- Grunt Returns
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- Noble Member
I used to get on these forums back in the Halo 1, anticipating Halo 2 days...I'm back :)
Bungie has all they need right now to make an epic, emotional game. They have the greatest music composer ever, Marty, and they have the fact that many SPARTANs die. Killing off main characters is very good for the emotional side, and knowing you're fighting for a planet you are going to eventually lose can possibly make it epic, Bungie just needs to do it right.
I don't want to change the topic, and please don't go saying "OMGZ COK OF DUTY SUX LOLOL", but in MW2, what made it epic was the fact that America was being invaded. What added emotion was the betrayal and the deaths of Roach and Ghost, two characters the player becomes very familiar with.
All Bungie needs to do, is emphasize what a great planet Reach is, get the player to love it. They also need to make the deaths of the characters less corny. When Sergeant Johnson died in Halo 3, it was corny as hell. His last few words were, "Don't ever let her go" which is very corny.
The deaths of the characters need to be quick...surprises, not slow mushy gushy deaths. If the player is surprised at the deaths of the characters, it will become more emotional.
If you read this whole thing, good job. If you only read to the CoD part and decided to scream about how Halo > CoD, just stop. Cancel the reply.
[Edited on 11.12.2009 3:22 PM PST]