- fifthderelicte
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Your idea has one major problem, which is it doesn't prevent people from multiaccounting and ruining the experience at lower levels. On top of that, it really sucks for people who get up high when the game first comes out, and then don't meet the curve as they become weekend warriors and everyone else gets better. People legitimately get more than 6 levels worse than they were at one point in time.
[EDIT] As I read over your post again, I see the "6" was only an example. But if you make 10 one of the milestones, that means a 19 can't fall below a 10, but neither can an 11. That means that a one time level 19 would possibly be getting paired with a one time level 11, but they've both gone back down to 10. That one time 11 should be going lower, but he can't get away. As the skill of players gets better over time, you need the ability to fluctuate between ranks. It may not seem like a big deal at level 10, but when you get up to 30, 40, and 50 it can mean a huge difference in matching fairness.
Posted by: LinkLegend0
I have an idea that could prevent boosting and making leveling up a bit less frustrating, although more levels can be added to balance this out.
I suggest that every so many levels (EX: Every 10 levels) your skill should "anchor" and not be able to go down past that point.
So lets say your a level 36 and you had a milestone at 30, then you could only drop down 6 levels and not go down below a 30 in that playlist.
Read before voting
There could maybe be only 1 milestone that is halfway through (EX: 30 would be the one and only milestone if there were 60 levels). How many milestones and how often is up to Bungie, but the main idea is: There should be some sort of "anchoring" at a certain level that can not be leveled down from.
Read before voting
If the system could see more than just wins/losses and look more for skill indicators, it could shoot people up the ranks. So you reset an account and play the low levels, but it's obvious to the system that you're really good. Now it will shoot the player up to a 30, or even a 50 if they're that good. That way they don't ruin the lower levels like they do now. One game as a 1 and you can now theoretically be a 50 (please keep reading before you judge).
HOWEVER, the high skill should not be set for X amount of games (say 30, 50, 100, or whatever). That means the system will try to place you where it thinks you should go, but you won't earn that rank until you're theoretically consistent enough for the system to know it's pegged you right. That means low levels are safe and high levels are safe. No more wiping up the floor with the new players and no more boosting your rank by manipulating the system and starting a new account. On top of that, a system like this would easily allow players to reset their rank with no detriment to the high or low levels.
While I didn't address the fixes (as we're stuck with True Skill for now) in the following thread, I explored the damage resetting ranks does to H3. Of course part of this is because the system depends on people sticking with their account, but nevertheless, some of these would exist in another system, which we should all be aware of. View my thread here.
[Edited on 11.13.2009 10:06 PM PST]