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Subject: Witch halo do you like most and why?

what do you like? I like halo 3 odst, it just feels like real person, not a supersoilder.

  • 11.13.2009 6:56 AM PDT
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"It's not who I am underneath, but what I do that defines me"

- Batman

Halo 2's campaign, Halo 3's MM. ODST's campaign was also quite good just not as good as Halo 2's.

Oh and I think this is in the wrong forum.

  • 11.13.2009 7:03 AM PDT

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Halo 2.

Best story by far. Most well rounded and varied game. Most realistic; least cartoony.

  • 11.13.2009 7:03 AM PDT

Microsoft's carelessness was a colossal failure.
They failed to protect Halo 2,
When the great journey is upon us
Their heresy will stay their feet.
And they will be left behind.

Halo 3's multiplayer Halo 2's campaign and multiplayer maps, I also enjoyed playing FireFight in ODST with my friends.

  • 11.13.2009 7:25 AM PDT
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Halo: CE, because you really felt like you were there. Great storyline (and no stupid cliffhanger at the end) and it's the game with the most emotion; when watching the Pvt Jenkins cutscene I was flipping out.

  • 11.13.2009 7:30 AM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Halo CE because gameplay was much more consistent, balanced and fast paced than Halo 2 and 3. CE also had the best maps and the largest skill gap of the three.

  • 11.13.2009 7:34 AM PDT
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Posted by: thewhorocker15
Halo CE because gameplay was much more consistent, balanced and fast paced than Halo 2 and 3. CE also had the best maps and the largest skill gap of the three.
CE is also my favorite, but balanced? Lol, ever player multiplayer against someone with a pistol? Have fun dying, that gun is way overpowered.

  • 11.13.2009 7:36 AM PDT

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I like Halo Reach the most cuz it sounds like it'll be exciting!!! =D

  • 11.13.2009 8:08 AM PDT

Check out The Game Lounge

Halo CE Gameplay.
Halo 2 Campaign
Halo 3 MM and Multiplayer.
Halo 3 ODST Firefight.
Halo: Reach all of the above

  • 11.13.2009 8:11 AM PDT

poop

Halo CE > Halo 3 > Halo 2

Halo CE for the camaign, Halo 3 for its amazing multiplayer. and Halo 2's MP, it was not quite as good as Halo 3's though.

I think they should focus on the MP in Reach, sure, a good Campaign would be really cool, but I rather prefer an awesome multiplayer.

  • 11.13.2009 8:18 AM PDT

poop

Posted by: A Lemur Monkey
Halo CE Gameplay.
Halo 2 Campaign
Halo 3 MM and Multiplayer.
Halo 3 ODST Firefight.
Halo: Reach all of the above

you have'nt even played Reach ....

  • 11.13.2009 8:19 AM PDT

Also known as Entropy91
Black Water Ops representative.
See you on the battlefield.

Halo CE. Not only for the great storyline, but also everything else in the game. Like the hugely entertaining physics engine. Remember the Warthog Jump anyone? I also enjoyed the multiplayer. A 16 player LAN party was the best way to enjoy the game, but even a 2v2 splitscreen was fun enough.

It was also pretty well balanced, and the covanent weapons were actually worth using. Bungie, please make the plasma rifle and pistol lethal again.

  • 11.13.2009 8:57 AM PDT

I used to get on these forums back in the Halo 1, anticipating Halo 2 days...I'm back :)

WITCH!!!!!!!!!

/Left 4 Dead



My favorite by far is Halo: CE.
Next comes ODST
Then, Halo 3
and last, Halo 2

If Reach is done right, it just may sneak its way up into 1st place

  • 11.13.2009 9:04 AM PDT
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I'm one with the warrior inside. The evidence can't be denied. The entire world will stare. Into this battlefield tonight. As I stand before you with a warrior's heart now. I can feel the strength that will Ensure my victory this time

1) Halo 3
2) Halo Wars
3) Halo: 3 ODST
4) Halo CE
5) Halo 2

  • 11.13.2009 9:15 AM PDT
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I'm one with the warrior inside. The evidence can't be denied. The entire world will stare. Into this battlefield tonight. As I stand before you with a warrior's heart now. I can feel the strength that will Ensure my victory this time

Posted by: A Lemur Monkey
Halo CE Gameplay.
Halo 2 Campaign
Halo 3 MM and Multiplayer.
Halo 3 ODST Firefight.
Halo: Reach all of the above

Unless you're secretly a Bungie emplyoee, you know nothing about Reach, other than the name.

  • 11.13.2009 9:38 AM PDT
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Halo CE, its a great game with an amazing campaign that had a great feel of mystery and loneliness and other things that cant be described in words. It made you feel like you were the chief and that the marines were your backup, and your friends. It really felt more real, the newer halos feel like I'm controlling this guy, i just killed a marine LOL, i want a BR (shoots marine), it just doesn't have the feel of halo CE. Also the multi-player actually took skill, there was no auto aim and the weapons were all balanced. Overall it was a much better game.

  • 11.13.2009 9:38 AM PDT

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Halo:CE. It still has something that the other Halo games have failed to capture. It just feels epic.

  • 11.13.2009 9:46 AM PDT

I like both Halo 2 and CE on a same level.

CE had the most consistent campaign, great overall feeling and its jus one of those few games that is exactly spot on, 9 years later still feeling up to date and being a true classic. Has some of the most awesome levels in the trilogy too: The Silent Carthographer, The Two Betrayals, The Maw, Truth and Reconciliation, just epic. Multiplayer was fun but not top notch.

Halo 2 had a better story, it went deeper, became more epic, but failed to deliver it with the consistency of CE. Levels are not as good as CE's, on the other hand: Arbiter was awesome, shame he isn't playable in Halo 3. But what Halo 2 has over CE is its multi. I mean, name a top 10 best Halo maps, I bet the majority of the community comes up with a list that has more Halo 2 maps than anything else. I mean: LockOut, Coagulation, Ascension, Ivory Towers, Midship, Headlong, Turf, Terminal, Colossus, Halo 3 has nothing against that. And for a game to have me hooked almost every day for 3 years....I mean thats kinda unique.

  • 11.13.2009 10:21 AM PDT

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Witch Halo would be some scary -blam!-. (?)

  • 11.13.2009 10:25 AM PDT

halo 2 FTW

halo 2 had all the things from halo CE, and made it better. multiplayer was better than halo 3's, before the mods and BXR/BXB ruined it. the story is amazing, i loved seeing the covenant side of the story.

then Halo: CE, it started everything.. but compared to halo 2 it's not as good (but i know it's importance), also i hated the flood, since halo 2 had less flood it made me happier.

then ODST (it's tied with halo:CE), i loved the campaign, firefight is awesome too.

then halo 3, the only thing i think was better was the addition of forge and theatre. matchmaking is good, it's not as good as halo 2's was initially, halo 2's maps were better too.

i hope reach will be my favorite.

the campaign should be as good as halo 2's
the multiplayer should be like halo 2, before glitches/mods went rampant.
there should be a better forge and theater.
and firefight should be in it.

  • 11.13.2009 10:33 AM PDT

Halo Combat Evolved: A True Masterpiece of it's time.

Pros:
1. Fantastic open world and corridor switching levels with tons of room to move.
2. Interesting asymmetrical, and non-linear level designs.
3. Fun mix of asymmetrical and symmetrical maps.
4. Interesting weapons that all have cool functions and can be used at close to mid-range instead of just close range.
5. A well paced story that was simple, yet packed, and good for it's time.

Cons:
1. Backtracking. A ton of backtracking and some repetition.
2. While the weapons were balance it usually devolved into shotgun, sniper, rocket launcher, and PISTOL. Pistol was very overpowered.

Halo 2: The Bastard Stepchild

Pros:
1. Opened up the story and made the aliens less of a cliche enemy.
2. Nice linear set pieces in some areas.
3. Getting out of the map and looking at the 3D backgrounds in all their glory.
4. New Enemies.
5. Hardest difficulty setting.
6. Least amount of backtracking in the series.
7. Good, basic map design for multiplayer levels.
8. Packed full of new scripted events and "woah" moments.

Cons:
1. Texture pop-in everywhere for Nov. 9 discs on the original xbox.
2. Intended playable areas were small and linear and left little room for movement and approach.
3. Some new enemies like the Brutes were not fleshed out, and only had one weapon, and a red plasma rifle variant.
4. Weird design choices. One hit kill melee for Elites on normal based on range? What is the point of sword Elites then?
6. Cartoony art design. The textures in Halo Combat Evolved, while old, had better art design for metallic armor and walls. Halo 2 was filled with low resolution bump mapping for metallic textures.
7. Gameplay balance during pre-patch was atrocious. 6 hit melee attacks, and piss weak grenades with a long timer. Physics glitches that made throwing grenades while running. Hitbox glitches galore. Invisible turrets etc.
8. Gameplay during post patch was better but still atrocious. Useless, close range dual wielding. Dominant battle rifles that felt like sniper rifles. BXB dominating the game.
9. Network Cheating all over the place.
10. Boosting a system that only allowed so many 40s and 50s.
11. Enemy A.I. was not polished. Constantly running into walls, driving off cliffs, and friendly A.I. should be avoided when holding explosives.
12. Huge difficulty level gap between Normal and Heroic.
13. Dual wielding made weapons 90% close range and useless without dual wielding post patch. Spray and Pray gameplay pre-patch.
14. No elaboration on the Master Chief. Unequal story telling gives Arbiter the edge.
15. Sniper swiping, and auto-aim out the wazoo.
16. The last level was the previous Arbiter level backwards.
17. "Woah" moments and story elements are badly paced in some areas. The bomb ending of the first level and New Mombasa were seriously badly paced in comparison to the E3 demos. It seems the ideas came first, and ended up shoehorned into the final product.
18. Cliff hanger ending. Cliche alien team up story in comparison to other games at the time like Half-Life 2.
19. Some mediocre boss fights.

Halo 3: Good, but not great.

Pros:
1. Fixes a ton of things wrong with Halo 2.
2. Metallic textures look metallic.
3. Good environmental textures.
4. Good arena designs and big enough levels for good movement and multiple approaches towards the target.
5. Tons of hidden weapons, and some choices of vehicles.
6. Huge levels and tons of polygons onscreen.
7. Terminals leave a remarkably rich back story on the forerunners.
8. Tons of new weapons, vehicles and equipment.
9. Better gameplay balance than Halo 2.
10. Less glitches.
11. Tons of Flood onscreen.
12. Some good story moments like Master Chief lost in space, or fighting with the Flood.

Cons:
1. Still a huge gap between normal and heroic.
2. Inconsistent difficulty. One second you're fighting a group of tough aliens on Legendary the next second your waving through the easiest group of flood backtracking through the previous level. A few hours later 4 players are packed into a linear sphincter and forced to fight the horrid Ranged forms, and shotgun flood.
3. Story is filler and fan service. People wanted to fight more on Earth? How about half of the game taking place on Earth for no apparent reason than to walk to the Ark portal.
4. E3 spoiled the Ark. Really Bungie? The biggest woah moment in the game and you spoil it and downsize it's impact from the E3 demonstration.
5. Promises from Bungie that Halo 3 would look like the E3 demonstration when I play it. Not too bad considering the desert was empty in the E3 demonstration, but it stinks Master Chief came out looking like candy fiber glass and the real time reflections disappeared.
6. Poor animations and character models. Poor animations in cutscenes.
7. Shoehorned moments. The E3 demo was perfect for the Ark. Too bad the entire moment felt like a shoehorned change once again. Even the animations are worse in the final version.
8. Some balance problems.
9. Too many invisible walls in campaign.
10. Too much geometry in multiplayer, and some convoluted maps.
11. What happened to the Flood and Brutes? Easy as pie.
12. No scary moments and only a few "woah" moments.
13. One super lame boss fight at the end. Some poor writing: "To war?" Johnson getting killed by lamest boss seemed contrived. No emotional attachment to Miranda.
14. Driving A.I. somehow has gotten worse.
15. Some backtracking again.

[Edited on 11.13.2009 11:09 AM PST]

  • 11.13.2009 11:05 AM PDT

My troll sense is tingling.

For campaign ODST, for multiplayer Halo 3.

ODST really hit home due to it's fleshed out story, natural acting, original narrative, mixed gameplay, and exploration. As far as open-worlds go ODST didn't really have an open one, but the co-op definitely made up for it. Everything felt as if it was renewed.

Halo 3's multiplayer has so much depth. Forge, theatre and gametype customization helped bring the variety to such a high level, it was as if you had a whole console on one disc. Reach could do nothing but improve on this.

[Edited on 11.13.2009 11:22 AM PST]

  • 11.13.2009 11:09 AM PDT

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Halo 1's gameplay mechanics, Halo 2's multiplayer maps, Halo 3's features, Halo 3 ODSTs Firefight/gameplay mechanics.

  • 11.13.2009 11:16 AM PDT

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