Halo: Reach Forum
This topic has moved here: Subject: Halo 1
  • Subject: Halo 1
Subject: Halo 1

Spartan 9x13 = Spartan 117

In the future, you will be able to enter the Louvre online or play Mortal Combat with a friend in Vietnam!

When I first played Halo 1, it seemed so frantic and open and huge. I felt like I had to hide and scurry in order to stay alive and rendezvous with crashed marines. Finally, when I started to feel pretty powerful they introduced the flood which made me want to run like a little girl again. Do you remember fearing hunters? I do.

I'm just saying...Halo 2 and 3 were great but I felt it was just a checklist of "I have to kill this then this". I want Reach to feel like a desperate and hopeless struggle with an illusion of no set path or objetive except survival.

  • 11.13.2009 7:33 PM PDT

I think that this is a good idea because i like last stands and fighting enimies at point blank range

  • 11.13.2009 7:35 PM PDT

i agree 100% although when i first played halo 1 i was 7 so i was pretty much freaked out by grunts lol and lets not even mention the flood after watching the jenkins scene i slept in my parents bed for a week

  • 11.13.2009 7:37 PM PDT

More bacon strips!

In Halo CE, Hunters looked like little screaming girls when you had a pistol.

  • 11.13.2009 7:38 PM PDT

Feet First Into Hell.
ODST General since Halo 2
Xbox Live status - Repaired

www.judgegame.com

I remember killing hunters with one bullet....The reason all the fear was lost was because we became used to the enemies, even the flood.

  • 11.13.2009 7:38 PM PDT

Group invites will be treated very poorly because the Care Package is empty.

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I agree. The gameplay felt so intense in CE, I was at the edge of my seat at every moment. The flood scared the hell out of me, but the introduction to the flood always made me come back.

I would take a combination of:
Halo 1's awesome gameplay, which kept you at the edge of the seat. I should never want to quit shooting enemies, and going back and repeating these encounters again and again just because the encounter was just so epic.
Halo 3's epic story, which had so much detail, vigour, and drama. I want to be drawn so much into the story, that I have to play the missions over and over to just listen to it.
Halo 2's... nothing.

[Edited on 11.13.2009 7:44 PM PST]

  • 11.13.2009 7:39 PM PDT

More bacon strips!

Posted by: AgLion
I agree. The gameplay felt so intense in CE, I was at the edge of my seat at every moment.

I would take a combination of:
Halo 1's awesome gameplay, which kept you at the edge of the seat. I should never want to quit shooting enemies, and going back and repeating these encounters again and again just because the encounter was just so epic.
Halo 3's epic story, which had so much detail and vigour. I want to be drawn so much into the story, that I have to play the missions over and over to understand the story more.
Halo 2's... nothing.


Halo 2 had...THE ARBITUUR!

  • 11.13.2009 7:40 PM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

I want the "feel" of halo:CE to be back in reach. Badly!!!

  • 11.13.2009 7:46 PM PDT

I agree totally, although reach should be less lonely than CE.

  • 11.13.2009 7:49 PM PDT
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I agree. The gameplay felt so intense in CE, I was at the edge of my seat at every moment. The flood scared the hell out of me, but the introduction to the flood always made me come back.

I would take a combination of:
Halo 1's awesome gameplay, which kept you at the edge of the seat. I should never want to quit shooting enemies, and going back and repeating these encounters again and again just because the encounter was just so epic.
Halo 3's epic story, which had so much detail, vigour, and drama. I want to be drawn so much into the story, that I have to play the missions over and over to just listen to it.
Halo 2's... nothing.


Halo 2 at all? the great campaign and great soundtrack that you threw himself into battle!

  • 11.13.2009 7:55 PM PDT

Halo 3: ODST = $30

We need some new enemies. Terrifying ones that make us tremble when approaching them.

  • 11.13.2009 8:37 PM PDT

In high definition baby!

Yeah, I want big open battles incorporated into the gameplay instead of just small skirmishes like Halo 2 and 3.

  • 11.13.2009 8:42 PM PDT