicle (weapons) should have UNLIMITED ammo just like all other Halo games.
And here's a fun little scene to think about
You have 2 Spartan's and 5 Marines in a building, your against 2 Elites, 2 jackals and 4 grunts. And you manage to all run out of ammo, theres not around. So you and your Spartans have to rush your enemy and get into a huge hand-to-hand combat fight.
Grunts wont do much but run, Elites will give you a good fight and jackals will try to take on your marines (hand-to-hand).
So in the end
Such an idea could work and would be very new and interesting IMO. Having a big battle and having enemies and allies both have there "mind" on ammo or such would be interesting. This wouldn't mean battles would be shorter at all, they would last as long as any battle would or could. Also it could turn into a totally different battle in a matter of minutes, instead of being the same "bam bam bam tat-tat-tat" battle.
GIVE IDEAS, Comments, Reasons for things, things you like and done like, changes, all welcome (except bums)