- fifthderelicte
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Posted by: Cranium Crater
Posted by: fifthderelicte
What I'm saying is that the ranking system shouldn't be entirely based off of Trueskill. Instead it should be based off of a combination of Trueskill and personal performance. Imagine this:
To get to Level 10, you can either get to Trueskill level ten or get enough experience (through wins, kills, and everything I've mentioned).
Having something like this still gives you a fair match, just like Trueskill does, but you have a chance to reach the highest rank even if you have trouble with teammates, lag, or any other issue. Too make it harder to get to level 50, you could lose some EXP per death. That way you can't just get to a fifty by getting kills and exp.
Having a second way of ranking up is a little more enjoyable. You still need skill to get up to the high levels, but now those people who are worried about their ranks can go in, have fun, and come up at a potentially higher level. Or at least with a way of getting back to their rank. I don't think that would be bad for the military ranks. In fact, I think that would be really cool. However, I don't particularly agree that it should be used for skill ranking, unless you added that second part in your reply. If you can get up to a 50 just by accumulating kills, double kills, assists, etc over time, everyone could get to a 50 eventually. If you add in things like deaths, quitting and and leaving your team hanging (in team games), coming in with a negative k/d ratio, coming in last on your team, etc - that would ensure that only better people made it to the top.
So if you incorporate that, I think it's actually a really fun way to set goals for yourself in the game. The only problem with this is people trying to pad their stats and get up in rank. People already try to pad stats, can you imagine if the stats actually meant something? You'd have a team of people trying to steal kills instead of work together, sit back and let the rest of the team do the work while they pick people off, etc. It's too easy to manipulate on the way up and the way down. On top of that, it has the potential to kill gameplay.
Like I said, as a secondary system, or even as one component of the primary system, it would be cool. I just don't know how I feel about it being the primary system. When you play a team game, you're supposed to help your team win. It's not just about you doing well, but about working with the team, communicating, etc. Sometimes your team just sucks and you lose, but there are times where you just fail your team by being a lone wolf. Win as a team, lose as a team.