Halo: Reach Forum
This topic has moved here: Subject: Infection-Campaign mix
  • Subject: Infection-Campaign mix
Subject: Infection-Campaign mix

BOOM DEAD!!!!!!!!!!!!!!!

It would be cool if there was a mix of infection and campaign. All players would start as their spartan or elite with an LMG. About 10-15 seconds into the game 1 player would be sent back to the starting area as a flood and would use his/her whip arm to infect humans. The humans would be infected without dying, stayed where they are after being infected, and everyone has 1 life. Bullets and could push zombies back but it should take 700,000,000,000(hyperbole) shots from an LMG to kill a zombie. There should be goals to activate certain things(such as when a player reaches a goal a message appears on the screen saying door opens in 20 seconds then it does, mine cart leaving in 45 seconds then it does, or pelican arriving 70 seconds then it does). There should be no time limit and it should be called pandemic run. Zombies also went 3.5 times faster than humans and it would take 1 hit to infect a human (but they would have be within a 3ft radius to infect). It would NOT be Halo Reach's main campaign, just an extra game type.

  • 11.12.2009 3:39 PM PDT

Ew pushy bullets. Don't like that.

Really it sounds like you want an objective based infection game. (Which is something I want too.)

  • 11.12.2009 3:41 PM PDT

BOOM DEAD!!!!!!!!!!!!!!!

Posted by: Bionic Juice
Ew pushy bullets. Don't like that.

Really it sounds like you want an objective based infection game. (Which is something I want too.)
The bullets push zombies so the game is balanced.

  • 11.12.2009 3:42 PM PDT

That may be but I have a strong dislike for pushy bullets. They eliminate too much movement to allow people to get to safty. BUT slowy bullets are okay. cause it just slows you down it doesn't affect your movment besides making you slow, while pushy bullets actuially PUSH and move you around.

  • 11.12.2009 3:45 PM PDT
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Posted by: Bionic Juice
Really it sounds like you want an objective based infection game. (Which is something I want too.)


escort the VIP.
l33t.

  • 11.12.2009 3:48 PM PDT

BOOM DEAD!!!!!!!!!!!!!!!

Posted by: Crowgarno
It would be cool if there was a mix of infection and campaign. All players would start as their spartan or elite with an LMG. About 10-15 seconds into the game 1 player would be sent back to the starting area as a flood and would use his/her whip arm to infect humans. The humans would be infected without dying, stayed where they are after being infected, and everyone has 1 life. Bullets and could push zombies back but it should take 700,000,000,000(hyperbole) shots from an LMG to kill a zombie. There should be goals to activate certain things(such as when a player reaches a goal a message appears on the screen saying door opens in 20 seconds then it does, mine cart leaving in 45 seconds then it does, or pelican arriving 70 seconds then it does). There should be no time limit and it should be called pandemic run. Zombies also went 3.5 times faster than humans and it would take 1 hit to infect a human (but they would have be within a 3ft radius to infect). It would NOT be Halo Reach's main campaign, just an extra game type.

  • 11.13.2009 3:05 PM PDT

I think it would be cool to have a firefight type thing but with the flood. There could be a couple differant gametypes too such as the normal wave one, or one where you just try to stay alive as long as possible. And it would be totally awesome if you could get infected by the infection forms when you were damaged and then the xbox would control your body to attack your team, it could be called survival or something.

But saddly, your idea and mine will probably never happen, or at least not for a while. Good idea though. (allthough i don't really like the bullet thing, I'd rather have them just kill the zombies.)

[Edited on 11.13.2009 3:24 PM PST]

  • 11.13.2009 3:22 PM PDT

I love my pancakes [:

sounds a bit like left 4 dead to me...

  • 11.13.2009 3:30 PM PDT