Halo: Reach Forum
This topic has moved here: Subject: Balance In Halo:Reach
  • Subject: Balance In Halo:Reach
Subject: Balance In Halo:Reach

Well I will start off defining balance. First of all Balance is defined as noone or thing has a distinct unfair advantage over another that one cannot over come. Using this definintion I will review all the halo games current balance and some of my opinions then get to the topic at hand dealing with balance changes of Halo:Reach.

Halo:CE had some minor balance issues dealing with the pistol, but with examining it more closely. It was not the pistol that was overpowered, It wasnt the scope because scopes doesn't make the bullet more accurtate just aiming is more accurate. The rate of fire was infact alittle to fast for its power however, the real issue was the other weapons were not powerful enough. Also vehicles were useful, minus the tank it was way to easy to kill. Minus all this balance was pretty decent. So I halo:CE balance was then left up to a skilled player which allowed for him to overcome the minor weapon imbalance.

Halo 2, this game however proved to more of a failure in terms of balance context. At first it was pretty good until the idea of the AR being removed was born. In Halo 2 the BR was introduce alone with dual weilding, which was executed wrong in certian a point view. The BR proved to be very imbalanced due the Bullet Attraction level and the Auto-Aim. But Bungie's mistake was to make them more availble instead of fixing the issue. Also, dual wielding was bad because the weapons technically got weaker and the weapons themselves became half weapons. Now the weapon balanced overall was good the major imbalance was the Glitches inwhich caused alot of heartache. Vehicles were perfect in Halo 2 as they were useful and reguired a large amount of skill to overcome. However, the main issue with Halo 2 is with the advent of the Auto-Aim. It attracted a large amount of players, good and bad. Unfortunaly it the bad players who cry the most.This in general came to effect and cause what I call Casual gaming to destory the skill factor and in Halo 2 while having a skill factor caused the fable "The gun doesn't make the man, but the man makes the gun" to be violated.

Halo 3 beta, I seperated this because there was some issues that were fixed and later broken again because of to much crying. In the Beta which most people here have played it i hope. Found that the BR and other weapons in infact FIXED. Int he beta the sniper shot much slower forcing players to hit head shot or run the risk of losing the kill to him finding cover. The BR was more balanced, while the carbine was alittle to fast but fun. And the dual wielded weapons were useful on there own. The vehicles were good minus the Tank which was to slow and sucky to live. But overall they fixed the game. The melee was fine not to host advantage as in Halo 2. And over all it was perfect minus a few kinks. Skilled was rewarded in this game and you can tell the skill gap.

Halo 3, Things have changed, they rebroke the sniper making it shoot a little faster AFTER they said there weren't gonna change it. And the most notible was the fact they added in this wierd melee system which caused and issue because it doesn't work in practice well. Halo 3 was generally balanced, however dual wield became half weapons, as in Halo 3 beta i could kill with a plasma rifle and SMG on there own. And the failure to appease older fans by adding a more balance scoped pistol which we never get to really be seen tested in MP and how it fairs with the advent of other weapons. And Balance definition was lost again because again alot of the weapons play for you....for some reason halo 3 feels very chaotic and even when I win I dont feel any achievement. (That is my IMO BTW)

For Halo:Reach, I think they should make some balancing issues dealing with rewarding skill rather than chance to much. Weapons in halo 3 were overall okay. But they should up the power of dual wield weapons and making them lose a tons of accuracy in dual wielded state. It would be nice to see that alost any weapon will be good in the hands of a skilled user who has taken time to practice it. Meaning I should not be forced to wield a BR to survive of shoot melee with the AR to survive. Add niches and such to allow for diveristy of combat theaters and situations. Bring back qualities we seen in the beta and such. And balance is not having the weapon everywhere it is that one weapon is not good at everything.

If you have ideas on you own balance list them below, and sorry if my grammar sucks....I suck at typing alot.

  • 11.13.2009 11:12 PM PDT

Well depends, on the definition. Aim assit as in reticle very little can barely tell. However bullets curving and such nope none. There is a You tube Video that will prove me point.

  • 11.13.2009 11:27 PM PDT